Pixelation
Critique => Pixel Art => Topic started by: Peyton on May 12, 2015, 06:25:20 pm
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Hey guys, this is a crosspost of a thread from Pixeljoint. I am posting it here in hopes of receiving additional feedback. I have another version of this at home that I plan to upload later tonight. I would do it now, but I am on a school computer and don't have the file.
(http://i.cubeupload.com/CUXYN6.png)
What I've been told needs to be fixed
Contrast on grass
Grass tile textures
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If your platforms are going to be that large, I'd add some interest in the center - maybe little holes with flowers or just some rocks. Those are really large areas of flat brown in the center.
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Grass doesnt mesh too well with the much darker plain dirt tiles. It all looks good though, you just gotta unify it.
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I am working on adding some stuff to break up the monotony a little bit, though it will be a while until there is enough to be sufficient.
I adjusted the colors of the grass a bit to see if that helps too.
(http://i.cubeupload.com/Bx42mW.png)
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What if you did something like this with your colours and just made everything generally a bit more vibrant and darker?
(http://i.imgur.com/1967ojB.png)
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That's an interesting take on it, but I am going for a different aesthetic with warmer colors, so I don't think I will take that path.
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I quite like the aesthetic you've got going on here so far, bright and moody at the same time. Interesting.
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More tiles. Edited the colors a bit, and added more variations of tiles.
(http://i.cubeupload.com/1rAZzh.png)
Edit
(http://i.cubeupload.com/Uvh6FE.png)
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More stuff. I tried to fix the grass a little bit and make the tunnel backdrop more separated from the foreground. I'm probably going to need to remake the rocks and long grass.
(http://i.cubeupload.com/AHRqqY.png)
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You're doing really well imo I like the faded colour of the cave background.
can I suggest to tone down the saturation of the background colour its a bit off-putting.
I like the variation in the grass by adding tufts.
I suggest for the longer grass don't use the brightest green much/at all because it gives it too much priority inferring its interactive/solid.
Please animate the flame and surrounding tiles :-)
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I redid the grass and ground tiles, and adjusted the colors a lot.
I will have the torch animated in a later version. I want to get all of the tiles before I have any of that stuff :p
(http://i.cubeupload.com/38rgsr.png)
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No crits, I just want to share my opinion that the first colour scheme is still the best for me and needs no adjusting. I liked it. :(
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This is more along the lines of tile art serving game design, but you want to carefully control the irregularity in your rock tiles. If anything stands out too uniquely, players will waste time looking for a secret there.
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Hmm, interesting you say that you liked the original color scheme. The current one that I have has been the one that has worked on the most monitors so far, so I probably am going to be keeping it.
I toned down some of the ground tiles that stood out too much, and added a few little things.
(http://i.cubeupload.com/CC9BvC.png)