Pixelation

Critique => Pixel Art => Topic started by: TheMonsterAtlas on February 10, 2015, 09:50:21 pm

Title: [C+C] First Mech
Post by: TheMonsterAtlas on February 10, 2015, 09:50:21 pm
Alright, after much editing I finally finished the body with very basic shading. The angle of the gun in the right hand is very screwed up as well as the hands. Main things I'm looking for is the perspective of the mech, a lot more detail will be added later on as well as extra shading and colors. I left the outline black in order for people to see stepping a lot better to point out mistakes and etc. Probably a lot of indistinguishable faces as well, especially under the visor. I've been working on this for a bit so I didn't get around to finishing the shading yet.

(http://i.imgur.com/Glt3PW7.png)
Title: Re: [C+C] First Mech
Post by: 0xDB on February 11, 2015, 08:33:45 am
The angle of the gun in the right hand is very screwed up as well as the hands. Main things I'm looking for is the perspective
Utilize parallel projection to serve as a guide in foreshortening:
(http://abload.de/img/2015_02_11_parallelprqiu9f.png)

The way this works for an oblique perspective is you draw a side view and a top view of the thing you want to foreshorten. You then rotate the side view or the top view (or both) by the angle of your imagined camera. Then you draw parallel lines at key points. The lines from the side view and from the top view are orthogonal to each other. Find their intersection to find the position of the key points in the oblique perspective view.