Pixelation

General => General Discussion => Topic started by: Lunarovich on June 09, 2014, 10:33:04 pm

Title: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Lunarovich on June 09, 2014, 10:33:04 pm
Hello! I just wrote an article trying to explain why "pixel art" should be rather named and understood as grid art. It offers a screen technology independent (= pixel independent) definition  of our art.

Here is the link to the article: http://www.gamasutra.com/blogs/DarkoDraskovic/20140609/219022/Pixel_Art_Why_not_Call_it_Rather_a_Grid_Art.php (http://www.gamasutra.com/blogs/DarkoDraskovic/20140609/219022/Pixel_Art_Why_not_Call_it_Rather_a_Grid_Art.php)

Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Ryumaru on June 09, 2014, 11:12:32 pm
Why seek a screen technology independent definition when many pixel art techniques ( AA, dithering, selective outlining) are influenced or decided upon by the nature of screens? I've always disliked the analogy between pixel art and textile art, as representation of form in pixel art is so different from the imperfect, natural, and physical realm. It's like trying to contain digital and traditional painting together.

It seems you're trying to lump in the "problem" of pixel art being linked to nostalgia and how it effects an audience, with it's naming. Calling it grid art won't take any stigma away from the medium in viewers' eyes. Pixel art has no future in terms of evolving as an art form, because it is a segment in the larger lifespan of digital art as a whole. Of course beautiful, aesthetically pleasing, and to a certain extent, unique things will always be possible within it- but there is no " moving forward".
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: PixelPiledriver on June 09, 2014, 11:29:14 pm
It's an entertaining article.
I think you should add images to the article to help illustrate some of your points and ideas.
As a side note, Japanese people call it dot-art I think.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: RAV on June 10, 2014, 03:49:09 am
It is quite behind contemporary discussion on that matter. From my point of view even this new model of thought is old and obsolete. Then there are a bunch of descriptive details of definition I'd be nit-picky about, for example pixel art is much closer to the general notion of manual raster-rendering, than having to look blocky by minimum cell size -- if this is supposed to be a redefinition instead of its own genre, then you are excluding too many an existing art. Altogether, on a journalistic level, it is not well enough investigated, interviewed or cited. However, that the strategy of pixel art should be understood screen independent is an agreeable opinion that is currently reviewed a lot. That pixel art behaves a bit differently in different media, with preferences or accentuation of techniques, is no argument against it: painting also behaves situationally, yet it is understood that the basic line of thought -- or thought of line -- translates across means, and specializations sprout from a common root. But even within pixel tech itself, the screens have changed drastically, and with it how the art is gone about. That old pixel art relied a lot on taking into account colour-bleeding, scanlines, etc, and today's not, doesn't make pixel art for CRTs not pixel art. And that thought doesn't stop there.

I would only call something Grid Art, if the visualization of the grid lining itself is the most significant element of how the artwork communicates. Otherwise it is just a secondary property of the medium for an optional helper on creation. Altogether, this redefinition is going from smoke to smother, in that it tends to fixate on ephemeral qualities of a medium. As a funny historical anecdote, early computers visualized their images only mechanically, eventually refined into printing images on paper; the same computational logic, yet again with its very distinct qualities of output. If you are hipster enough, it is conceivable, although hilariously impractical, to build a computer screen device that is an auto-cross-stitching machine.


Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Carnivac on June 10, 2014, 08:12:46 am
Cos 'grid art' doesn't sound like it has anything to do with computers and 'pixel art' clearly does.   Even people not that into computers in general likely know what pixel refers to.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Lunarovich on June 10, 2014, 08:43:42 am
Hello! Thank you on your feedback.



@Ryumaru
I don't think that pixel art techniques such as AA, dithering, selective outlining depend on the pixel. Rather, they depend on the grid like structure of the rasterized image. You can do the same techniques in the non-digital forms of art, such as pointilism or tapestry.



@PixelPiledriver
Thanks for the info on "dot art". It reminds of an art of post-impressionist poinitilism paintings.



@RAV
Thank you on your comment. First of all, could you please be kind and refer me to some of "contemporary discussion" that you mention. I would appreciate very much links to some articles. Again, I am not aware that the screen indepdency of pixel art "is currently reviewed a lot". Can you please point me to some sources - links to articles, etc.

