Pixelation

Critique => Pixel Art => Topic started by: Tetiro on July 08, 2014, 11:59:10 am

Title: 16-Bit JRPGs: Which looks better?
Post by: Tetiro on July 08, 2014, 11:59:10 am
Hey guys,

I've been trying to replicate the sprite style for the JRPGs from the 16-bit and I now have 3 styles. But I can't decide which one. I need to turn to you for the style. Which looks better? A, B or C?

(http://i330.photobucket.com/albums/l401/Tetiro/WhichOne_zpsd00e00f9.png)

A & B: Current style. The style has all sprites/tiles done in 16x16
C: A new style. It would be done with sprites/tiles done in 16x32 (16x20 for characters)

And when you pick your choice, if you have any suggestions to fixing the style, let me know!
Title: Re: 16-Bit JRPGs: Which looks better?
Post by: Tijjer on July 08, 2014, 12:05:54 pm
I like B the best.  It'll stand out of the background better and looks like a pretty good size for an overworld map (which I assume your trying to make a sprite for) I would look into other JRPGS to get more styles while developing your own other than basing the current style on Final Fantasy 4.
Title: Re: 16-Bit JRPGs: Which looks better?
Post by: Tetiro on July 08, 2014, 12:09:38 pm
I like B the best.  It'll stand out of the background better and looks like a pretty good size for an overworld map (which I assume your trying to make a sprite for) I would look into other JRPGS to get more styles while developing your own other than basing the current style on Final Fantasy 4.

Why didn't I look at Final Fantasy 4? :P
I was looking at non-Final Fantasy games for my styles lol