Pixelation

Critique => Pixel Art => Topic started by: Cyangmou on October 14, 2014, 08:14:07 pm

Title: Sniper
Post by: Cyangmou on October 14, 2014, 08:14:07 pm
Early Wip of the next character,
This time it will be a sniper - I am currently at the early steps of the pose design.

I want to have a secretive pose, preferably a bit hunched over.

The sniper rifle will get pretty long and in terms of using it later in the conversation I think it's better to keep it at a more vertical angle
The red line shows about where the figures will be cut.
(http://abload.de/img/lightingsvs80.png)

the process so far and what I came up with:

pose 1) here I tried mainly to nail the feeling I want, it's a mid-motion pose like the steamfantry
pose 2) the static approach, mainly tried what happens if I lower the gun, what will be adisadvantage is that the gun will take up a lot of horizontal space, colliding most probably with other sprites.
pose 3) after playing around with both approaches and acting in that's what I came up with and liked most.
The weight is mainly on the foot further away from the viewer, the front leg will come forward (closer to the viewer) - the gun should come a bit forward as well balancing it out - and could be much longer. It's a non-stiff standing pose like most other characters have and which I think works best for the intented use.

Where I am looking for help is if pose 3 has everything I want to tell the viewer, or maybe someone has some other ideas/images in mind worth to share.

(http://abload.de/img/sniper_pose_approacheqfks0.png)
Title: Re: Sniper
Post by: Cream on October 15, 2014, 01:01:08 pm
Hello!

I'm surprised on how you keep your focus in this work. I'm not so good on anatomy, but I tried to do an edit:

(http://i.imgur.com/IW6DUMI.png?1)

The sniper supports his rifle on his shoulder, and the other hand is free. I also put it in a less 'offensive position', knees are not flexed. Tried to give a patient feel on him. Depending on how you think detail it, I think is a good idea make it smoking a cigarrete.

I hope you understand, friend!
Title: Re: Sniper
Post by: Cyangmou on October 15, 2014, 02:11:59 pm
...

Looks to me about exactly what I did with the light cavalry. There aren't by far enough different poses so far, that I'd recycle them for the artworks.

Put more work in the current pose sketch.
Mainly pushed the hips forward, worked on the hunched over pose, tried to get the weighting and the greedy and sinister look alright.

Also made a really fast (and really sloppy) redline overpaint, which mainly is there for illustrating the shilouette in the conversation, would need to be done more carefully If I decide to move on with the current base.
So apply every form to critique to the "skeleton"

(http://abload.de/img/sniper_pose_v1j2sa5.png)

some concept sketches:

(http://abload.de/img/sniper_rifle_design0rs41.png)

(http://abload.de/img/sniper_head_sketchk2s00.png)
Title: Re: Sniper
Post by: lachrymose on October 15, 2014, 04:39:27 pm
I might be nitpicking, but I feel that your bolt action rifle concept is far to modern as compared to your other stuff.
Title: Re: Sniper
Post by: PsylentKnight on October 15, 2014, 06:34:01 pm
I might be nitpicking, but I feel that your bolt action rifle concept is far to modern as compared to your other stuff.

Yea, I know its supposed to be a sniper rifle but I feel like open sights would match the other pieces better. Or maybe something more like a telescope than a modern scope?
Title: Re: Sniper
Post by: lachrymose on October 15, 2014, 06:55:56 pm
Yeah, I kinda think of Caitlyn from League of Legends. If you look she uses a musket though.

Two things that are iconic to snipers are gillie suits and bolt action rifles.

Bolt action rifles go back as far as the 1800s so a bolt action rifle will work with this 1840s alternate universe industrial revolution era?(Posing as a question because I am unsure if 1800s or early 1900s theme here) But I feel the modern attachments are out of place i.e. Tactical Scope, flash suppressor, hand-guards w/ holes for air cooling.
Title: Re: Sniper
Post by: Cyangmou on October 15, 2014, 07:59:22 pm
Flash surpressors are a known technology in my world, even the Stormcrow has one attached to their weapon.
neither 18th nor 19th century in the common sense, it's an alternative universe, there are different technologies at hand.

Scopes however aren't a big technological success.
http://en.wikipedia.org/wiki/Lens_%28optics%29 (http://en.wikipedia.org/wiki/Lens_%28optics%29)

Will definitely do some more design sketches and iterations, the stuff here is just for early communication regarding to pose stuff.

pose:
-changes at the arm
-perspectivical changes
-more careful placed muscle lines

(http://abload.de/img/sniper_pose_v2ghqpi.png)
Title: Re: Sniper
Post by: Facet on October 15, 2014, 10:27:43 pm
The pose you've gone with looks good and convincing to me.

To the brief of a sniper hunched, accustomed to wariness: the gun hoisted up mid-action like that seems maybe uncharacteristic, you could equally hold lowered (http://www.imfdb.org/images/thumb/b/ba/Sniper_Rifle_Machete.jpg/600px-Sniper_Rifle_Machete.jpg) without sticking out too much. I imagine a pretty wiry physique.

