Pixelation
Critique => Pixel Art => Topic started by: computertrash on November 05, 2014, 11:29:18 pm
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(http://www.majhost.com/gallery/sweaterpixels/art/neww/rpgref.png)
these are the character designs for a fan-game i'm doing. it's supposed to be simplistic.
these are the inital sprites:
(http://www.majhost.com/gallery/sweaterpixels/art/neww/bit.bmp)
and these are the new ones i made:
(http://www.majhost.com/gallery/sweaterpixels/art/neww/pixelz/bit.bmp)
they are made to fit RPG Maker 2003.
as i said, the game is supposed to be simple and not too complex. rm 2003 cant handle complex
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Nice job! :)
The latter ones will be better or not, depending on the tileset they will be overlapping (the noodle legs will be nearly invisible if placed in a floor without enough contrast)
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Nice job! :)
The latter ones will be better or not, depending on the tileset they will be overlapping (the noodle legs will be nearly invisible if placed in a floor without enough contrast)
noodle legs is the best description of these sprites ever
i plan to make the game somewhat of a side scrolling platformer, which is why they only face left and right. i had made the first ones before i thought about doing that. i'll try to make a mock up soon so others have an idea as to what the game is like.
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If the game is going to be text-heavy (being Homestuck and all) then you do right by sticking with RPG Maker 200x
But if there is going to be actual platforming, I recommend switching to another simple game-making tool, like Construct 2.
(and then you'd have to create something for the text boxes, but it'd be minor work)
I say this because even heavily modified RPG Maker XP games felt wonky when implementing gameplay from other genres :P
In any case, good luck :)
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Noodles look a lot more slick :y:
Not sure why you've gone for cave-story blockhead though? The portrait and these sketches aren't styled that way and I think you'd have room for rounded heads with those proportions.
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If the game is going to be text-heavy (being Homestuck and all) then you do right by sticking with RPG Maker 200x
But if there is going to be actual platforming, I recommend switching to another simple game-making tool, like Construct 2.
(and then you'd have to create something for the text boxes, but it'd be minor work)
I say this because even heavily modified RPG Maker XP games felt wonky when implementing gameplay from other genres :P
In any case, good luck :)
i say platformer because when i think of that, i think of side scrollers and 2d. itll still have the typical 2003 battles and such.
ill look into construct anyways because i need to have more tools than just 2003 haha. i actually have xp and vx ace but they dont work on this small netbook.
Not sure why you've gone for cave-story blockhead though? The portrait and these sketches aren't styled that way and I think you'd have room for rounded heads with those proportions.
the sketches were merely to show others the intended costume designs. the style is going to be consistent.
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(http://www.majhost.com/gallery/sweaterpixels/coreofskaia/wipmockups/ver1.png)
the game is at 200% but you can toggle it so its at 100%. im not happy with what i tried with the walls but its a start. all there is behind the text box is black.
(http://www.majhost.com/gallery/sweaterpixels/coreofskaia/wipmockups/ver1grid.png)
i have a 'grid' at 20% opacity so you can see how big each tile has to be.
id REALLY like some help on this. im going for minimalist and i dont want a palette with 107461876340187 colors. to better understand the enviroment/colors, you can go to this flash here (http://www.mspaintadventures.com/?p=004979&s=6)
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First thing I notice is different things in the scene have different perspectives.
I'd encourage u to shift perspectives for different scenes but make each scene look consistent in itself.