Pixelation

General => General Discussion => Topic started by: Helm on March 19, 2015, 11:37:50 am

Title: Pretty neat tool that procedurally generates some tileworld archetypes.
Post by: Helm on March 19, 2015, 11:37:50 am
http://pnjeffries.itch.io/spartan-procjam-edition

I like the idea and approach. I actually think the water tile tool seems like a legit base to start from even for pixel artists that like to do stuff by hand.
Title: Re: Pretty neat tool that procedurally generates some tileworld archetypes.
Post by: lachrymose on March 19, 2015, 02:44:48 pm
That random tile generator is really frickin cool.
Title: Re: Pretty neat tool that procedurally generates some tileworld archetypes.
Post by: RAV on March 19, 2015, 03:21:30 pm
Yeah, pretty cool stuff. Optionally generated things can be very useful indeed as starting seed to a large work, inspiration and assisted workflow. However, imo it's pretty much the last point on the list after getting everything else right about a craft. And I think there's still a lot left to be done right otherwise--for me anyway, the more I get right, the less it seems necessary, whereas most of all the voxel space often very much depends on it, because of the incredibly huge workload; but I think priorities have been not what they should be. At any case, watching things generate is immensely satisfying for a coder to toy with, so I'll have my own stab at this as well at some point, for the hell of it.