Pixelation

General => General Discussion => Topic started by: eightbitdog on September 07, 2015, 05:48:47 pm

Title: Pixel art portraits for $1.00 !!!
Post by: eightbitdog on September 07, 2015, 05:48:47 pm
Would you like a super cool unique pixel portrait of yourself (or someone else) to use for your blog, website, or Facebook?? I will do it for just $1!!

first: Download my $0.99 cent iOS app 8-Bit Avatars - Avatar Creator (https://itunes.apple.com/us/app/8-bit-avatars-avatar-creator/id990406339?ls=1&mt=8#)
then: email me at: Ahale.email (at) gmail.c0m - include a decent photo, and I'll send you back a pixel portrait!

Please allow 24 hours for delivery of portrait!

(http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/gamesalad.vanillaforums.com/editor/02/zxfyktl46c77.png)
Title: Re: Pixel art portraits for $1.00 !!!
Post by: Gil on September 07, 2015, 07:08:43 pm
Those are really cool man, instantly recognizable, good job!
Title: Re: Pixel art portraits for $1.00 !!!
Post by: Joe on September 08, 2015, 05:32:02 am
I respect that you're doing portraits at such a small size.
But consider the target market and where you're advertising: are you going to sell $1 pixel portraits, to pixel artists?
Second, by requiring an iOS app you restrict your market to mobile apple users only.
Finally, downloading an app is an unfamiliar barrier, where people are even less likely to trust you than if you just set up some sort of paypal system.

(http://i.imgur.com/Q7rsxvG.png)
Title: Re: Pixel art portraits for $1.00 !!!
Post by: Piotr on September 08, 2015, 05:40:20 am
I respect that you're doing portraits at such a small size.
But consider the target market and where you're advertising: are you going to sell $1 pixel portraits, to pixel artists?
Second, by requiring an iOS app you restrict your market to mobile apple users only.
Finally, downloading an app is an unfamiliar barrier, where people are even less likely to trust you than if you just set up some sort of paypal system.

(http://i.imgur.com/Q7rsxvG.png)
I agree. It would be better if it was available to android, windows, linux or mac users, not only mobile apple.
Also, it's probably not worth 1$ to have pixel art. In windows, linux and mac, just open paint. For android, download this: https://play.google.com/store/apps/details?id=net.spc.app.pixelarteditor
Now you can make pixel art.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: CelioHogane on September 09, 2015, 12:52:36 am
And i tough i was being expensive when i was asking 1 euro for sprite, you are at a whole new level.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: Gil on September 09, 2015, 08:12:52 am
This thread confuses me. How can 1 euro for a sprite ever be expensive? I charge like $50 at a minimum for anything I do with pixels.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: RedSuinit on September 09, 2015, 08:58:49 pm
This thread confuses me. How can 1 euro for a sprite ever be expensive? I charge like $50 at a minimum for anything I do with pixels.

Are we talking a 16x16 concept level sprite like this? Or are we talking full blown 64x64 or 128x128 fully fleshed out final release sprites? $50 is a lot for a single sprite.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: Gil on September 10, 2015, 01:19:19 am
Are we talking a 16x16 concept level sprite like this? Or are we talking full blown 64x64 or 128x128 fully fleshed out final release sprites? $50 is a lot for a single sprite.
A 128x128 sprite will probably cost you over $150. 16x16 I might do for $30 if I'm desperate. Just discussing price will probably cost me about 30 minutes, so the starting price is $15, before I even touched a pixel. Prices do go down for a set, obviously, to about $30/hour probably. Mind you, these are basic competitive prices, I know people charging a fair bit more. Highest price I got was about $100/hour for a project that needed to be done very quickly.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: yaomon17 on September 10, 2015, 03:21:13 am
Are we talking a 16x16 concept level sprite like this? Or are we talking full blown 64x64 or 128x128 fully fleshed out final release sprites? $50 is a lot for a single sprite.
A 128x128 sprite will probably cost you over $150. 16x16 I might do for $30 if I'm desperate. Just discussing price will probably cost me about 30 minutes, so the starting price is $15, before I even touched a pixel. Prices do go down for a set, obviously, to about $30/hour probably. Mind you, these are basic competitive prices, I know people charging a fair bit more. Highest price I got was about $100/hour for a project that needed to be done very quickly.
Dang. I've been getting ripped off. :'(
Title: Re: Pixel art portraits for $1.00 !!!
Post by: RedSuinit on September 10, 2015, 03:29:53 am
Are we talking a 16x16 concept level sprite like this? Or are we talking full blown 64x64 or 128x128 fully fleshed out final release sprites? $50 is a lot for a single sprite.
A 128x128 sprite will probably cost you over $150. 16x16 I might do for $30 if I'm desperate. Just discussing price will probably cost me about 30 minutes, so the starting price is $15, before I even touched a pixel. Prices do go down for a set, obviously, to about $30/hour probably. Mind you, these are basic competitive prices, I know people charging a fair bit more. Highest price I got was about $100/hour for a project that needed to be done very quickly.

