Pixelation

Critique => Pixel Art => Topic started by: eghost on August 04, 2006, 09:44:56 pm

Title: Help with KOS portrait? Please? UPDATED 08-14
Post by: eghost on August 04, 2006, 09:44:56 pm
OK...I've been fighting with this portrait of and on for a while now, so I'm finally breaking down and asking for help...

Here's the sprite:
(http://i90.photobucket.com/albums/k267/eghost_2006/mechanixfgtre3.gif)

Here's where I'm at with the portrait...This is iteration 3 or 4:
(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip.gif)

The part that I'm concerned about at the moment is the fleshtone highlighting on the cheek...Thoughts? Suggestions? Anything??

Thanks y'all... :)
Title: Re: Help with KOS portrait? Please?
Post by: AlexHW on August 04, 2006, 10:39:45 pm
I think it looks great, its coming together nicely.
About the cheek which you are currently concerned about, I have made an edit to show you how i'd tackle it.
I would extend the bottom corner of the highlight down to the chin, but also notice the edit left of the eye and the chin.
(http://www.finalredemption.com/stuff/kosportwip_edit.png)
Title: Re: Help with KOS portrait? Please?
Post by: Shifty McSly on August 05, 2006, 09:59:18 am
Hey eghost, remember me? I was under the name zombahh when we were working on that game. Too bad it seems to have collapsed.
Anyway, about the portrait, it looks really good so far but I think the eyebrow needs a bit more AA and the eyes need a little less. I think the eyes and nose are a little bit lacking in definition. Other than that it's looking great and that huge spanner is awesome :P
Title: Re: Help with KOS portrait? Please?
Post by: eghost on August 07, 2006, 06:41:08 pm
Thanks for the suggestions guys!  :)

Here's the update:
(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip2.gif)

I incorporated your shading suggestion Kon (thanks for the edit), and I tried to add more AA to the eyebrow zombahh...I'm reluctant to reduce the AA on the eyes, as it expresses what I'm looking for with this portrait...Though I will keep it in mind as I finish this thing up...

I'm currently a bit concerned that I have the lightsource screwed up...Again... :P
Comments and crits are appreciated as always!

EDIT:

I think I fixed my issue with the lightsource...Lemme know what ya think...
New -> Old
(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip3.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip2.gif)
Title: Re: Help with KOS portrait? Please? UPDATED
Post by: eghost on August 08, 2006, 06:46:58 pm
Another update...

I've got the hair roughed in now...And the question becomes, should I lose the light bits near the body and face?
EDIT: Updated with better hair shading...
Sprite Newest->Oldest
(http://i90.photobucket.com/albums/k267/eghost_2006/mechanixfgtre3.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip5.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip4.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip3.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip2.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip.gif)

Just noticed I need to fix the neck highlight also... :(
Title: Re: Help with KOS portrait? Please? UPDATED 08-09
Post by: AlexHW on August 10, 2006, 04:25:31 pm
looks good, keep going.
One thing which bothers me is the shirt though. It looks like velvet or something, because of the harsh contrast between light and dark. It doesn't look like this in the actualy fighting sprite, so I'm wondering if you'll be moveing more towards something similar to the fighting sprite.
Title: Re: Help with KOS portrait? Please? UPDATED 08-09
Post by: ndchristie on August 10, 2006, 04:39:27 pm
i say lose the shine on the far eye.  Cliche is the only thing that tells you to put it there, and its making he look a bit like a bug.  rest of the stuff looks good, though the hair is nowhere near as smooth as the rest of anything, i trust you are going to keep working on it?
Title: Re: Help with KOS portrait? Please? UPDATED 08-09
Post by: eghost on August 10, 2006, 07:09:33 pm
I've tried to reduce the contrast some by adding a color, bringing me up to 15+transparency(minus the full black and full white)...And I removed the eye highlight...Thanks again guys for the C&C... :)
Sprite Current -> Previous
(http://i90.photobucket.com/albums/k267/eghost_2006/mechanixfgtre3.gif) (http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip6.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip5.gif)
Title: Re: Help with KOS portrait? Please? UPDATED 08-10
Post by: GOODNIGHTdestroyer on August 10, 2006, 08:12:02 pm
The shirt is messed up man, You need to have a lighter ramp, because right now there is wayy too much contrast between the light and dark in the shirt. The hair and skin look great though.
Title: Re: Help with KOS portrait? Please? UPDATED 08-10
Post by: ndchristie on August 10, 2006, 08:49:17 pm
you dont have to change the ramp, just change the way you've used it.  either take up much more space with the lighter parts of the ramp, or, if you want it to be satin, or something that acts similarly to light, id place another light under the breasts were i you
Title: Re: Help with KOS portrait? Please? UPDATED 08-10
Post by: Ryumaru on August 10, 2006, 09:23:01 pm
i made an edit to help you with using your colors maximaly, and i got rid of some colors to maybe make it easier to work on the shirt
(http://img117.imageshack.us/img117/2618/helpuq8.png)
i probably over did it tho. ;D
Title: Re: Help with KOS portrait? Please? UPDATED 08-10
Post by: eghost on August 10, 2006, 09:28:38 pm
Update->Previous

(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip6altr.gif)(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip6.gif)

I'm tinkering with the palette some, up the sat. & brightness on the new color...I think I may go for a light from below as you suggested Adarias...

Hopefully it's improving...The update I'm saving as an alternate coloring, just in case I look back at this on my CRT and wonder what I was thinking... :P

Again, the help is appreciated...The size of this piece is way outside of my comfort zone, so I'm grateful for all the help I get... :)
Title: Re: Help with KOS portrait? Please? UPDATED 08-14
Post by: eghost on August 14, 2006, 07:13:27 pm
Pardon my dbl post...But here's an update...

(http://i90.photobucket.com/albums/k267/eghost_2006/kosportwip7.gif)

The arms have only been blobbed in, still need cleanup there....
Also, the two blue dots on the top of the wrench are for AA purposes, since the background on the portrait display is black...
Aside from the blobbiness of the arms, is the anatomy still OK?

Thanks again everyone!  :)
Title: Re: Help with KOS portrait? Please? UPDATED 08-14
Post by: Scuba Steve on August 20, 2006, 11:54:54 pm
How about making the wrench a bit more dynamic rather than parallel to the floor and directly from the side.  Slightly angled up and turned a bit to see the front a bit.