Pixelation

Critique => Pixel Art => Topic started by: Hurumi on May 23, 2014, 08:49:14 am

Title: New to this community
Post by: Hurumi on May 23, 2014, 08:49:14 am
Hello I am here because I came across a tutorial from someone online who mentioned about this place. I have done pixel art just not much and I would like to improve. The type of pixel I would like do are the ones in modern fighting 2d style fighting games such as Blazblue. I would also like to learn to animation my sprite too for now they just idle with no animation what so ever. I do not know to properly to upload images here if there a way you can. 
(http://fc03.deviantart.net/fs70/f/2013/340/4/7/lincia_upgraded_sprite_by_gothiclolitaangel-d6wzn01.png)
(http://fc09.deviantart.net/fs71/f/2013/201/f/5/genevena_chibi_pixel_by_gothiclolitaangel-d6ea7eh.png)
These are just some sprite for a manga/future video game series I would like to make.
(http://fc09.deviantart.net/fs70/f/2013/333/a/9/ribbion_sprite_by_gothiclolitaangel-d6w1syf.png)
Also have done some editing over some RPG Maker sprites from the template. Would have use those programs out there that help for the software but the designs did not fit my character. If I ever do get better I would probably make my own. Can't wait to see all the lovely other sprite makers that here.
Title: Re: New to this community
Post by: HarveyDentMustDie on May 23, 2014, 10:54:41 am
Hi, and welcome to the forum. :)

First two drawings are not pixel art they are more low res pencil drawings, cause main idea in pixel art is that every pixel is placed carefully and it has it's purpose. Here you just tried to draw, probably in MS paint.

Third one maybe can be classified as pixel art but there are a lot of problems there, you have some redundant colors, edges are not clean, you have some gray outline that doesn't have a purpose etc.

You are probably young, and I don't want to discourage you, but I must say that you first need to learn to draw a bit better, before you try to create pixel art. Pixel art maybe looks like an easy medium but it's not truth.

Practice your drawing skill every day. You don't have to draw on computer, pen and paper will be more than fine. After a while you will see the progress. Good luck. :)

Title: Re: New to this community
Post by: Hurumi on May 23, 2014, 04:49:38 pm
Um you think you can tell me how you got the image to show. As for the drawing these are old but I am improving bit by bit. Also um I used Paint Tool Sai for this which has the binary tool which was used to draw this I don't really know how to use paint so I prefer using that. If could be because I used a larger size for the canvas this one drawing could but what your hoping it should have look like.  http://fav.me/d6e4ely I drew that on 256 by 256 in Paint Tool Sai.
Title: Re: New to this community
Post by: HarveyDentMustDie on May 23, 2014, 06:49:20 pm
I didn't make your images appear, that was our moderator PixelPileDriver, you just need to add
Code: [Select]
[img]before and
Code: [Select]
[/img] after image link (You can use little Monalisa icon to do that).

MS paint was just a guess, you can use what ever tool you want.

You should definitely try to work on lower resolution, with 64x64 and see how it will turn out. 256x256 is very large canvas for just drawing pixel character. And as I said, continue to practice it will pay off. :)
Title: Re: New to this community
Post by: Hurumi on May 23, 2014, 08:30:08 pm
Okay will do on that and is there any specific size to use or 64 by 64 what I have to use?
Title: Re: New to this community
Post by: HarveyDentMustDie on May 23, 2014, 09:15:59 pm
You can use what ever resolution you like (considering it's not much over 150px) I just suggested 64x64 for test try, just so you can see what you can do.
Title: Re: New to this community
Post by: PixelPiledriver on May 24, 2014, 10:06:39 pm
Sloppy re draft:
(http://4.bp.blogspot.com/-2yt6xRbm-Ns/U4DhAvxVO0I/AAAAAAAAJzU/0iDb16mggd8/s1600/hurumiEdit_5.png)