You're telling me, you would charge $30 for one of these "portraits"? You must be a fairly experienced artist then. I would expect a quality much higher than what this OP has posted for $30.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: 32 on September 10, 2015, 03:56:40 am
I probably wouldn't expect anyone looking for portraits like these to be hiring a highly skilled artist. I doubt Gil would be bothered to open his art program for $1 so I would think a $30 is more like a barrier for entry than this being a job he would realistically be offered or take.

In my experience you're much more likely to be working on large sets of work than chipping away one piece at a time. $50 is NOT a lot for a single sprite and anyone who's thinking of working professionally should be charging for what their time is worth. Not some theoretical notion of how much a small drawing should cost.

That said I think eightbitdog's goal here is volume so if they're very quick $1 per portrait probably isn't totally unreasonable.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: Gil on September 10, 2015, 03:20:59 pm
My point is that I'm not sure what this thread is about. The app being $1, I get. Doing custom portraits in return for buying the game, I slightly get. He's at a point where a few purchases matter, so he's paying for marketing basically. He IS charging a competitive rate for his work, it's just that we pay in advertising we're doing for him by buying the app. But when people flat-out start discussing that doing portraits for $1 is okay, that's just wrong. A custom 16x16 portrait as a one-off should be priced at at least an hour's work, AKA $20 or $30 minimum. Otherwise you're not only doing yourself a disfavor, you're also lowering the price for the rest of us.

The size can also be irrelevant, because I notice that I charge more for 16x16 stuff than for 32x32 stuff, as the 16x16 stuff tends to be clients that want me to squeeze an icon or similar into 16x16 space, while still being recognizable, which is an artform I overcharge for, as it's a specialization that only few people can do.

Here's an example of someone that wanted their logo done in 16x16 for some reason. Photoshop will fail to reduce this completely and even hand-cleaning did nothing to make the logo recognizable. I was approached by the client to tackle this problem and it turned out that changing even a few pixels around would drastically alter the branding.
(http://i.imgur.com/pKKM0ZLb.png) -> (http://i.imgur.com/M7bxgNE.png)

While I can instantly recognize the people in the original post for example, Joe's edit, while way more visually pleasing, is not instantly recognizable.
Title: Re: Pixel art portraits for $1.00 !!!
Post by: RedSuinit on September 10, 2015, 06:24:23 pm
My point is that I'm not sure what this thread is about. The app being $1, I get. Doing custom portraits in return for buying the game, I slightly get. He's at a point where a few purchases matter, so he's paying for marketing basically. He IS charging a competitive rate for his work, it's just that we pay in advertising we're doing for him by buying the app. But when people flat-out start discussing that doing portraits for $1 is okay, that's just wrong. A custom 16x16 portrait as a one-off should be priced at at least an hour's work, AKA $20 or $30 minimum. Otherwise you're not only doing yourself a disfavor, you're also lowering the price for the rest of us.

The size can also be irrelevant, because I notice that I charge more for 16x16 stuff than for 32x32 stuff, as the 16x16 stuff tends to be clients that want me to squeeze an icon or similar into 16x16 space, while still being recognizable, which is an artform I overcharge for, as it's a specialization that only few people can do.

Here's an example of someone that wanted their logo done in 16x16 for some reason. Photoshop will fail to reduce this completely and even hand-cleaning did nothing to make the logo recognizable. I was approached by the client to tackle this problem and it turned out that changing even a few pixels around would drastically alter the branding.
(http://i.imgur.com/pKKM0ZLb.png) -> (http://i.imgur.com/M7bxgNE.png)

While I can instantly recognize the people in the original post for example, Joe's edit, while way more visually pleasing, is not instantly recognizable.

I see what you're saying, but there is a difference between a novice and an experienced artist. I may be able to get the same results with enough time, but there's not a chance in hell I would be able to charge $30 and hour for my work, because it would take me 5-6 times as long than someone with experience. That's why there are paygrades in any industry. When you look at what you get paid vs content released, the value actually decreases per piece, but the hourly rate goes up due to experience and efficiency. I'm a mechanical engineer and it's the same in my profession. The amount I get paid per drawing is less than when I was inexperienced, but my hourly rate is through the roof. That's why I said you must be an experienced artist in the industry, because of your hourly rate. He's not doing you a disservice, and he isn't devaluing your work. It's simply a matter of economics vs experience. You have to start somewhere. I mean when I was an intern I didn't get paid at all, but that will never have any bearing on what experienced engineers make. Maybe I'm creating a bridge that doesn't hold up, but in my mind I don't see the difference. Perhaps I am wrong?