Pixelation

Critique => Pixel Art => Topic started by: Zia on August 05, 2014, 10:41:33 am

Title: [WIP][C+C] Isometric Boreal Forest Tileset
Post by: Zia on August 05, 2014, 10:41:33 am
I'm working on developing tilesets for an isometric game. I'd love some critiques on how it's all pulling together - thoughts on colour palette are particularly welcome, as it's the area I've been working on most.

Current colour palette:

(http://i.imgur.com/DzayzQJ.png)

Test map:

(http://i.imgur.com/8LinaaE.png)

and a more spread out image so the foliage is clearly visible on its own:

(http://i.imgur.com/NYjGIL2.png)

Do note that the roof of the house is currently just stub tiling - even the house blocks themselves are likely going to be reworked. Does the slightly mint-toned colour work for them, though? Does that look off? Would it be better for the window glass to contrast more and create a "shinier" feel to them?

Trees currently have a fairly impressionistic feel - the tree on the left in the second image feels really abrupt at the base and on the right of the top. I think it would be better to have this feel a bit more fluid to go with that. I'm not sure if the tree on the right has lighting that makes a lot of sense, nor am I convinced that the way it all seems to come out from the center feels correct.

I'll also be creating edging and transitional tiles between grass and plain tiles, but I'd prefer to get the basic form down before making all of those. Any general thoughts on this?
Title: Re: [WIP][C+C] Isometric Boreal Forest Tileset
Post by: EvilEye on August 06, 2014, 06:07:58 am
Whew :ouch: the colors are really drab. Maybe you have some reason for using such a palette?