Pixelation

Critique => Pixel Art => Topic started by: Iceaxe on February 07, 2015, 06:03:44 am

Title: Fighting Girl
Post by: Iceaxe on February 07, 2015, 06:03:44 am
Hey all!

Just joined this awesome looking community and been seeing a lot of cool stuff!  :)
I've been doing pixel art here and there for a little while and just started building a fighting game (baby steps).
This is my first piece for the game and was looking for some feedback on it.

Here she is:
(http://fc08.deviantart.net/fs71/f/2015/037/2/2/idle_by_iceaxes-d8gz8jz.gif)

Let me know what you think!  ;D

Most Recent:
(http://orig05.deviantart.net/1134/f/2015/071/a/1/punch_punch_kick_by_iceaxes-d8lhfwy.gif)
Title: Fighting Girl Progress
Post by: Iceaxe on February 12, 2015, 09:35:37 am
Hey everyone!

I've made a little progress on my red haired chick and have somewhat finished her advancing animation. By advancing i mean jumping forward as the game is meant for iOS and swiping to move makes more sense than having an on screen joystick (which makes little to no sense). Anyway, critiques are much welcome! I have some doubts about the last couple frames of her jumping.

Also try not to be too distracted by her idling so quickly. I don't have software at the moment for setting individual frame lengths and her jump should be faster than her idle in reality.

(http://fc06.deviantart.net/fs71/f/2015/043/f/8/idle_by_iceaxes-d8gz8jz.gif)
Title: Re: Fighting Girl Progress
Post by: wzl on February 12, 2015, 10:16:37 am
swiping for movement sounds like a bad idea to me, even tapping would probably be to awkward to use. If you want to cover a certain distance, swiping several times would overburden the user in most cases, unless you only move 2-3 steps at a time.

Title: Re: Fighting Girl
Post by: Iceaxe on February 12, 2015, 02:40:36 pm
Well given that it's a fighting game one or two swipes would normally be enough to get your close enough or far enough from the other player. There will also be more than one means of traversing the battlefield, but despite all that, it is still at an early stage of development so I'll test a few things out before setting anything in stone. But thanks for the suggestion, I was leaning more towards having a larger map just to be a little bit different but now that you mention it, it might not be such a great idea.

Anyways! Leaving game design on the sidelines, any suggestions by anyone to the shapes, colors and flow of animation would be much appreciated.  ;D
Title: Re: Fighting Girl
Post by: mzn528 on February 12, 2015, 05:44:20 pm
Hey Iceaxe!

First of all nice animation, I like your character and the bright tone of colors!

One thing though, her right foot/leg is in a really awkward position and the foot specifically is constantly pointing to the left even when she jumps. If I am seeing the stance correctly, her foot should be pointing to the screen or slightly to the right. Hard for me to describe, but if you tried to act out the movement she is doing you will know what I mean.

Other than that I think it is a great animation! Can't wait to see the other ones!
Title: Re: Fighting Girl
Post by: Iceaxe on February 12, 2015, 05:49:54 pm
Hey mzn thanks for the heads up! Unfortunately I think I've been looking at her too long to see what you mean.  :blind: Do you mean HER right foot (on the left) or HER left foot (on the right)?
Title: Re: Fighting Girl
Post by: mzn528 on February 12, 2015, 05:56:01 pm
Hey mzn thanks for the heads up! Unfortunately I think I've been looking at her too long to see what you mean.  :blind: Do you mean HER right foot (on the left) or HER left foot (on the right)?

Ok I suck at explaining, here's a pic really quick (my handwriting sucks I know):

(http://i.imgur.com/6hOFKe7.png)
Title: Re: Fighting Girl
Post by: Iceaxe on February 12, 2015, 06:07:17 pm
Brilliant illustration! Thanks for pointing that out.

I think I was going for her having quite a wide stance but probably got a bit carried away. A bit like this:
(http://fc05.deviantart.net/fs70/f/2012/084/9/8/cvs_cammy_revamp_stance_by_cvsnb-d4tuej6.gif)
I'll have a play and see what I can do about her clown stance. Might just need to chop her toes off.
Title: Re: Fighting Girl
Post by: mzn528 on February 12, 2015, 06:13:12 pm
Brilliant illustration! Thanks for pointing that out.

I think I was going for her having quite a wide stance but probably got a bit carried away. A bit like this:
(http://fc05.deviantart.net/fs70/f/2012/084/9/8/cvs_cammy_revamp_stance_by_cvsnb-d4tuej6.gif)
I'll have a play and see what I can do about her clown stance. Might just need to chop her toes off.

