Pixelation
Critique => Pixel Art => Topic started by: JustinGameDesign on September 12, 2014, 04:37:55 pm
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I made this game-sized pixel portrait based the larger sketch below:
(http://media.tumblr.com/2c47cafe9d918f1485b67962b293917c/tumblr_inline_nbsqcts3lr1sn4uu7.png)
I made several changes, including the coloring. It's an entirely different palette than I've used in previous sprites of the same character, and I wanted the opinions of people here on how well it works. Any other feedback is, of course, also welcome. Thanks!
The original sketch:
(http://media.tumblr.com/6160f894000ea038f3818dd6f96cc12a/tumblr_inline_nbia5rWRcA1sn4uu7.png)
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Mostly this look fine to me.
There's a problem with the sideburns. In the original sketch, they follow the lines in the throat, in your edit it follows the line of the jaw and runs into the blue stripes (woad I guess?).
The blue stripe on the near shoulder (our right) is straight, which flattens out that part of the anatomy. You might have to look at a reference to get a better curve.
You might increase the value contrast of the skin tones. The shadows under the chin are overpowered by the stronger orange-blue contrasts.
Tourist
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Thanks for the feedback.
I used to have a darker shadow under the chin. I can play with the colors some, but I may end up just putting the old shadow back in. I'll have to keep working on not flattening stuff out re: stripes on anatomy too.
The sideburn style is still up in the air, though. I deliberately changed it from the sketch to look more like previous versions of the same character.