Pixelation

Critique => Pixel Art => Topic started by: Adam on July 07, 2014, 08:20:04 pm

Title: Curse of Wystowe Castle
Post by: Adam on July 07, 2014, 08:20:04 pm
Hi!

I'm fooling around with Android development and making a "Dungeon Master"-like first person RPG for which I'm trying to put a decent title screen together. Unfortunately I'm terribly out of practice for years now.

Here's what I have now:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/CurseOfWystoweCastle/curse_zpsf03b811d.png)

Palette is essentially from Dragonstone (Amiga). Any comments or critiques welcome.

Edit:

(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/CurseOfWystoweCastle/curse2_zps6bb5b513.png)

A little less dithering, a little more shapes. Unified the text, though I'm not sure whether the title is legible enough. Is the composition a bit too busy for the small canvas?
Title: Re: Curse of Wystowe Castle
Post by: Ambivorous on July 12, 2014, 06:33:32 pm
Hi Adam, that's a good edit you've made. Fixes a lot.

I'd say all the text is pretty illegible as it is now. If you don't want to simplify it you can always try increasing the saturation on it. Also add in a few greens if it's supposed to look like gold, and more contrast as well.
I also don't think you need that detail of snowcapped mountains. Just make the mountains a flat colour (probably a darker, less saturated blue than your sky) and see if that works to bring out the castle more.
You might try adding a little more contrast to the trees on the bottom left while you're at it.

EDIT:
Made an edit:
(http://i.imgur.com/Ccgt54P.gif)
Title: Re: Curse of Wystowe Castle
Post by: Adam on July 18, 2014, 12:23:34 pm
Thanks, I've added a yellow to the palette and changed the text the way you suggested, and it is way better now.
A good advice on the mountains too, changed to the (unfortunately saturated) dark blue and it worked nicely.
I'm not so sure about the contrast on the trees though, I don't want to draw attention to there. Besides that, everything looks a bit more saturated and contrasty on my test mobile device - it might be that my display is not really well calibrated.