Pixelation

Critique => Pixel Art => Topic started by: chulanbetra on November 21, 2015, 12:33:53 am

Title: [WIP] Medieval Well - need help
Post by: chulanbetra on November 21, 2015, 12:33:53 am
Hello, i'm new to pixel art and still learning. I am trying to draw a pixel art medieval well and this is my progress so far:

(http://i.imgur.com/WHwWMeD.png)

I am quite happy with the bottom part (the rocks), but if you see something bad let me know. I cannot say the same for the top part - the wooden cover. I have hard time making it to look like a wood. I don't know if it is the palette problem or form, i suppose both. The thing is, the parts like wooden handle or the poles and the roof parts are really small and i can't get them look like wood.

Some additional info:
- The light source is 'behind left shoulder', like in Secret of Mana or othe jRPG.
- The palette for the bottom part is inspired by neutral colors from Adarias
- I don't mind having the colors a bit more saturated on the wooden part (again Secret of Mana 3 as example).

Thanks in advance for feedback and tips.
Title: Re: [WIP] Medieval Well - need help
Post by: alanxoc3 on November 22, 2015, 12:21:51 am
Maybe a more simplistic approach to the roof would work better. I don't know it you like this, but a design with planks may work better. Also your colors were a bit bright/off for not being directly in the light source.

(https://dl.dropboxusercontent.com/u/41299667/wayofpixel/well.png)
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on November 22, 2015, 12:54:20 am
Thank you very much, this might work and i can get more detail to bigger planks than to small if i need to. I will try to make it this way, thanks for help.
Title: Re: [WIP] Medieval Well - need help
Post by: alanxoc3 on November 22, 2015, 05:16:43 am
No prob. I'm excited to see what it looks like when it when you're done with it.
Title: Re: [WIP] Medieval Well - need help
Post by: IncorrigibleBoozehound on November 22, 2015, 08:03:49 am
I would have the roof cast a shadow over part of the well. I would also make the posts go into the ground on either side instead of inexplicably into stone.

Make the unevenness of the stone evident at the sides by having some stones stick out a pixel or two more than their neighbors.

That should help it look less "flat".
Title: Re: [WIP] Medieval Well - need help
Post by: jams0988 on November 22, 2015, 08:38:12 am
Three seconds on Google would've made your post a little better, hound. Stone wells "inexplicably" have the posts going into the stone all the time. It's like humans have a magical power to break through rock or something. =P
Title: Re: [WIP] Medieval Well - need help
Post by: IncorrigibleBoozehound on November 22, 2015, 09:03:37 am
Three seconds on Google would've made your post a little better, hound. Stone wells "inexplicably" have the posts going into the stone all the time. It's like humans have a magical power to break through rock or something. =P

Sure, but there isn't a lot of room here to make it look convincing.
Title: Re: [WIP] Medieval Well - need help
Post by: IncorrigibleBoozehound on November 22, 2015, 09:08:46 am
(http://i.imgur.com/HoBsAOn.png)

Changed posts. Roof casts shadow over well and crank. Emphasized shadow of well rim overhang.

EDIT: Crank shaft is held in place like a real well now. Wouldn't want it sliding out.

EDIT: Improved highlights/shadows on new parts slightly.
Title: Re: [WIP] Medieval Well - need help
Post by: Rhubarbist on November 22, 2015, 11:19:02 am
Look into hue shifting and using slightly more saturated colours. I've done a quick recolouring, all I did was change colours, but I think it's an improvement. It might just be personal taste, but it's up to you what aesthetic you want to go with.


(http://i.imgur.com/QxHzMCp.gif)
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on November 22, 2015, 07:35:37 pm
Thanks for all tips guys.

