Pixelation
Critique => Pixel Art => Topic started by: Adam on July 07, 2014, 08:20:04 pm
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Hi!
I'm fooling around with Android development and making a "Dungeon Master"-like first person RPG for which I'm trying to put a decent title screen together. Unfortunately I'm terribly out of practice for years now.
Here's what I have now:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/CurseOfWystoweCastle/curse_zpsf03b811d.png)
Palette is essentially from Dragonstone (Amiga). Any comments or critiques welcome.
Edit:
(http://img.photobucket.com/albums/v157/pembroke/Pixels/pixelation/CurseOfWystoweCastle/curse2_zps6bb5b513.png)
A little less dithering, a little more shapes. Unified the text, though I'm not sure whether the title is legible enough. Is the composition a bit too busy for the small canvas?
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Hi Adam, that's a good edit you've made. Fixes a lot.
I'd say all the text is pretty illegible as it is now. If you don't want to simplify it you can always try increasing the saturation on it. Also add in a few greens if it's supposed to look like gold, and more contrast as well.
I also don't think you need that detail of snowcapped mountains. Just make the mountains a flat colour (probably a darker, less saturated blue than your sky) and see if that works to bring out the castle more.
You might try adding a little more contrast to the trees on the bottom left while you're at it.
EDIT:
Made an edit:
(http://i.imgur.com/Ccgt54P.gif)
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Thanks, I've added a yellow to the palette and changed the text the way you suggested, and it is way better now.
A good advice on the mountains too, changed to the (unfortunately saturated) dark blue and it worked nicely.
I'm not so sure about the contrast on the trees though, I don't want to draw attention to there. Besides that, everything looks a bit more saturated and contrasty on my test mobile device - it might be that my display is not really well calibrated.