Pixelation

Critique => Pixel Art => Topic started by: Luke on January 24, 2015, 01:19:22 am

Title: More 16x16 building tiles
Post by: Luke on January 24, 2015, 01:19:22 am
(http://i.imgur.com/3w4bt2y.png)

C&C very much appreciated.

edit ptoing: Please use image tags (select the url of your image and click the little mona lisa painting icon)
Title: Re: More 16x16 building tiles
Post by: HarveyDentMustDie on January 24, 2015, 01:54:49 am
Brick texture is amazing, but glass on windows doesn't look like glass. Probably because highlights are inconsistent regarding color and there are a lot of them. Maybe you should make windows with and without highlights and try to combine them to achieve more natural look.
Title: Re: More 16x16 building tiles
Post by: Luke on January 24, 2015, 02:13:49 am
Hey thanks.  Yeah the window texture feels a bit busy.  I'll see what I can do about that.
Title: Re: More 16x16 building tiles
Post by: Decroded on January 24, 2015, 10:35:25 am
Good to see you're progressing  :y:

Here's a few small ideas...

(http://i.imgur.com/eYL56fn.gif)
Title: Re: More 16x16 building tiles
Post by: Luke on January 24, 2015, 04:09:10 pm
Thanks so much for the edits.  Great ideas.
Title: Re: More 16x16 building tiles
Post by: Luke on January 27, 2015, 07:27:41 am
(http://i.imgur.com/mebH6ku.png)
Title: Re: More 16x16 building tiles
Post by: Decroded on January 27, 2015, 10:16:31 am
definitely getting bette
the res is so high it makes me wonder what u do with this...is it a high-rese game?
i wonder about the sprites and stuff.

im not digging the big bricks at the base.
they seem too plasticy and don't look like stone.
at this point i think you can start experimenting with the materials here.
you don't want to overdo it but at this scale some kind of suggestion of texture seems appropriate.
so u would add small chips and scratches to make it look like hard stone instead of bouncy rubber.

wood planks need texturing too.
you've started out ok on the bottom bit but there are other ways to do it too.
if trucks were backing up against it all day you'd think it would be more worn so you'd have more chips and dents and stuff to work with.

likewise with the green metal... looks like it needs character as its too perfect.
this applies overall i think you can add more character and variation all over the place, add some aircon units on roof and one of those stairwell rooms etc.
Title: Re: More 16x16 building tiles
Post by: Luke on January 27, 2015, 03:36:53 pm
I'm not exactly sure what you mean by high res.  If you're referring to the amount of detail, I suppose that's just the style I prefer.
Here's a link to my project blog.  It has various sprites and other building tiles if you want to take a look.
http://www.reddit.com/r/MoonshineMetropolis/

Thanks for the advice.  I will definitely experiment with some texture tiles now.
Title: Re: More 16x16 building tiles
Post by: Blobber on January 27, 2015, 11:40:17 pm
Looking much nicer than the posts of it from last year - I too like the brick texture a lot more.
Title: Re: More 16x16 building tiles
Post by: Luke on January 28, 2015, 02:49:41 am
Thanks man.