hate to lower the tone, but it looks a little unsavoury to me, a white monster sprouting from his crotch area as he thrusts his hips forward and splays his legs. maybe make his pose a little less suggestive?
I generally agree with proboThe idea was that the larger being was kind of crawling out. I had a GIF in mind that I was thinking of, but I couldn't find it, unfortunately.
but also the general pose of the clone is a bit too weird and unrecognizable, at first I thought it was some kind of arching lightning that got stuck in that position for some reason. Even when you guess it's a character the pose is not very humanoid, someone hanging from their hips is just not likely to do that spiderlike pose, The shading style of the clone is also really weird and very unlike the original sprite OR STF, I wager if they made an energy being in STF he'd be more sillouethy and clear. The whole thing is a bit confusing, didnt strike me as a clone of himself at all.
so my advice for it, have the clone animate more, have him do a more complete take. have him go out, get to a more recognizably human pose, go a bit further than that and snap back, show him moving like a human being, not just sorta blur into the final pose. Also, tweak the energy clone to be more in-style and sillouethy
For what it's worth, I didn't notice anything suggestive about it (and still don't). I've seen this exact pose in several different games, none of them adult.It's supposed to be a stitch. It'll probably be a good idea just to remove them, as they aren't readable at all.
Other than what's already been mentioned, his knees are flickering, especially the one on the left side, and his pocket is shifting up and down his leg. At least, I assume it's a pocket; I'm not quite sure what's going on with his pants. Is he wearing shorts over them?
Maybe try adding some movement to the hair as well, if it's not supposed to be soaked in hairspray.
That's a bit better yeah, but the torso is not curving like your line suggests. How good are your traditional drawing skills? I feel like your anatomy knowledge and gestural drawing could be better.
(Disclaimer on mistakes I made: didn't upscale from half size, used a previous version of the piece apart from the most recent though I think the point still applies)
(http://i.imgur.com/AiMS8ga.png)
I think you are definitely improving but I would take it a bit further when reaching for the pose. The large red outline is directly traced from the yellow pants man with limbs and all and the smaller outline on the right is downscaled from the large outline. I find this helpful in replicating the pose exactly as gil suggested. I also kept the BG from my edit since I find the hair a bit difficult to see on the forum BG.
Best version so far. :) If you are trying to replicate exact effect of twitching you should move some pixels in his legs to, and maybe choose different direction of movement for different parts like in reference. It will be a bit complicated thing to make at this size but I think that you should try.
This is nitpicking but strange thing here is that his limbs drastically change size during the animation. I know that this effect shouldn't be realistic and that it's usual thing in animations but it's a bit too much. Also that one pixel on his right foot makes him look like his sock is half way off and it's folded. You should remove that.