Loosen up a bit.
Take Harvey's advice.
Grab an art book.
Practice paper and pixel at the same time.
Title: Re: New to this community
Post by: lachrymose on May 25, 2014, 04:59:09 am
I'm new to pixel art myself.
Though I do have some background in pencil art from a decade ago. My art teacher used to set up a mannequin and we would have to circle around it drawing the same figure from multiple angles. So that would be my advice to you, and if you don't have a mannequin at home. Just use posemaniacs.com, which allows you to rotate the images.

proof of concept:
(http://i.imgur.com/TUmQ1Gb.png)
Title: Re: New to this community
Post by: Hurumi on May 27, 2014, 02:29:43 am
Wow that looks great for the redrawing. But I'm not young as you stated I am 22 years of age. Also I have just finshed a drawing well I lineart it how do I resize to a proper pixel art size. Whenever I tried to resize it looks crappy.'



Also I am using references to help me on my drawings more. Posemanics is good but it hard to location what I exactly want one there so I dont use it often.



Okay so I decided to try on my own rather than wait for help. I tried to make the size the until 150 but I couldn't for the other half so it 80 by 210. The second is what it based on I resize the image then redid it in pixel. Was trying to keep the same effects as I'm drawing it but it hard and I dunno how to shade on pixel drawing yet so I dont wanna mess up. The way you have redone my drawing is what I wanted to get in my own style.
(http://fc07.deviantart.net/fs70/f/2014/146/7/3/remi_sprite__by_gothiclolitaangel-d7jwk15.png)

(http://th02.deviantart.net/fs71/PRE/i/2014/146/6/a/remi_2__by_gothiclolitaangel-d7jwk1v.png)
Title: Re: New to this community
Post by: lachrymose on May 27, 2014, 03:07:39 pm
I'll eat my leather belt if this isn't the reference used for the creation of the above drawing.
Though if it isn't then it would make a good reference.

(http://th05.deviantart.net/fs70/PRE/i/2010/092/2/3/Sword_pose_stock_12_by_Tigg_stock.jpg)

Anyway, i'd work learning to follow the contours of the human body before you go on about adding clothing

Quick edit:

(http://i.imgur.com/d6caq3t.png)
Title: Re: New to this community
Post by: Fizzick on May 28, 2014, 02:10:41 am
You need to drop the anime thing and focus on real proportions before you begin to stylize. Animu is a simplified version of the proportions of real figures, so you need that understanding of actual figure before you narrow it into aminee. I only began to get better when I stopped replicating bleach and naruto and worked on some real stuff.
Title: Re: New to this community
Post by: Hurumi on June 03, 2014, 01:36:38 am
Well yup that the reference I used for the drawing. Well anime was the main style that got me into drawing. I see that your really good enough to tell that this is an anime inspired artwork. I wouldn't mind still drawing in this style but I have also been wanting to learn realism as well just can't find a good tutorial that can teach me well. Then I will be able to combine the two and semi realism as well.
Title: Re: New to this community
Post by: Cyangmou on June 03, 2014, 01:54:27 am
Well yup that the reference I used for the drawing. Well anime was the main style that got me into drawing. I see that your really good enough to tell that this is an anime inspired artwork. I wouldn't mind still drawing in this style but I have also been wanting to learn realism as well just can't find a good tutorial that can teach me well. Then I will be able to combine the two and semi realism as well.

Anime can look fairly realistic - just drawing big eyes on something doesn't make it Anime.

Anime itself is a simplified style with an line art approach for relatively easily animating movies/series.
The style itself mostly erases critical stuff like the noses and a lot of anatomical detail in order to be easier to draw.
Easier to draw for animation don't necessarily means easier to learn, since if you are just looking at things from an simplified end product, you won't ever know what's missing or why your stuff looks odd.

what every Anime style has is:
-form
-perspective
-light&shadow

and idealized proportions (that and the cel shading are the biggest 2 points which make it different from realism, aside from that it's about equal)

you should focus on the first three things. That will help you with your drawing in the long run for every style.
proportions are fairly easy to alter once you know how something looks realistically drawn.


