Pixelation

Critique => Pixel Art => Topic started by: Luke on December 14, 2014, 10:28:25 pm

Title: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 14, 2014, 10:28:25 pm
Would love some C&C
(http://i.imgur.com/uOsjAer.png)

Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Decroded on December 15, 2014, 05:45:06 am
This suffers from the same darkness and bland colours as your previous posts.
I suggest increasing brightness and warmth of your top planes to simulate sunlight.

What's going on with the roof structure?
Red and grey lines and the tiles on sides of the protruding part are out of perspective.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 15, 2014, 07:55:39 am
Thanks for the critique.  How's this?
(http://i.imgur.com/IqAhYAq.png)

Not sure exactly what you're referring to about the roof.  The diagonal pink lines are just demarcating the space where I need to create a few new tiles.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: BatElite on December 15, 2014, 09:36:35 am
(http://imgur.com/KfYdgZj.png)

I've used the original image, because i didn't notice the changes between your edit until i was quite far in my edit.

If the roof is protruding, it should probably be reflected on the rest of the building as well.
I made the roof protrusion wider to match up with the windows at the bottom, and the windows on the brick aren't in perspective in my edit. The middle ones should be a bit lower
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Fizzick on December 16, 2014, 10:07:53 pm
Your pixeling is more or less fine. I recommend a serious change in color.
(http://i.imgur.com/5utrSco.png)
This is only a rough edit but including more saturation, hue shifting and contrast would really benefit your art.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 17, 2014, 01:24:47 am
Thanks for taking the time to make those edits and leave comments.  Very much appreciated.
I've upped the contrast and saturation considerably.  Let me know what you think.

(http://i.imgur.com/POlAjN0.png)


Also, this is my reference photograph:
http://i.imgur.com/SOGldMC.jpg

As you can see the roof juts forward slightly but the wall beneath it does not.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Fizzick on December 17, 2014, 04:52:04 am
That's a good change. Try to incorporate some hue shifting and maybe bring the highlights up jjust a bit more. It helps to use non-contiguous filling to replace colors.
Something that would help create the illusion of the roof jutting out more would be if it stretched a bit beyond the brick wall horizontally.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 17, 2014, 05:33:10 am
I'm not following the part on "non-contiguous filling to replace colors."
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Dyluckk on December 17, 2014, 05:39:05 am
I believe what he means by that is.. to break up the monotony you should break up some of the some of the bricks my using different colors. He did it in his edit.   :-X

Also you really need more saturation, it looks a little dead.  :-X

Good job though! That's coming out really cool! :crazy: :crazy: :y: :y:

He also fixed the perspective on the top of the roof which will give it a more 3-dimensional look.
 
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Gil on December 17, 2014, 02:04:43 pm
The real question here is: why are all your images so washed out? Monitor calibration?
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 17, 2014, 03:47:44 pm
Yeah, I'm sure it's partly related to my monitor.  I'm going to pick up a Spyder4 or colourmonki as soon as I can afford it.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Dyluckk on December 17, 2014, 05:30:04 pm
The real question here is: why are all your images so washed out? Monitor calibration?

Honestly I was thinking the same thing!
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: rikfuzz on December 18, 2014, 10:40:29 am
I'm not following the part on "non-contiguous filling to replace colors."

It means using the fill tool with 'contiguous' option unticked, so it replaces every instance of that colour rather than only connected pixels.

Basically a quick way to edit your palette without being in indexed mode. 
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: PsylentKnight on December 18, 2014, 04:58:04 pm
It means using the fill tool with 'contiguous' option unticked, so it replaces every instance of that colour rather than only connected pixels.

Basically a quick way to edit your palette without being in indexed mode.

What program is this in? Sounds extremely useful.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Gil on December 18, 2014, 05:00:05 pm
What program is this in? Sounds extremely useful.
I've seen it in multiple programs. Photoshop has it for example.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Fizzick on December 18, 2014, 07:53:56 pm
I'm using photoshop. Probably should have assumed other people wouldn't be  :-X
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Gil on December 19, 2014, 01:33:10 am
Very few people have the cash for a program that expensive.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: yaomon17 on December 19, 2014, 04:15:11 am
You can always use the free CS2  ;D
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Decroded on December 19, 2014, 12:30:46 pm
CONFESSION: I'm a Photoshop Magic Wand whore.
I usually have Contiguous disabled.
I'm constantly pressing CTRL-H to hide (toggle) the ugly mask to the point where if I wasn't so lazy I would bind it to something else.
I also heavily use SHIFT and ALT click to add and remove entire colours (across the whole image) to the mask.

In my mind I've nick-named this technique Mask Painting.
It allows me to lazily create textures and rendering with large circle or square brushes without clobbering surrounding details.
The mask is hidden so I can see clearly the changes that are being made.
It always requires pixel-level cleanup but massively speeds up the process for me.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 20, 2014, 07:16:00 am
It means using the fill tool with 'contiguous' option unticked, so it replaces every instance of that colour rather than only connected pixels.

Basically a quick way to edit your palette without being in indexed mode.

What program is this in? Sounds extremely useful.

Graphicsgale has this tool as well, and yes I use it excessively as well.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: surt on December 20, 2014, 07:58:41 am
Graphicsgale has this tool as well, and yes I use it excessively as well.
GGale is a real pixel editor so you can (and should) use indexed mode and just change that palette index.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Gil on December 20, 2014, 01:34:02 pm
I never use indexed mode in GraphicsGale. I find it limits my workflow when selecting colors. I only use the indexation when I'm ready to save something or to temporarily check colors or change them.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Decroded on December 21, 2014, 11:22:27 am
I never use indexed mode in GraphicsGale. I find it limits my workflow when selecting colors. I only use the indexation when I'm ready to save something or to temporarily check colors or change them.
Yeah I don't rly work in index mode i find it rly restrictive too.
I'm not so good working in restricted palettes anyway I like to be able to make my own colours and use software's tools like contrast, levels, saturation etc.
I should experiment with existing palette restrictions but instead I put more work into creating my own colours.
kinda feels like palette restrictions are a bit of a nostalgic thing more than something practical these days.

Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: HughSpectrum on December 21, 2014, 12:12:50 pm
Going into indexed mode can screw up your palette ramp organization (and as a result, prevents you from using the "Make Gradiation" feature to create even ramps quickly.)

Indexed mode is for post production changes, or for if you have a palette prepared before production and want to adhere to it.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: PixelPiledriver on December 22, 2014, 01:32:45 am
You can flop back and forth from index to full color mode.
Tho this is very true:
Quote
Going into indexed mode can screw up your palette ramp organization

Another good way to do this without indexing or selections is use the Replace Color tool.
It works just like the Pen tool, except you can only paint on your 2nd color with your 1st.
Just pick a big brush shape and swipe back and forth a bit.
Color replace done.

It's really good for other stuff as well.
You can use it like a simple mask, or to paint continuously behind objects.
Title: Re: [WIP][C&C] 16x16 Building tiles
Post by: Luke on December 24, 2014, 05:17:57 am
Still working on these. 
Still a WIP. 
C&C would be very much appreciated.

(http://i.imgur.com/ECpYs7K.png)