Telescopes don't seem out of place, but I know nearly nothing about guns, and bayonet on a sniper?
Title: Re: Sniper
Post by: AlcopopStar on October 16, 2014, 05:01:00 am
love the pelvis tilt, this figure looks a lot more weighted/dynamic. good job.
Title: Re: Sniper
Post by: lachrymose on October 16, 2014, 11:49:18 am
Telescopes don't seem out of place.

Telescopes aren't out of place and I'm well aware that they are not a recent technology.
Tactical Scopes of the same form as the one in the concept drawing however, uses highly refined lenses of which didn't come till later.
Anyway, its a non-issue if he isn't basing his universe of an Earth era as I had previously assumed.
Title: Re: Sniper
Post by: Probo on October 16, 2014, 01:35:58 pm
the only thing on the rifle that looked a bit modern to me was the muzzle brake, because it looks like a .50cal muzzle brake. but you could totally age it by making it say brass and ornate

found this pic of a cup that looks kinda like what springs to mind (http://i.imgur.com/mFAMWYz.jpg)
Title: Re: Sniper
Post by: Cyangmou on October 16, 2014, 02:07:57 pm
snipers won't have anthing shiny, that would easily tell their position.

Well after some more sketches and iterations that's the second design I came up with:
(http://abload.de/img/sniper_rifle_design2-murov.png)

and the current full body sketch:
(http://abload.de/img/design_sketchhdr6o.png)
Title: Re: Sniper
Post by: Probo on October 16, 2014, 02:21:27 pm
good point i didnt think of that! might the goggles be another source of reflection then?
Title: Re: Sniper
Post by: Cyangmou on October 16, 2014, 03:16:36 pm
good point i didnt think of that! might the goggles be another source of reflection then?

might be the case, but they are darkened glass and not really sticking far out.

after reading up some bone proportion stuff with arm and leg lengths due to the lil conversation with Night in the Other thread I adjusted some pose proportions.
Think it's a ood enough base to proceed.

(http://abload.de/img/sniper_pose_v3q5efv.png)

btw @Facet: the pose with the lowerd gun would maybe look more common, but I will definitely get problems with the height as in your pose, that's why I am sticking with what I have now - also considering that there isn't an as strong line which cuts the whole figure (which is another problem the horizontal gun would cause).
Title: Re: Sniper
Post by: Cyangmou on October 17, 2014, 02:01:59 am
pencil line

(http://abload.de/img/sniper_line_pix0jlwv.png)
Title: Re: Sniper
Post by: Mathias on October 17, 2014, 05:36:01 pm
He appears dressed for very cold conditions.

I hope I haven't just missed it, but what is the thinking behind the bird face/beak theme?
It's certainly memorable. I'm just curious if there's something to it, besides style.
Title: Re: Sniper
Post by: Facet on October 17, 2014, 05:37:01 pm
er, I feel like maybe you’d already decided but anyhow: flip the gun the opposite way = just as vertical, no? Not sure what you mean by height problem exactly (getting cropped by the textbox or the size of the gun to the floor? won't the extra height be a problem up top?), but in the sketch that rife looks enormous to me; suppressor like a mace. and it does seem a bit like he's hoisting a flag or something.

Telescopes don't seem out of place.

Telescopes aren't out of place and I'm well aware that they are not a recent technology.
Tactical Scopes of the same form as the one in the concept drawing however, uses highly refined lenses of which didn't come till later.
Anyway, its a non-issue if he isn't basing his universe of an Earth era as I had previously assumed.

Who’s arguing, man? was talkin’ bout utility, ie. the bayonet.
Title: Re: Sniper
Post by: yaomon17 on October 17, 2014, 05:42:45 pm
He appears dressed for very cold conditions.

I hope I haven't just missed it, but what is the thinking behind the bird face/beak theme?
It's certainly memorable. I'm just curious if there's something to it, besides style.
Maybe the place they live in smells very bad and they put in incense in the beak.
Title: Re: Sniper
Post by: jtfjtfjtf on October 17, 2014, 05:52:41 pm
I kind of like the hooded look better, he felt more mysterious. Just my personal preference.
Title: Re: Sniper
Post by: jams0988 on October 21, 2014, 06:18:55 pm
The way he's holding the rifle feels a little unnatural. Wouldn't you usually put your hand -under- what you're carrying? Not many people carry things by palming them from the top...
It's also a little unclear what exactly his pose is supposed to convey. Like someone else said, it kind of looks like he's getting ready to hoist a flag. If he's supposed to be stealthy, I don't think he'd hold his gun six feet over his head.
Title: Re: Sniper
Post by: lachrymose on October 21, 2014, 10:16:49 pm
He looks to be in the position of "Port Arms!" Though that is only used for ceremonial purposes, and he would be at the position of attention and/or in some sort of formation.
A low ready position would be more accurate portrayal of a combat ready soldier.
For a disciplined combat ready soldier with active ammunition, they would never place the barrel of the weapon towards the sky, in case of misfire.

So it really depends on the situation as to how a weapon is carried. That of course only applies to our universe.

EDIT:
As a caveat I forgot to mention longer weapons like muskets wouldn't be pointed down towards the ground while in movement for fear of catching the weapon barrel on the environment.