Pixelation

Critique => Pixel Art => Topic started by: CelioHogane on September 17, 2015, 09:31:34 pm

Title: A feet problem in a diagonal sprite
Post by: CelioHogane on September 17, 2015, 09:31:34 pm
Hi guys, Im really having big problems figuring out how to make the feet in the diagonal parts of my base.
żAny advice about what im doing wrong?

(http://i.imgur.com/pYwRuvJ.png)
Title: Re: A feet problem in a diagonal sprite
Post by: CelioHogane on September 18, 2015, 12:22:52 am
I make it to look kind of nice but still feels that something is... not right.

(http://i.imgur.com/5l0IQ7Z.png)
Title: Re: A feet problem in a diagonal sprite
Post by: Seiseki on September 18, 2015, 01:12:09 am
When you have outlines at this resolution it gets a bit bloated.. With just outlines it's also hard to judge how this will look one you start shading.
I think the one with smaller feet looks better but the straight legs look weird.
 I also think one foot angled towards the camera looks good, but I'm not sure how it would look in a walking cycle.

You should also considering aligning the face with the perspective, right now the eyes and chin line up horizontally while the feet do not..

I've looked a lot at FF Tactics sprites. Not the best walking animation though and they're quite chunky.
If you always have a dark shadow at their feet, you'll be able to shape the feet more easily by using AA.

(https://i.imgur.com/QB8RrWF.png)
Title: Re: A feet problem in a diagonal sprite
Post by: lachrymose on September 18, 2015, 02:03:32 am
(http://i.imgur.com/jSeIlSW.png)

My stab at it, part of the problem is your sprite really isn't angled the way you want...
Title: Re: A feet problem in a diagonal sprite
Post by: CelioHogane on September 18, 2015, 10:15:58 am
Thank you both of you, i think it improved a little.
(http://i.imgur.com/gpoyMz5.png)

I will start with the shading now and well see if improves.

PD: ok, now i see clearly something is wrong XD (Ignore the colors i will change them)

(http://i.imgur.com/2ZppGvo.png)
Title: Re: A feet problem in a diagonal sprite
Post by: lachrymose on September 18, 2015, 01:01:55 pm
You might already be doing this, but I recommend using Kiaser sprites as a reference.

(http://www.blackhand.com/rmxp/stand_f.png)
Title: Re: A feet problem in a diagonal sprite
Post by: CelioHogane on September 18, 2015, 01:19:41 pm
Actually i was not XD i mostly draw using instint, wich it ends... bad.

Reference sounds nice but hmmm not good ad that.
I see what is wrong, the problem is can't translate it directly at my base  :'(

This is the progress so far:
(http://i.imgur.com/iiPsZck.png)
Title: Re: A feet problem in a diagonal sprite
Post by: Night on September 18, 2015, 07:19:01 pm
I disagree lachrymose, these aren't quite fit to be used as reference, they themselves suffer from the same problems CelioHogane is struggling with.
My take on this:
(http://i.imgur.com/14lntao.png)
Unfortunately I don't really have any advice to give, aside from perhaps imagining how a person might look like if you were to look at them atop a building; that's easier said than done though. But maybe it can give you some ideas.
Title: Re: A feet problem in a diagonal sprite
Post by: CelioHogane on September 18, 2015, 07:31:53 pm
I changed them just a little, at the end i think changing them would be not worth the time, don't be perfectionist, right? XD

(http://i.imgur.com/m5RlEyR.png)

(Yeah they are mirrored)


So yeah, thank you all guys of it, is a cool perspective night, but not my style.
Title: Re: A feet problem in a diagonal sprite
Post by: Gil on September 18, 2015, 07:59:35 pm
don't be perfectionist, right? XD
Well, being a perfectionist is kinda the whole point of this forum, so uh?
Title: Re: A feet problem in a diagonal sprite
Post by: CelioHogane on September 18, 2015, 08:03:22 pm
Well okay that a good point XD

But still i think trying more will made me more bad than good XD
Title: Re: A feet problem in a diagonal sprite
Post by: Decroded on September 19, 2015, 11:26:41 am
I agree with Seiseki.
Don't obsess over the base and start rendering something.

You have bigger hurdles than a couple of pixels on the feet and little issues like this are usually resolved easily once a few colours are added.