Anime and Manga also can look pretty badass, like anything else, if done on a pleasurable skill level.
Ghost in the Shell, movie from 1995 (anime)
(http://31.media.tumblr.com/tumblr_lss0jyfRI01qdcri5o1_500.gif)

Ghost in the Shell, Stand Alone Complex
(http://abload.de/img/671200-gits1pv7knsvi.jpg)

Berserk (Manga)
(http://abload.de/img/berserk-3010470ssa.jpg)



skill involved?  :y:
Title: Re: New to this community
Post by: Hurumi on June 03, 2014, 02:05:08 am
Yes I know Ghost in the Shell but not really Beserk though the things you point  out are what I need to learn. In my art I have improving bit by bit but those things are still problems that I am dealing with. The light source within a drawing and doing proper shading. The reason for the big eyes it was how I had always draw it  though it evolve from it was years ago. (http://fc00.deviantart.net/fs71/i/2013/216/f/3/ren_chung_by_gothiclolitaangel-d4lyrog.png) Old bad drawing of a character which I need to redraw an newer version of the character. This was back like four years when I had first started drawing digitally. Compare to now my drawing skills has changed somewhat though not much of a super improvement. This is why I am here in this group to get help to improve my drawing skills for digitally and traditionally. As well as the main reason improving doing pixel art which is the least experience I have as opposed to overall drawing and coloring.
Title: Re: New to this community
Post by: Ymedron on June 03, 2014, 11:00:32 am
Ctrl-paint is of course a good stop for digital and traditional drawing stuff.
http://www.ctrlpaint.com/library/
Especially check out this one: http://www.ctrlpaint.com/videos/constructive-form-pt-1

The main problem in your art, that I can see, is that you're not building your forms. When drawing from imagination it's important to build your forms from basic blocks (spheres, cylinders, cubes...), as those are easier to imagine in 3d.

The best tutorials to learn from are generalist advice. Recipe-style "first draw a circle, then draw a line..." tutorials only serve to trap you in the long run in notions of needing a recipe for everything.
I'll list some other tutorials I've learned from. Take them in at your own pace.
--
http://foervraengd.deviantart.com/art/MANGA-to-REALISTIC-PART-ONE-215317699 (further parts in artist's description)
http://foervraengd.deviantart.com/art/UNDERSTANDING-ANATOMY-part-I-220251993 (same deal here)
http://tracyjb.deviantart.com/art/Lackadaisy-Construction-245356999
http://tracyjb.deviantart.com/art/Lackadaisy-Poses-374857800

https://www.youtube.com/user/Sycra
https://www.youtube.com/user/sinixdesign


Lastly, I'll do a redline of your old drawing to point out some stuff.
DO NOT study anatomy from my drawings! I've probably made mistakes in it, and I don't want you to repeat them!
FOR EXAMPLE: the thighs are likely way too long.
(http://i.imgur.com/N7g7lUm.png)
Title: Re: New to this community
Post by: Hurumi on June 06, 2014, 07:13:12 am
Thanks I will check out some of these tutorial and I seen that deviantart who does lackadaisy story it is really awesome.
Title: Re: New to this community
Post by: Hurumi on June 07, 2014, 07:52:02 am
(http://fc02.deviantart.net/fs70/f/2014/158/d/7/miyuki_sprite_by_gothiclolitaangel-d7lco0p.png) Did the sprites based on Mizuho was able to do it. This is the kind of spriting I want to be able to attain. Yes there are mistakes like the left arm was trying to get it right but couldn't and the feet. This was also based on a reference that I can remember to located. Was using a pixel tutorial earlier but stop due to not understand it. I was for the most part but it was not coming out like the image. So this was done on my own I will probably try another tutorial again.
Title: Re: New to this community
Post by: HarveyDentMustDie on June 07, 2014, 09:29:10 am
You should try to make smaller sprites, cause this is still just pencil drawing not pixel art. Mizuho's pixels are placed carefully, yours is just free hand drawing.
Title: Re: New to this community
Post by: Seiseki on June 07, 2014, 03:26:08 pm
You're drawing a lot of things without volume and the shape makes them look very flat.
It's your left brain is telling you that things are flat, but you should listen to your right brain instead. (http://www.amazon.com/Drawing-Right-Side-Brain-Definitive/dp/1585429201)