As to the fact that "pixel art is much closer to the general notion of manual raster-rendering, than having to look blocky by minimum cell size", I absolutely agree with you. I have never said that pixel art must look blocky. In fact, a contemporary pixel art does not, for the most of the time, and consciously tries not to look blocky, using techniques such as AA. The blockiness is indeed one of the possible pixel art styles. In fact, the only thing I was holding to was the size of the minimal square blotch of paint, that is, its naked eye visibility.

I agree that "specializations sprout from a common root" and that "within pixel tech itself, the screens have changed drastically, and with it how the art is gone about." That is exactly why I think it is necessary to have a screen technology independent definition of pixel art. To be able to include all genres of pixel art inside a common definition and to pinpoint "a common root" of all pixel art.

It is true that "the visualization of the grid lining itself" is not present in pixel art. However, that does not reduce the grid to "an optional helper on creation". Every minimal square of paint must be aligned exactly to the grid - there is nothing optional about it. This necessity makes a grid an underlining structure of every pixel art work. And foundational structure cannot be "a secondary property of the medium".

That said, it seams to me that the a non-optional naked eye visibility of the grid cell and foundational/structural role of grid cannot be taken as "ephemeral qualities of a medium". However, if you have some less ephemeral definitions, I would be very glad to hear them.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Pix3M on June 10, 2014, 08:52:55 am

@Ryumaru
I don't think that pixel art techniques such as AA, dithering, selective outlining depend on the pixel. Rather, they depend on the grid like structure of the rasterized image. You can do the same techniques in the non-digital forms of art, such as pointilism or tapestry.


I think he meant that those techniques were used differently back when we had CRT screens. CRT screen pixels are arranged on a hexagonal (or triangular?) grid, and on game consoles, the console has to convert the screen into an analog signal. Often, both hexagonal pixels and the TV signal conversion came together and pixel art, back then, was blurry.

I have an example from The Adventures of Lomax. First pic is taken directly from Henk Nieborg's site, and the second one is a picture taken from my LCD TV screen... This is the effect of converting a picture into an analog singal:

(http://fc06.deviantart.net/fs70/f/2013/166/4/a/ntsccompare_by_pix3m-d6960v7.png)
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: RAV on June 10, 2014, 09:40:16 am
Well, public perception on the word plays no small role. There's another angle on how to look at it: the word that's most significant to understanding and developing your own technology or art is what you may call it. If calling it grid art helps you accomplish something real yourself, and describes best the nature of what you do and what it is about, then call it what you need to succeed. Personally, the driving force behind my project is a word different from pixel or grid. And yet, as a natural epiphenomenon, you may recognize any of these concepts in the result just as well. Some things go together, but if I have to make a choice which of them to pick for a name, I'd pick one over the other of what you picked. Does the grid follow from the properties of the pixel, or does the pixel follow from the properties of the grid? When an artist works on the medium, his primary concern is manipulating the properties of the pixel, in colour. Grid art suggests that he'd be primarily concerned about manipulating the properties of the grid, in geometry. Grid art then would be about suggesting images by morphing gridlines / moving cross-section-points as primary means of expression. This word then is actually much closer to 3d art mesh modeling. I have been working on and discussing this problem of screen independent notions of pixel art in-depth with pixel artists for the past two years, mostly in the chatterbox on PixelJoint. My own work is based on the notion of virtual screens. We've also been talking about it historically, pre-computer era. The tendency has been to expand the meaning of pixel, beyond one single specification, instead of getting rid of the namesake. My own choice of word for abstracting it cross-media even further is my understanding of Cluster Art, a certain logic of flexible grid follows from that and is observable, as a side-effect from the primary mode of thinking.

Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Lunarovich on June 10, 2014, 10:47:28 am
I agree on the fact that "public perception on the word plays no small role". I personally am not sure which name is better. Please think of my article as a proposition to be discussed.

Moreover, that is a general purpose of every article: to propose something to be discussed and not to state it dogmatically. I am sad that you have not published your chats. Maybe I would have written a different article. That said, a chat is not an article, nor a discussion, for that matter. The crucial difference is that an article is a published and structured train of thought which states something and proves some point (or at least tries to), while the chat is unpublished freeflow thought exchange (important in its own right). I have personally discussed many things over chat with many people. However, I cannot call it for that reason "a contemporary discussion". It has to be published, structured and known by the community in order to name it a "contemporary discussion". Again, a chat between likely minded people or friends does not qualify as a "contemporary discussion". Again, I am sad that you cannot point me to online articles, or at least forum posts, which exhibit contemporary discussions and contemporary pixel art definitions. I have written my text precisely because I did not found any on internet. I was motivated by the lack of theory on pixel art. And I wanted to open a discussion like this one.