IncorrigibleBoozehound: I was considering the option of having posts in ground instead of well stones. I saw both types of well in real photos. Now when i see your edit i am thinking it might be better because of that shadows on the well stones,  it is really nice. I will probably move the poles closer to the well, something like this (https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcS7o81kxV_9GCy63aRUAkmuU0fQq-TUc1kmKQ3oziuP8q5KlzRfYA)

Rhubarbist: Yes i am aware of this, i just used more neutral colors. I am not skilled in choosing good color palette and i didn't want to choose weird colors because of my low skill. I like the middle one it looks great.
Title: Re: [WIP] Medieval Well - need help
Post by: IncorrigibleBoozehound on November 22, 2015, 07:57:03 pm
Add the bucket and rope and it should look pretty good.
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on November 25, 2015, 12:02:24 am
I made an update. I combined suggestions from all of you:
- palette change suggested by Rhubarbist
- roof shape suggested by alanxoc3
- well poles change by IncorrigibleBoozehound and also added bucket with rope

(http://i.imgur.com/ieaDOsJ.png?1)

Now this is by no means finished. I realized, that i have problems when drawing small objects. I saw it when i tried to draw small parts of the roof in first version of the image, now i saw it when i tried to draw the bucket. I think it is still easier and better to draw smaller things when learning, but since every pixel matters and errors stands out more i am struggling.

For the bucket - only the front parts looks like wooden bucket :-). There is also bad contrast with the well, its because i wanted to share colors from the well (for the metal parts) which didn't work. But still i can't get the right contrast especially the left part of the bucket. I could place the bucket near the poles but i wanted it to be on the well.

Another thing which i am not really happy is the roof and the poles that goes now to the ground instead of well. I think the roof does not have enough detail but maybe its just my impression, but the poles definitely coudl have some details. Again i discoverd that my problem here is with rouned objects. I had hard time drawing the poles so they look like cylinders, i cannot imagine getting detail on them so they still look like cylinders.:-)

p.s.: Sorry for long post, i will be trying more and maybe post another update we will see how it develops. I am also be no means an artist and i will never be, i'm a programmer so my interest is whole different area. I'm just trying to learn pixel art for 2 things:

1) I really like it and enojyed it in old games and i will be really happy to have some knowledge of this art.
2) I need some graphic in my mini - game i am working on in free time and i have no one to draw it. 3D modeling, texturing and animating these things is out of question, no way i could learn this in reasonable time so i choosed pixel art and i think i can get some graphics by myself.
3) It is a great relax from programming when i am thinking about pixels and no code:-))
Title: Re: [WIP] Medieval Well - need help
Post by: Adam on November 25, 2015, 07:14:42 am
Just a quick edit:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/Edits/chulanbetra_well_zpsohzelxsm.png)

I do not now enough of the project you are working on so some of these might not suit your game that well.

What I really miss is interaction between the elements.
- Cast shadows most importantly. Even some crude, quick ones can give nice depth to your art.
- If this well will be a tile on your game map, you should probably also consider the interaction with the ground: your well will be floating with outlines underneath.
- The bucket seems to be pasted on the image. Try to blend it with its surroundings! Do not be afraid to give up on detail!

I would restrain from high frequency, high contrast detailing on the roof. For me it looks rather like noise. If you want to make it more interesting, I guess there are other ways to accomplish it too.

What I did not edit is the palette. There are some nearly identical colors which could be merged, and some interaction between the ramps would also be nice.

Edit: And another advice: play around!
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/Edits/well_zpsfbtxm7ll.png)

And just wanted to add that I really like the progress of this piece.
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on November 25, 2015, 09:12:34 pm
Thanks for your help, both of your edits look amazing. It has exactly the details i needed, that was the missing part which i was struggling to achieve. Still i am a bit clueless about the detail you have. I see some dithering but e.g. on the roof there are various uneven details between wood planks.

I don't know how to achieve this. Should i study more pixel art images? Should just try hard and hope for "luck" with the pixels?:-) I have seen this sort of details on various screenshots from jRPG games and when i try to draw something like that it doesn't look right. I have similar patterns in my image but they don't play together so nice like in your image. I see it is not about the palette, because you used mine crappy colors.

I know i can't have this result in a weekend, its a process i know it because as a programmer i receive similar questions from younger programmers.

p.s.: Today I realized that i have bad perspective in this piece, camera is too low i need to look from higher angle. So i need to redraw this to correct perspective anyway. I will post an update but i will need some time. Until then i will probably make some smaller object that will define my perspective better (barrels, crates etc.) and i can use them for perspective correction on this piece. :-) Until then, i will be very happy for any contribution, feel free to use and edit this piece as you wish.

