Pixelation

Critique => Pixel Art => Topic started by: Kich on June 08, 2015, 09:35:55 am

Title: [C+C] Head movement on run cycle
Post by: Kich on June 08, 2015, 09:35:55 am
Hey,

I'm trying to make this frantic little guy's head look better (but I'm constantly failing on it), can anybody help me please?  :)

(http://i.imgur.com/joeApep.gif)

(sorry for the gif speed, I didn't think about how it'll be in-game yet)

(http://i.imgur.com/jDOFEK6.png)


UPDATE: You can preview the animation here: http://4pixel.4pluz.com/
Title: Re: [C+C] Head movement on run cycle
Post by: Kellawgs on June 08, 2015, 09:41:53 am
His head looks pretty awesome, I'd focus on his getting his body to look good relative to that.
Title: Re: [C+C] Head movement on run cycle
Post by: Kich on June 08, 2015, 10:26:25 am
Thanks Kellawgs!
It's just that something is bothering me about his head rotation and I don't know what, but something tell me that it can be much improved. It's not enough DiCaprio (and that's kinda the purpose). The tiny body is purposeful. c:
Title: Re: [C+C] Head movement on run cycle
Post by: Luke on June 09, 2015, 06:10:48 am
I think it could use some up and down motion. 
Farthest down when the legs are farthest apart, and highest up when the legs are closest together.
Title: Re: [C+C] Head movement on run cycle
Post by: Kich on June 11, 2015, 12:43:54 pm
Thank you Luke. :)

I made some changes. I think it's better.

(http://i.imgur.com/VgC7Kaq.gif)
Title: Re: [C+C] Head movement on run cycle
Post by: jams0988 on June 12, 2015, 06:17:44 pm
The silhouette of the head doesn't change at all in the back, which is making the animation look weird. Like you just mapped a pixel art texture to a sphere, and rotated the sphere, instead of rotating something that's actually head-shaped, hahah.
Title: Re: [C+C] Head movement on run cycle
Post by: castled on June 12, 2015, 07:27:07 pm
I made a very small edit to your head movement. I felt that having one frame for his head turned all the way left looked a little robotic, with how quickly it snapped back.

(http://i.imgur.com/7IQgjVj.gif)

Maybe it looks exactly the same... but the leftward swing of his face seems a bit more natural to me. It also makes his head movement turning not 100% synced with his legs/body, which feels more natural as well imo.
Title: Re: [C+C] Head movement on run cycle
Post by: Kich on June 12, 2015, 08:26:06 pm
jams0988,
I tried to make some hair movement in the back before, unfortunately it didn't go so well. Maybe I'll give another shot later

castled,
Oh, I can tell the difference! :D Looking to the other version now it really seems robotic. Thank you mate!

==//==

EDIT: You can preview the animation here: http://4pixel.4pluz.com/
Title: Re: [C+C] Head movement on run cycle
Post by: Decroded on June 16, 2015, 08:30:58 am
what castled did helped but I think it needs more drama.
more ease in ease out with a faster turn.