You need to consider perspective and how to achieve depth. This is much more important than learning anatomy as it involves thinking in 3D.
Title: Re: New to this community
Post by: Hurumi on June 07, 2014, 09:55:01 pm
You're drawing a lot of things without volume and the shape makes them look very flat.
It's your left brain is telling you that things are flat, but you should listen to your right brain instead. (http://www.amazon.com/Drawing-Right-Side-Brain-Definitive/dp/1585429201)
You need to consider perspective and how to achieve depth. This is much more important than learning anatomy as it involves thinking in 3D.
You should try to make smaller sprites, cause this is still just pencil drawing not pixel art. Mizuho's pixels are placed carefully, yours is just free hand drawing.
I was making smaller sprites but there was not the type I was going for. The way Mizuho was doing was what I was going for I  guess I told I had it right but I did not. Oh well seems like lots of different views. Both anatomy and perspective are things that hard for me to do and I'm trying to learn both.
Title: Re: New to this community
Post by: Mizuho on June 07, 2014, 11:03:21 pm
don't give up hurumi!

you just need to make a lot of pencil and paper draws before to run on a digital paper.

I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...

use the curve line and straight line

I think you can do nice things!  :)
Title: Re: New to this community
Post by: namunamnom on June 07, 2014, 11:47:58 pm
don't give up hurumi!

you just need to make a lot of pencil and paper draws before to run on a digital paper.

I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...

use the curve line and straight line

I think you can do nice things!  :)
They have a point. It takes a lot of practice for those BlazBlue spriters.

Point is, I suggest referencing some first //like what I did with my non pixel art :p//
That way, you have a sense of anatomy and all the basics. Remember, your body isn't made out of weird, random, solid shapes. It's a three-dimensional masterpiece made out of cylinders and spheres. Make sure your light source is consistent (no pillow shading plz) and your anatomy theoretically correct.

Just some tips from a new pixel artist, what do i even know.
Title: Re: New to this community
Post by: Hurumi on June 08, 2014, 05:24:04 am
don't give up hurumi!

you just need to make a lot of pencil and paper draws before to run on a digital paper.

I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...

use the curve line and straight line

I think you can do nice things!  :)
They have a point. It takes a lot of practice for those BlazBlue spriters.

Point is, I suggest referencing some first //like what I did with my non pixel art :p//
That way, you have a sense of anatomy and all the basics. Remember, your body isn't made out of weird, random, solid shapes. It's a three-dimensional masterpiece made out of cylinders and spheres. Make sure your light source is consistent (no pillow shading plz) and your anatomy theoretically correct.

Just some tips from a new pixel artist, what do i even know.

don't give up hurumi!

you just need to make a lot of pencil and paper draws before to run on a digital paper.

I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...

use the curve line and straight line

I think you can do nice things!  :)
Yes I can do that but I don't often draw traditionally often. I mostly work in digital with Paint Tool Sai with the binary tool. I know it just the type of spriting that blazblue has it what I'm really after. If I try to draw smaller I'm not happy about it.  You basically mean trace over the sprite? That what I did but I did not use the curve tool and line tool so should I use those instead? This was the last sprite I was working on the other day I stopped working on it after I learn my drawing was not still sprite form but as they say high res pencil drawing. I don't want to give up because it something I really wanna do just dunno how to achieve it.  Also can you tell me what is pillow shading? I am trying to learn how to shade better but still a way to get good shading.
Title: Re: New to this community
Post by: namunamnom on June 08, 2014, 08:34:25 am
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322)
There ya go. Something helpful that I read everyday.

I recommend drawing in paper first, seriously. After that, you can always buy a pen tablet and make pixels with them.
Also, how high is your SAI stabilizer? The lines look very stiff.
Title: Re: New to this community
Post by: Mizuho on June 08, 2014, 03:23:39 pm
hurumi, you may try to use the curve line on photoshop. that could help to do the curved line as you may want

since I use an interface as the wacom cintiq
http://www.youtube.com/watch?v=95GvRH_e38s

my laptop is a fujitsu lifebook t732 with wacom technology and works a lot like drawing in paper.
http://www.youtube.com/watch?v=pbpZtlVqfkg

that's why you may want to give a try on paper.

copy a anime character in a pose of a sprite or a side scroller. like this..