Title: Re: [WIP] Medieval Well - need help
Post by: Decroded on November 25, 2015, 10:00:22 pm
oh dear I did wonder about ur perspective...
anyway I just wanna say ur original version is a great start for a beginner it shows good texturing on the bricks.

adam's second edit shows really great painterly skill so it takes time and style to achieve that, u can learn lots by studying actual paintings and how colours r recycled in a scene.
for example the grey highlights in the wood are more subtle because they use recycled colours that don't overpower and also the placement is more strategic to create texture and highlight front edge than the simple logic of using highlights as regular lines like u did.
notice the texture of the wood is more implied and doesn't need to fill the whole plank, just a few suggestions of texture is much more effective.

anyway moving forward for the redraw its going to be difficult to see the bucket under the roof.
an idea is put bucket on ground with rope laying around.
u could also try rotating the perspective of the roof remembering when we see multiple planes of an object it looks more 3d and convincing than a front-on.
and since its a standalone object it doesn't need to match rotation of surrounding buildings (often looks nice if some things in scene are rotated arbitrarily).
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on November 25, 2015, 10:32:57 pm
- Yes, the rotation is not that important it could be basically any angle, all the collision will depend on collider shape and it can roughly match the rotation of the object. I started simple, made it in the 3/4 perspective without having too much trouble. The perspective problem and redrawing is fine i am not in a hurry, the project is just my hobby to fill my spare time. I needed this to just test my current skills, test the time i need to draw things like this and consider quality (thanks to all of you for help with this). Now i will try to draw some smaller objects (barrels, crates) to get the colors and perspective right.

- I also missed the scale, because i have 16x16 pixel tiles, and i expect that the characters will be 16x32 max. This can change but it will have impact on my whole system, all the tile sizes will change, pathgraph for AI will change etc. so now i keep it small like in old jRPG. Also with the sizes i choosed, i don't draw 64x64 character sprites when i can't draw a well yet:D The well is now 80x80 and that is too much. It should be max 64x64, maybe 80x64 but it depends on the other elements like houses, doors, crates, barrels  etc.

- As i see there is plenty of things to consider, i don't know where to start first but i don't think i can make good palette without experience, so i just focus on drawing the shapes as best as I can and discuss colors here with more experienced people. I will definitely draw some smaller objects and then try to rework the well into that scale and perspective.

Title: Re: [WIP] Medieval Well - need help
Post by: Rhubarbist on December 02, 2015, 08:47:52 pm
Cool, feel free to use it. I only got better at making colour palettes by practicing, so don't be afraid to make bad palettes.
Title: Re: [WIP] Medieval Well - need help
Post by: Decroded on December 02, 2015, 09:28:55 pm
btw its fine to draw in greyscale or whatever colours then modify & tweak the colours later to suit.
i usually work something like that myself since i dont normally work off pre-selected palettes.
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on December 06, 2015, 07:07:57 pm
I am drawing the well again in the correct perspective. I am so far confident but maybe you will see some errors in perspective:
(http://i.imgur.com/rpFOIeR.png?1)

It is not finished yet as you can see.

Now for the perspective, I made a barrel which i am using as a template . Here it is:
(http://i.imgur.com/BEV7Mfl.png?1)

The barrel is in the perspective i need, its height is 24px which is 1.5x tile size of my map.
Title: Re: [WIP] Medieval Well - need help
Post by: BatElite on December 06, 2015, 09:04:19 pm
(https://i.imgur.com/HP4SXkw.png)

You can ignore the alternative shading if you wish. I feel that the dark part ends too abruptly.
The important edits are:

-I changed the shading om the uppermost stones. Unless you've changed them to be rounded they're out of perspective.

-The posts are too long; they look like they end somewhere between the middle and the front of the well.
Title: Re: [WIP] Medieval Well - need help
Post by: chulanbetra on December 06, 2015, 09:14:16 pm
BatElite: Nice work! Thanks. I will be honest i was clueless about the top stones because they are smaller compared to the first page post. I wanted them rounded and not to look too flat, but i had to do it with fewer pixels.

As for the dark part - again i had hard time to do it so it looks good. Either i had too much blue and it looked flat and without contrast, or there was too much contrast in the middle. But still your edit in bottom right is a little weird for me, is that perspective ok?

As for the posts - yes they should be where you draw them, but now i feel they are too short. I don't want the roof to be higher because casual door will be 2x2 tile that means 32x32 pixels. So i don't want the well to look too big compared to doors / houses etc.