"Does the grid follow from the properties of the pixel, or does the pixel follow from the properties of the grid?" Well, the pixel is simply a picture element. The name does not state nor imply that the picture element hast to visible to the naked eye or to be a perfect colored square that fits a grid cell. That is why I think "pixel" is not a sufficient word to describe pixel art. However, I agree on the fact that the idea of cell/field is logically connected to and even equivalent to the idea of grid. Simply put, one implies the other. So, I could have said also, let's call it a cell art. However, pixel is not a same thing as a grid cell. Pixel does not imply grid.

I agree that "grid art suggests that he'd [artist] be primarily concerned about manipulating the properties of the grid, in geometry." That is why I opened this discussion: in order to be englihtened about the deficiences of concepts I propose. And this indeed is a deficience of the name I propose. Still, it is less imprecise than "pixel". What is more, grid, in my opinion, suggests certain rigidity and regularity, and two-dimensionality, unlike, for example, the word mesh, which describes perfectly 3D geometry.

"The tendency has been to expand the meaning of pixel, beyond one single specification, instead of getting rid of the namesake". That is exactly what I am trying to do with my article. I will repeat, for me, a "pixel" in pixel art is a square of paint which has to be visible to the naked eye and has to fit the rigid, regular 2d grid cell perfectly. Than again, I would be indebted to you if you could point me to some less ephemeral than chatterbox internet resources for the pixel redefinition.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: RAV on June 10, 2014, 11:17:04 am
I think it would have been proper preparations to seek discussion with experts of their trade first, most here already know of the problem, before writing an article on a major news outlet about it. The situation is messy, it's not that I disagree fundamentally on every detail of what you say as such, but I think it's not wisely applied overall; concentrating on this view does not help me best in my own work of figuring out next gen tools for pixel and voxel art. Speaking of which, I need to work on more now, over all that time I have put too much concern into explaining myself on this issue. You are in your right to remain convinced of your proposal as you laid out; certainly it's not unreasonable, especially not if it just works for you, and it may for others as well.

Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Cure on June 10, 2014, 02:40:24 pm
Quote from: Lunarovich
What we call a pixel art can be best described as a crossover of digital painting and the traditional art of tapestry
Dubious.
Quote from: Lunarovich
You start with a grid and you fill its cells with square patches of color
I start with a blank canvas, the same as when I paint traditionally. I don't consider the grid until I'm pixel-pushing toward the end of the image.
Quote from: Lunarovich
A specific role that a colored cell plays in the final image is determined by its relation with other cells. With the adjacent ones, in the first line. It means that the image is never a simple sum of its colored cells. Rather, it is an organic composition where the grid position of the colored cell determines its specific role in the image taken as a whole. For example, a cell with a certain color that is surrounded by lighter cells gives a shadow effect. Surrounded by darker cells, the same cell with the same color results in a highlight, etc.
I didn't follow any of this.
Quote from: Lunarovich
The capacity of the single cell to influence the whole image - or at least adjacent cells - is made possible by the size of the cell. Obviously, the minimal size of the cell should not go bellow the naked eye visibility. Otherwise, a single cell color change would not have any effect on the image. The minimal "brush" size of our digital painter would have to grow in order that he be able to control the effect of a single color placement gesture. That would, however, transform our grid art into an ordinary form of digital painting - one that we normally do in Gimp or Photoshop. The grid art would lose its proper essence and it would cease to be what it is.
I think you're a little concerned with the visibility of squares. As Ryumaru and Carnivac have pointed out (and Pix3m proved with an image), this is a strict and contemporary definition. In the days of CRT monitors, the pixels were blurred, which affected the medium and how the artists created images (e.g. dithering was a much more useful technique.) Likewise, "hi-res" pixel art that "loses" the grid is fine too (see: Panda, Elk, etc.) The bit about losing its "proper essence" and ceasing to be "what it is" is especially nebulous.
Quote from: Lunarovich
That said, two minimal conditions must be fulfilled in order to call something a grid art:
- The image has to be a) grid-structured and b) a minimal patch of color should be a square that fits exactly the size of the grid cell.
- A single grid cell must be visible to the naked eye.
I've seen pixel art that uses a triangular grid, an offset-brick pattern, and non-square rectangles (either tall or long).
Quote from: Lunarovich
We do not want our art to be defined by something as volatile as screen technology.
I think it's defined by its medium of expression. We can't divorce pixel art from its dependence upon and history with the computer. It is true that there is a tradition of grid-based art (beadwork of the Native Americans, dyed inlays on colonial American furniture, mosaic pattern from the Islamic Golden Age, etc.), but it would be simplistic to reduce pixel art to just this impulse. That would reduce pixel art to just the 'tapestry' mindset you described earlier, with no regard for the importance of the 'digital' or 'painting' aspects that you yourself say are foundational.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Seiseki on June 10, 2014, 04:16:34 pm
Yeah I can't imagine anyone that appreciates pixel art who would want to remove it's roots. Especially since those roots were the reason most of us were attracted to pixel art in the first place.
It's also the reason that pixel art is still relevant in the gaming world and personally I don't care if it is not relevant to the rest of the world.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: RAV on June 10, 2014, 04:42:13 pm
I think the general consensus has been that the word pixel is morphologically flexible enough -- more than given appreciation for -- to account for what makes sense accounting for by itself. The name makes a distinction that makes sense having in many ways, that is distinguishing computational era of this medium logic from the non-computational era, and the particular possibilities in workflow that means. In that, it makes no sense discussing this as one name being a replacement for the other, on the thought that pixel art would be obsolete because it's all the same in a better name, but rather together describing a methodical hierarchy of on-going evolution and specializations: given two works of art, both may have a grid in common, but one of them also is pixel art in specific, while the other is not, and that's worth pointing out.