(http://moe.animecharactersdatabase.com/uploads/chars/4758-593381378.png)

but try to copy the image exactly. in a pixel like style. this will make you see what you must do.

give it a shot hurumi!
Title: Re: New to this community
Post by: Hurumi on June 09, 2014, 01:17:56 am
hurumi, you may try to use the curve line on photoshop. that could help to do the curved line as you may want

since I use an interface as the wacom cintiq
http://www.youtube.com/watch?v=95GvRH_e38s

my laptop is a fujitsu lifebook t732 with wacom technology and works a lot like drawing in paper.
http://www.youtube.com/watch?v=pbpZtlVqfkg

that's why you may want to give a try on paper.

copy a anime character in a pose of a sprite or a side scroller. like this..

(http://moe.animecharactersdatabase.com/uploads/chars/4758-593381378.png)

but try to copy the image exactly. in a pixel like style. this will make you see what you must do.

give it a shot hurumi!
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322)
There ya go. Something helpful that I read everyday.

I recommend drawing in paper first, seriously. After that, you can always buy a pen tablet and make pixels with them.
Also, how high is your SAI stabilizer? The lines look very stiff.
For my SAI stablizer I usually use the highest S-7 but my tablet spazzes out at times so the lines get messed at some random point. Mizuho I will try that SAI also has the curve tool. I will post when I finished trying it out.
Title: Re: New to this community
Post by: namunamnom on June 10, 2014, 07:43:58 am
S7??????

No.
Don't set it as S&, laggy as hell. Also your lines are gonna be so stiff.

1-7 is ok. I use 7
Title: Re: New to this community
Post by: Mizuho on June 12, 2014, 05:15:43 pm
@hurumi: hoho, I didn't find the curve tool on sai. years using the soft and didn't find it.. can you provide me the capture to see where is it?  ???
Title: Re: New to this community
Post by: Hurumi on June 16, 2014, 07:33:41 pm
@hurumi: hoho, I didn't find the curve tool on sai. years using the soft and didn't find it.. can you provide me the capture to see where is it?  ???
S7??????

No.
Don't set it as S&, laggy as hell. Also your lines are gonna be so stiff.

1-7 is ok. I use 7

Oh really I found S7 to be really slow and good for my linework. I always like it.  To find the curve tool you have to make a new line layer (the one with pen on paper icon) by the new layer. Then you will have options to use the vector tools.
Title: Re: New to this community
Post by: Hurumi on June 23, 2014, 06:11:03 am
So guys can anyone tell me how to get rid of an artblock have no motivation to draw at all.
Title: Re: New to this community
Post by: PixelPiledriver on June 23, 2014, 08:16:08 am
Draw boxes.
Title: Re: New to this community
Post by: Hurumi on June 24, 2014, 02:41:14 am
Draw boxes.


Really just draw boxes this will help? Guess I will try it.
Title: Re: New to this community
Post by: Mizuho on June 27, 2014, 12:42:06 am
I usually draw or copy stuff.

try to doodle anything. artblock, mostly is because a bad moment you had. try also listening some calm music or even! try with someupbeat.

give it a shot :D
Title: Re: New to this community
Post by: Hurumi on June 30, 2014, 06:50:05 pm
Yeah so after listening to the moderator and someone. I did drew those boxes and some still life which got me back in the mood. So I drew some fan art the character is from Final Fantasy Crystal Chronicles: Echoes Of Time.(http://th01.deviantart.net/fs71/PRE/f/2014/178/5/f/sherlotta_by_gothiclolitaangel-d7oad81.png) The pose came from posemanaics.
Title: Re: New to this community
Post by: Hurumi on July 04, 2014, 11:36:44 pm
(http://th02.deviantart.net/fs70/PRE/i/2014/185/c/f/new_genevena_ref_by_gothiclolitaangel-d7p8wum.png) This redesign of my oc Genevena. Made her hair and outfit more realistic. The original hair was a pain to draw. Made her clothes more basic on the actually clothing there basic on. As you can see i'm starting to use references more.
Title: Re: New to this community
Post by: 9_6 on July 05, 2014, 11:42:24 am
I'm surprised no one said it yet so I'll be the bad guy here.
You need to forget about "anime" and "style" for now and focus on the basics.
At some point, it'll all be the same anyway.

