Pixelation

Critique => Pixel Art => Topic started by: AlcopopStar on July 09, 2014, 09:21:02 am

Title: (WIP) C64 Cutscene
Post by: AlcopopStar on July 09, 2014, 09:21:02 am
Working on some faux-C64 cutscenes for a freelance project.

(https://38.media.tumblr.com/bd6206a2f92efec8f89ca46bd0b244ec/tumblr_n8ftoyCxO11qi69m3o2_1280.png)
(http://31.media.tumblr.com/7bdb0a1064ed33bd10b5ab315068234f/tumblr_n8h1pxdnSX1qi69m3o1_1280.png)
(the shot will pan across)

I should probably add some of the other colours in but i'm finding really difficult to introduce them into the picture.  A little at the end of my rope with this one tbh. Help, edits, anything would be really useful. I just need a new perspective or i'll be scrapping it and starting again.
Title: Re: (WIP) C64 Cutscene
Post by: 32 on July 10, 2014, 03:15:19 am
I actually think this is looking great, unless there's a good reason to introduce more colours it works really well as is, especially when I "pan" it using my hands. The use of only a couple of colours reminds me of this (http://www.pixeljoint.com/pixelart/13664.htm) piece by Helm which I always liked cause it didn't try to use the whole palette.

The rim lighting on the characters is maybe a bit much in places, mainly on the staff and around where the character meets the tree, I would say either get rid of it on the tree or pull the character to the left a bit, you're confusing the depth. If you're going with the brown light maybe consider throwing that up on the tree and maybe even as a secondary light source on the characters. The perspective is a bit wonky but you can get away with a lot with a panning camera so I wouldn't worry about it too much.