Pixelation
Critique => Pixel Art => Topic started by: owen on June 27, 2014, 08:24:34 am
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Hello,
I am trying to make some water art for an online RTS (http://www.littlewargame.com)
(http://puu.sh/9M82P/d0471eee48.png)
I was wondering if anyone had any critique one this, and how to animate this.
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I had a go at animating a small area:
(http://i.imgur.com/Hpd3zGw.gif)
Water's hard to animate. :-\ The number of colors for the water floor seemed like too many so I reduced that. I didn't add any light reflections on the top of the water to match the wavyness, which I think would be a further improvement.
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Thanks! The short looks great and I'll definitely extend it to all four directions.
A couple of points about the water:
- I don't want to make it too distracting. I tried following a tutorial to make a reticulating reflection pattern that moved across the top of the water, but I think it ended up being too busy for a game, even though it looks halfway decent on its own.
1. (http://puu.sh/9NfQA/342f87eed3.gif)
2. (http://puu.sh/9NfQv/ea7115f58a.gif)
3. (http://puu.sh/9NfQp/b7199d370b.gif)
4. (http://puu.sh/9NfQA/342f87eed3.gif)
- I'd like to have two forms of water. The first would be "non-directional" water, meant to represent lakes and ponds, while the "directional" water would be used for representing rivers and streams. Any ideas or any examples that might be inspiring would be appreciated.