Haha cruel but necessary, the only thing is right now it's hard to see how she shifts her center of weight and the leg movement, I think it will look much better once you get those done.Good luck and keep us posted!
Title: Re: Fighting Girl
Post by: 32 on February 13, 2015, 07:30:23 am
This is very nice, I also think the swipe to advance concept is pretty cool for a phone fighting game, could offer up some very unique game play. The animation technique in general is good so I won't comment on that but my problem is; she doesn't looks like she in a fight! Both the advance and the idle are a bit too floaty and calm, I feel like a fighting game needs really high impact, weighty animations like that Cammy gif. I actually think the idle looks much better within the advancing animation than it does in your avatar. You just need some more energy, get the chest and the head moving up and down a bit more and I think it'll really help, definitely exaggerate the anticipation a bit more. Swing her hands about a bit, make it look like she's swimming in the air almost and has to pull herself through.

Keep it up  ;D
Title: Re: Fighting Girl
Post by: Iceaxe on February 13, 2015, 08:11:16 am
Thanks very much! I will definitely have a tweak of timing and energy when i get a feel of it in game.
Her being floaty might turn out to be pretty cool but we'll see. At the moment I'm trying to make some assets as not having them are holding me back from making progress on the programming side of things.
Title: Re: Fighting Girl
Post by: 32 on February 13, 2015, 08:25:46 am
I imagine with the floaty-ness the game might feel kinda like Pong, with the characters slowly exchanging blows, more of a game of strategy. Could definitely be interesting, depends on what you're aiming for I suppose. Once you get some testing in hopefully the direction forward becomes clear :).
Title: Re: Fighting Girl
Post by: Decroded on February 14, 2015, 06:47:47 am
One idea for swipe movement is to swipe and hold to keep running.
then when u release she stops.

Alternately u can just swipe and let go to do like a skip forward.

both options can be combined with attack to make differnt moves e.g. build up some speed to be able to do a powerful fly kick...
Title: Re: Fighting Girl
Post by: Iceaxe on February 19, 2015, 04:50:40 am
Alright I've finished her retreat animation now so I'll keep you guys updated with her progress. I also chopped her toes off the foot on the right to get rid of her clown feet. I really like her hair flowing when she jumps back though not sure how I feel about her legs....
(http://fc09.deviantart.net/fs70/f/2015/049/7/e/idle__retreat_and_advance_by_iceaxes-d8gz8jz.gif)
(excuse the size, I have her at 3x normal for xcode)

Let me know what you all think :)
Title: Re: Fighting Girl
Post by: Iceaxe on March 04, 2015, 07:10:49 am
Hey again everyone! Work has been slow on this chick since uni has started again but managed to squeeze out another animation.
(http://orig04.deviantart.net/9e2a/f/2015/062/f/5/now_with_punching_by_iceaxes-d8gz8jz.gif)
She can now hit things :D As usual let me know what you think, if there's something wrong with it do let me know :)
(http://orig03.deviantart.net/b439/f/2015/062/b/6/just_punching_by_iceaxes-d8kcns0.gif)
(http://orig01.deviantart.net/780e/f/2015/062/9/c/punchpunch_by_iceaxes-d8kcnvd.gif)
Title: Re: Fighting Girl
Post by: Iceaxe on March 13, 2015, 04:06:01 am
It seems as though people enjoy just looking at these so I'm just gonna keep updating this thread as I get along. Probably won't post everything up on here (even though this is literally everything at the moment) but I'll probably make updates on things I found challenging or fun to do. :)

Combo Attack:
(http://orig05.deviantart.net/1134/f/2015/071/a/1/punch_punch_kick_by_iceaxes-d8lhfwy.gif)

This one was particularly interesting and was something I had never really tried before. Getting her whole person to rotate around like that was crazy and I'm pretty happy with how her hair flows throughout the combo. The downward punch is probably pretty unrealistic but I thought it fit pretty well. She's a little magic-y so she can get away with it.
Keeping her body parts in the same proportions can be pretty difficult with thing kinda thing but fast moving things can always get away with a bit of push and pull. General relativity? :P

Hope you guys like it and let me know if you notice something that's off.
Title: Re: Fighting Girl
Post by: Ryumaru on March 13, 2015, 05:21:57 am
This is really nice, I'm not great at animation, but everything seems a bit sluggish to me. The frames are all drawn really well, just play with the timing. Don't know if it stayed consistent after uploading, but in graphics gale, I just modified how long the action frames lasted and buffered them 64246 for each movement. You could make the effect more subtle too, like 65456 or something.

(http://i.imgur.com/zLB7tx1.gif)
Title: Re: Fighting Girl
Post by: Iceaxe on March 13, 2015, 06:11:11 am
Yeah thanks Ryu! I'm pretty lazy with that, just set them all to the same in photoshop :P
Definitely going to file away your edit somewhere...
Title: Re: Fighting Girl
Post by: Pinux on March 21, 2015, 09:00:58 pm
If you are using this for a game I would recommend a faster speed but then again I don't know all to much about animation  :-* but I do Like it, its going really well