However it is rather peculiar that a cross-stitch can look more like pixel art than many a modern digital art using pixels looks like. The introduction of painterly workflow into pixel art came much later; in the very beginning it was just setting pixel by pixel. And over time, the more painterly the emphasis of tools, the farther it became from looking like the beginnings of pixel art, until forced calling it different entirely, despite made of pixels. Thus it stands to reason that a workflow that is not by-pixel of any given resolution, is muddying the primary nature of what makes this art distinctive most from any other art, and by this creating merely an artificial difference within itself and to its past of any era. Pixel art is more different from cross-stitch, the less pixel art is purely pixel art-ish, so to speak, given the computational possibility of using the same underlying logic of medium in a way that's more akin to a different art.

Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: questseeker on June 11, 2014, 10:47:44 am
There are many varieties of "grid art", and both defining aspects (discrete elements, arranged on a grid) are flexible:  not all constituent elements are as simple as "a minimal patch of color" inside each grid cell, and not all elements are arranged in perfect square or rectangular grids (or regular grids at all); pixel art happens to be maximally constrained in both aspects, but it is only a special case of a large spectrum.
Types of "grid art", roughly in order of appearance, include:
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: Lanarky on June 23, 2014, 05:10:38 am
I never enable the grid when I work with pixels. In my opinion, it's visually distracting when set to 1x1. Most I'll ever use it for would be for tile-work, and that's with it set to 16x16 or 32x32.
Title: Re: Pixel Art?! Why not Call it Rather a Grid Art
Post by: YellowLime on June 24, 2014, 12:12:36 pm
Here's a very valid point for you: 'pixel art' is the decades-old term for it ::)

I wouldn't mind whatever terminology will be used ten years from now, but I agree that the bulk of pixel art (and I mean 99%) is done in the digital medium, so I wouldn't change the term just for the sake of including very small niches (you can imagine how small, if they're small in comparison to pixel art :lol:) or etymological correctness.

Even artists that work with traditional media understand that working digitally is (for the better or worse) much faster, comfortable, and beneficial to productivity (there is no ctrl+z in real life). For example, take syosa, who enjoys occasionally knitting grid art, but generally produces computer graphics.

Maybe in some years, if everyone started reproducing Pokemon sprites in Minecraft as a means of artistic outlet (:hehe:) the term might be seen obsolete in the practitioners' eyes, and then it might change. But the current digital, abstract workflow that graphics programs provide (and productivity that it entails) seems hard to beat at the time (although not for long, if we keep getting more Dan Fessler-like breakthroughs :-X)