Pixelation

Critique => Pixel Art => Topic started by: Zizka on December 27, 2015, 02:27:37 pm

Title: Sewer Environment
Post by: Zizka on December 27, 2015, 02:27:37 pm
Seeing a trend here  ;D?

Here's the various stages of my progress so far:
(http://i.imgur.com/QomOwIp.png)

(http://i.imgur.com/fxKy6Cv.png)

(http://i.imgur.com/XvG4eu8.png)

(http://i.imgur.com/DmrmPCf.png)

(http://i.imgur.com/8Odr8Qv.png)

(http://i.imgur.com/xmFMwyj.png)

Suggestions? Criticism?

Thanks!
Title: Re: Sewer Environment
Post by: Friend on December 27, 2015, 04:41:03 pm
Nice work ^_^ !

I'd add more color variety to distinguish platforms from the wall. Maybe minor texturing on the bricks too to add some character. Lookin a little too bare.  The pipe going into the platform looks head on while the platform is angled.  Not immediately sure how to correct the perspective. Maybe repositioning the shading on it
Title: Re: Sewer Environment
Post by: Zizka on December 27, 2015, 10:31:23 pm
Thank ye!

I changed the perspective, added texture, cracks, moss and water on the right.

Input on the rust and lights would be much appreciated.

(http://i.imgur.com/jQaTDFJ.png)
Title: Re: Sewer Environment
Post by: Seiseki on December 28, 2015, 03:52:06 am
Some ideas to make it pop and the shapes more readable.

(http://share.cherrytree.at/showfile-23283/sewer.gif)
Title: Re: Sewer Environment
Post by: Friend on December 28, 2015, 06:47:19 am
Nice ideas Seiseki.  simple and very effective.

building off of seiseki's edit, I just had a little fun playing with the colors.  I think the palette is lookin a little too linear so i did some hue shifting.

(http://i.imgur.com/J0wIXr6.gif)
Title: Re: Sewer Environment
Post by: oxysoft on December 28, 2015, 07:37:14 am
Nice ideas Seiseki.  simple and very effective.

building off of seiseki's edit, I just had a little fun playing with the colors.  I think the palette is lookin a little too linear so i did some hue shifting.

(http://i.imgur.com/J0wIXr6.gif)

Wow, it's shocking how much more alive this looks with only a few quick and simple changes.
Title: Re: Sewer Environment
Post by: Zizka on December 28, 2015, 12:30:40 pm
Wow, those edits looks super kick assawesome!

Some pointers regarding the rust is all that's missing!  :D

I'll go ahead and make the changes right now!
Title: Re: Sewer Environment
Post by: Zizka on December 28, 2015, 02:52:26 pm
@Friend: Regarding the hue shifting, how did you do it? I have seperate layers so it's sort of complicated to pull off. Did you just play with the RGB value?

(http://i.imgur.com/y8qMCPl.png)
Title: Re: Sewer Environment
Post by: Ambivorous on December 28, 2015, 03:57:35 pm
I feel like, given the rest of the scene's perspective, the drain opening and water coming out of it should perhaps look more like this:
(http://i.imgur.com/dT8cP0E.gif)

Just treat everything facing the player as though it were flat 2D and add on your depth with a few dips in height and bam.
Title: Re: Sewer Environment
Post by: Zizka on December 28, 2015, 04:11:32 pm
Oops, just saw the perspective edit, Ambivorous. I'll work on the pipe in the next edit.

Here's a new update, still haven't managed the hue shift however:
(http://i.imgur.com/gQKpI6W.png)
Title: Re: Sewer Environment
Post by: Friend on December 28, 2015, 05:10:04 pm
@Friend: Regarding the hue shifting, how did you do it? I have seperate layers so it's sort of complicated to pull off. Did you just play with the RGB value?

(http://i.imgur.com/y8qMCPl.png)

I made it one layer. Then just played with each color separately by adjusting hue, lightness, contrast etc. it's really easy to play with colors and values in gimp
Title: Re: Sewer Environment
Post by: BatElite on December 28, 2015, 05:33:04 pm
(http://i.imgur.com/KoC5VLs.png)

I think you can do a bit more with the lights for the overall atmosphere.
Title: Re: Sewer Environment
Post by: Friend on December 28, 2015, 06:28:12 pm
this is unsolicited, but simple idea for light animation lol.

(http://i.imgur.com/6Wd8D5F.gif)
Title: Re: Sewer Environment
Post by: Digivoxel on December 29, 2015, 04:03:33 pm
this is unsolicited, but simple idea for light animation lol.

(http://i.imgur.com/6Wd8D5F.gif)

Would suggest doing the flickering every 1 of 5 lights, just to reduce annoyance XD or even changing the flickering times to be a bit slower.