Pixelation
Critique => Pixel Art => Topic started by: fawel on August 22, 2006, 07:26:39 pm
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I am making Top-down walking template for my current project, and I need some help with the animation. Edits would be very appreciated. The character is holding a gun- that's why I tried for minimal arm movement. 12 frames.
(http://img183.imageshack.us/img183/4527/arms7273375rx8.gif)
This is the upper body- the worse of the two.
(http://img238.imageshack.us/img238/1203/feet426ox3.gif)
This are the legs- I think they're pretty good.
I also want to show this off-
(http://img511.imageshack.us/img511/8527/rezrun2393ef6.gif)
FOr overhauling my friends game (graphically).
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The first one is kind of confusing; I don't see how its going to be used.
The feet look like the should be fine. But the right leg looks like its going all the way around rather than going back under.....
Don't really know what to say about the last one, cuz I don't know what it's really used for, but its appealing to look at :).
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Thanks, I'm working on the upperbody. The one at the bottom is a running animation made for a new REZ game. Haven't heard of REZ, I can't help you.
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The upperbody animation looks very jumpy. A few more transition frames would improve it a lot.
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I dissagree. You never solve an animation problem by adding more frames.
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Unless it's jumpy.
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If the animation is uniformly jumpy, as in, stuttering, adding frames smoothens it out. In this case it won't fix anything, since the basic movement isn't sturdy enough.
So, as I said, adding frames doesn't fix a broken animation, it just smoothens it out. It's like kids doing bad colour work and using a cotton ball to smear it open in hopes of fixing it...
As I see it, the red arms are pretty solid, but the cyan circle is jiggly. It's the circle that needs fixing