Draw from life so you understand form, perspective, proportion and volume better.
Try to copy other peoples works to better understand a variety of stylization and composition.
Only construct something after you think you got an idea how it actually looks or else, you will just regurgitate the same visual clichees that you picked up from pre-stylized works of your favorite artists again and again.
Limiting yourself to "anime" traditions will only serve to slow your progress down and limit your range.

Will Terrell (https://www.youtube.com/watch?v=pOK2sDLtu2Q) did a nice video on a healthy approach towards coming up with your own stylized character.
Try something like that and never be afraid to try out new things if you feel you got "stuck".

If you haven't already, I would also highly suggest you get yourself a sketchbook in which you draw something every day.
It doesn't matter what it is, it doesn't have to "look good" (mistakes are not the end of the world, learning to accept them, learning from them and moving on is a big part of this) and you don't even have to show it to anybody, just try and make drawing something every day a habit of yours.
Title: Re: New to this community
Post by: Seiseki on July 05, 2014, 04:47:13 pm
I'd actually like to see you post some sketches of your character before you draw them, where you post one and then we can give feedback and you implement that feedback.
And you need to start comparing your works to other art, because there are glaring issues with anatomy and symmetry which you'll need to train your eye to see.

You're still very much drawing things out of habit, how you think they look, but you really need to start drawing how things actually look.
Also, this might all seem very daunting, but remember that this is a community about improving yourself as an artist and not about getting praise.

Title: Re: New to this community
Post by: Fizzick on July 06, 2014, 07:12:42 pm
Please stop drawing anime girls. If you want them to be good, you need to have an understanding of realistic proportion and technique first.
Title: Re: New to this community
Post by: rikfuzz on July 06, 2014, 09:48:45 pm
I used to hate hearing stuff like that, but it really is the only good advice. Try some exercises in Drawing on the Right Side of the Brain (http://www.amazon.co.uk/New-Drawing-Right-Side-Brain/dp/0007116454) or do some life drawing or something to develop a bit first.
Title: Re: New to this community
Post by: Hurumi on July 10, 2014, 02:41:25 am
Well I have been trying to learn realistic proportions and I can understand what you mean by drawing from life. I do not really do much of it and when I do it more of just sometimes. I can do post sketches of how I normally draw bodies if that will help me. Believe me I am looking for improvement for myself so I don't except to get praise especially knowing that my art is not that good and you guys know it too. Also is there a way for me to find exercises similar to that book online that I can do atm.
Title: Re: New to this community
Post by: Hurumi on July 10, 2014, 02:54:42 am
So I have try which one of you have said and that is to put up a sketch on how I draw my female bodies. Note I only learn this way basic on a tutorial years ago for guidelines when starting to draw. Unfortunately I still do not know how to draw without them I will put one for guys soon not yet. This is just a basic stand pose so hopefully you can tell what I do wrong when I start to sketch. (http://fc08.deviantart.net/fs70/f/2014/190/0/d/sketch_by_gothiclolitaangel-d7pzzhj.png). Also I have draw still life before but the only reason I do not often do it is because I'm not really train to do in other words basically I'm not interested in drawing still life which I know it bad. I guess I should do often but I don't.
Edit after looking at the Will Ternell video I did what he said. Overall it was pretty fun video so I drew the one of things I'm having trouble with and what you havent seen for me yet kittens. Look at tons of kitten images and drew them. Most of them are pretty bad but I guess that how it starts will probably draw more tomorrow. (http://fc04.deviantart.net/fs70/f/2014/190/b/c/kitten_sketches_by_gothiclolitaangel-d7q08hu.png)
Title: Re: New to this community
Post by: 32 on July 10, 2014, 03:36:52 am
That image there is already a step above anything you've posted so far, it tells me that you're considering the individual forms of the character. You might be surprised to learn but many artists actually do start their drawings this way, everyone does it a bit differently but the idea is to decide what the most important parts of the character are and draw the basic 3D shapes that match them. Usually these are the head, rib cage, pelvis, hands, feet, upper and lower arms and legs. Here's an example (http://i157.photobucket.com/albums/t42/The_32nd_day/propcomp_zps0756888e.jpg) I happened to have saved from something I'm working on. Do a google image search for "character construction" to see many more examples of this. Try taking any photo or drawing of a person and sketching these basic shapes over the top of them, you'll learn a lot about how the human body is put together. Also it is important to note that the human body does not have concave lines, under the skin there are always bulging muscles, bones or fat so the contours of the body are always convex.
Title: Re: New to this community
Post by: Hurumi on July 10, 2014, 03:54:45 am
That image there is already a step above anything you've posted so far, it tells me that you're considering the individual forms of the character. You might be surprised to learn but many artists actually do start their drawings this way, everyone does it a bit differently but the idea is to decide what the most important parts of the character are and draw the basic 3D shapes that match them. Usually these are the head, rib cage, pelvis, hands, feet, upper and lower arms and legs. Here's an example (http://i157.photobucket.com/albums/t42/The_32nd_day/propcomp_zps0756888e.jpg) I happened to have saved from something I'm working on. Do a google image search for "character construction" to see many more examples of this. Try taking any photo or drawing of a person and sketching these basic shapes over the top of them, you'll learn a lot about how the human body is put together. Also it is important to note that the human body does not have concave lines, under the skin there are always bulging muscles, bones or fat so the contours of the body are always convex.

