Pixelation
Critique => Pixel Art => Topic started by: fxokz on July 02, 2014, 01:36:50 pm
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Hey guys, im doing minor pixel art here and there. i need some feedback on these pieces
(http://i1369.photobucket.com/albums/ag236/illminded2/lamppost_zps9ba40ba2.png)
(http://i1369.photobucket.com/albums/ag236/illminded2/Chest_zps91970eb5.png)
(http://i1369.photobucket.com/albums/ag236/illminded2/knightssword_zps38504f69.png)
(http://i1369.photobucket.com/albums/ag236/illminded2/cactus_zps636972d0.png)
(http://i1369.photobucket.com/albums/ag236/illminded2/baseballbat_zps98ec9881.png)
let me know!
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They look rather flat and could use better contrasting colors.
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can you give me an example?
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(http://i.imgur.com/3LR1v2Z.png)
Make sharper differences between the colors.
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@yaomon17 sound advice but not the best example I'm afraid :blind:
@OP reduce some of the superfluous colours, and light it from one side to emphasize the edge works well, also bring the handle width in, and maybe extend the handle a little bit.
(http://i.imgur.com/owz5Vt1.png)
I don't think the lamp post or chest work very well, the lamp is just too big and the details don't harmonize design wise, so it's more design than it is pixel technique.
the chest, you'd be better to reduce the colours a lot, and to seperate the lid from the base, here's an example
(http://i.imgur.com/dxGyb4U.png)
the cactus however works really well in terms of detail and readability,
I'd suggest focusing on the lower resolution pieces, with more of a game art focus :)
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Hey guys, thanks for the feedback, im glad the cactus looks okay, i fixed up the sword but im a little 50/50 on this one, here it is anyway. Is it better than before atleast?
(http://i1369.photobucket.com/albums/ag236/illminded2/knightssword_zps5b2bf209.png)
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It's a bit better because there is a first hint of a light source on the blade (shadow), but it's inconsistent with the hilt, and mostly it lacks the bright highlights (speculars) that translate as 'shiny deadly metal', as in yaomon's and Grimsane's examples.
Also you shouldn't work on a white bg, except if that's how the sprites would be used ingame. Use a medium neutral gray as a temporary working bg.
Here's some reading for you (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PN=1) ;)
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(http://i1369.photobucket.com/albums/ag236/illminded2/knightssword_zpsf633110a.png)
Hey guys, i realised that the hilt looked pretty odd so i quickly fixed that up as well as adding shading to the blade and defining where the light source exactly is, however. I had trouble making he blade look more deadly? I dont know wether its the colors im using or if its just that im not too experienced. Any other areas in need of improvement?