Pixelation

Critique => Pixel Art => Topic started by: Phoenix849 on March 27, 2015, 07:58:45 pm

Title: [C+C][WIP] Assassin's Creed: Unity — NES demake
Post by: Phoenix849 on March 27, 2015, 07:58:45 pm
Hey, guys! Got this idea and thought it could be fun to pixel.

1. I don't usually draw mainstream games art, and haven't even played Unity. So that's a bit of a challenge for me as well.
2. Not a big fan of NES, and this is the first time me working with NES restrictions.

(http://i.imgur.com/gGnYXsX.png)

That's what I made this evening. Wanted to avoid the usual "backgrounds fading to black" trick. Width is bigger than needed because I plan to make nice parallax scrolling with houses in the middle. As far as I can tell I currently meet restrictions, but it looks pretty boring. Palette choice is not optimal as well. Hope we have some NES wizards here, I could use a bit of advice.
Title: Re: [C+C][WIP] Assassin's Creed: Unity — NES demake
Post by: Rosier on March 27, 2015, 10:19:33 pm
Can you make a few characters with missing faces?  It wouldn't feel complete without them.


Otherwise, for game devoted to parkour, there are very few buildings.  Right now it looks like a platformer where everything is just a house.  They don't look like old style French houses, either.  Vary them up a bit, make them more identifiable and put some more in the background.
Title: Re: [C+C][WIP] Assassin's Creed: Unity — NES demake
Post by: hawken on March 30, 2015, 08:14:57 am
keep plugging away! This could be great, not much to crit on right now