Yes I would look that up right away what you did for that character is exactly what I want to get with my characters different body builds so they do not look the same.
Title: Re: New to this community
Post by: LarkoftheRiver on July 10, 2014, 01:48:28 pm
I'm an aspiring artist myself, and here are some of my tips.
- Don't focus on drawing one thing. I did this, and now I can only draw canines at a decent level. I regret it every time I try to draw something new, so try to draw new things every day, even still life, even animals, even humans. Do a study where you look at photos and trace (yes, I did just say trace) them. It will help you learn proportions and anatomy. Then look at photo references for your art when you can.
- Don't use pure black or white for shading. Nothing in nature is ever pure black or white, so add hues of blue, green, red, etc in your shading. Also establish a light source before you start, it'll make it easier to shade.
- Don't try to develop a style from the get go. Try to go for realism. That was another mistake I made, and I regret it too. Make your figures as realistic as possible and the style will come after.
- Practice on paper first. Trust me, its easier. I do all my sketches on paper still.

That's about all I can offer. I really look forward to seeing your art progress!  :)
Title: Re: New to this community
Post by: Hurumi on July 11, 2014, 09:10:10 pm
I'm an aspiring artist myself, and here are some of my tips.
- Don't focus on drawing one thing. I did this, and now I can only draw canines at a decent level. I regret it every time I try to draw something new, so try to draw new things every day, even still life, even animals, even humans. Do a study where you look at photos and trace (yes, I did just say trace) them. It will help you learn proportions and anatomy. Then look at photo references for your art when you can.
- Don't use pure black or white for shading. Nothing in nature is ever pure black or white, so add hues of blue, green, red, etc in your shading. Also establish a light source before you start, it'll make it easier to shade.
- Don't try to develop a style from the get go. Try to go for realism. That was another mistake I made, and I regret it too. Make your figures as realistic as possible and the style will come after.
- Practice on paper first. Trust me, its easier. I do all my sketches on paper still.

That's about all I can offer. I really look forward to seeing your art progress!  :)

Thank you for you helpful advice I start working on these right away.
Title: Re: New to this community
Post by: Hurumi on July 14, 2014, 01:46:42 am
Here some more running poses references I did based off on different girls running images. (http://fc07.deviantart.net/fs71/f/2014/194/d/5/running_sketches_by_gothiclolitaangel-d7qk9uq.png)