Pixelation

Critique => Pixel Art => Topic started by: pixelalex on May 07, 2014, 09:14:19 pm

Title: Very new. Looking for some C+C
Post by: pixelalex on May 07, 2014, 09:14:19 pm
Hey all!

I'm fairly new to the pixel art world.  I've made some simple things like 20x20 apples, trees, etc but this is my first real venture into detailed, 3d-shaded, pixel art.  I was just wondering if I'm completely off track here or if it looks alright.  Mostly ignore the weirdness in shapes and stuff.  I'm mostly looking for tips on shading and highlights.

I also apologize if the size is way off.. Most of the work is done on my phone and the app that I use exports at 480x480 for some odd reason... 

(http://i.imgur.com/PUe8BnM.png)

I can't see the image either (I'm sorry this wreaks so much of noob) but I've added the link in case you can't see the image...

Thanks,
Alex
Title: Re: Very new. Looking for some C+C
Post by: Cyangmou on May 07, 2014, 11:31:49 pm

It's hard to give proper critique, because it's impossible to pinpoint what you expect from "your first venture into detailed 3d-shaded pixel art", means the style direction is unclear.

If you are going for realism there is one big problem. I don't know what you drew.
I presume it's a feline. But I can't say if it's a rabbit or a fox or maybe something fantasy like, which makes it hard to give valuable help.

If we ignore the weird shapes, we have to ignore the form and form is a by-product of shading properly, which is going in the exactly opposite of what you asked for.

Try to make clear what you want to draw and where your problems were or where you felt absolutely insecure.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 07, 2014, 11:42:02 pm
Sorry, you're right.

It's meant to be a small orange cat. By ignore the weird shapes, I mean ignore the fact that the cat has a strange nose and kind of an odd body because I want critique on the accuracy and implementation of the shading mostly.

I am not necessarily trying to make it 100% realistic just naturally shaded looking assuming that there is a light in front and above the foreface of the cat.

Sorry for being unclear!

Alex
Title: Re: Very new. Looking for some C+C
Post by: Cyangmou on May 08, 2014, 12:24:20 am
Okay, a cat would have been the last thing I would have thought of.

The most accurate shading here won't help to see it as a cat, because the proportions and all main features which make a cat looking like a cat aren't there.
Even in stylized art the basic proportions are there or at least succesfully altered or exaggerated that you still get the message, that's because the main features are clearly distinguishable and don't leave space for confusion.

I mean it rather looks like you are trying to improve your basics (form shading), than you want to draw "exactly that cat"
THe subject you chose and what you want to improve don't really lines up.

A real cat looks like that:
(https://facinatingamazinganimals.files.wordpress.com/2012/05/feline-anatomy-skeleton.jpg)

look at the shape of the ears, the shape of the tail and the size of the paws and maybe also the length of the body. That are the things which actually stand out and you got them all wrong in your drawing.

For example of a stylized version take a look at Garfield:
the shape of the ears, the mouth, the tail and the paws look like a cat. The proportions are utterly different from a real cats, but with the details it's enough that we immediately think of a cat and nothing else.
(http://oseb79.free.fr/images/Serie,%20cartoon/Garfield%2005.jpg)


If you are rather looking for how to shades basic forms like spheres, cubes and cylinders since you don't know how it works you maybe should draw some isolated ones of them first and move on to more complex stuff once you understood how it works. Basic still life objects, like apples, bottles, human made tools and stuff with clear forms is better suited for that than living creatures.

Your "cat" also has the problem that it's exactly drawn in sideview, which flattens it even more and makes it harder than a bottle drawn in 3d space.

Every animal (as almost everything you will draw) is composed out of multiple forms. On top of that for any living object the concepts of gesture, weight, flow and anatomy have to be added in order to produce a successful drawing. Through simplifying, changing proportion you can end up with a more cartoon like character, which however will also strongly benefit from all the techniques mentioned above and in great simplified art you can still see that the artists know a lot more than the actually drew. THey just give you the information you need.

If you break down the cat into a really basic approach and low detail you also have there lots of interconnecting basic forms.
Best thing I could find with a quick search to show you that there are multiple forms - just look at all the spheres tubes and cylinders:

(http://fc08.deviantart.net/fs71/f/2011/235/f/7/how_to_draw__body_tutorial_by_justautumn-d47loi1.png)

By breaking down problems in smaller problems you will find out and understand basic principles which will help you with every drawing in the long run.

(http://terahdrawing.files.wordpress.com/2012/01/chings-bottles-with-regulators.jpg)

While an apple will be not a lot more than a sphere and most fruits will have 1 or 2 forms, look how complex those bottles can get and reconsider how complex an animal actually is which don't has a fixed form shape, but also moving parts which can all be placed differently in space.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 08, 2014, 01:41:40 am
Thanks for the tips and the time spent responding! Definitely some helpful tips in your reply.

However, I really don't want to make any enemies in my first 3 posts but I can't help but feel like you're just being overly critical for the sake of being overly critical. I say that because I still don't have any c+c on the shading like I asked for and, honestly, other than the length of the body, the rear ear being a tad too tall, and the nose being a tad pointy, I don't really see the problem with at least the most general shaping of it or how Garfield is any more cat-like except for the jowels, maybe?
Title: Re: Very new. Looking for some C+C
Post by: PixelPiledriver on May 08, 2014, 02:44:28 am
Quote
I can't help but feel like you're just being overly critical for the sake of being overly critical.
Don't feel.
Think.
Open your mind to what people say.
Even if it is not what you asked for.
There's nothing overly critical about his thoughts and they are meant to help you.
You've just pulled the thread and ended up with the sweater --> which can be overwhelming.
But all of the above is good advice and I encourage you to break it down into sections.

Here's a rough edit:
(http://1.bp.blogspot.com/-mRkOH31tb28/U2rpKo2RYtI/AAAAAAAAJk4/q2upVY_Fo4g/s1600/cat_original.png) (http://4.bp.blogspot.com/-T-2FCI0BE-k/U2rozdLph2I/AAAAAAAAJko/nCxBWOX7T_Q/s1600/cat_ppdEdit_4.png)

Use some reference.
Here's some images I grabbed off google to make my edit.
(http://4.bp.blogspot.com/-XNsF14Czyro/U2ro-qzPCeI/AAAAAAAAJkw/yOSqAJfWsEQ/s1600/catRef.png)
Title: Re: Very new. Looking for some C+C
Post by: PsylentKnight on May 08, 2014, 03:07:37 am
Yes, you specifically asked for help with shading, but you need to focus on form first. I know that you're new here- but trust me, PPD and Cyan know what they're talking about. They're not just trying to be contrarians.

The typical workflow for any medium of art is form => shading => detail. Start with step one.

I do have to say though, that's not too bad for working on a phone.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 08, 2014, 04:05:33 am
I was heeding the advice for sure, PPD, I just felt that it was a tad harsh seeing as the shape is fairly close. In the
 appropriately-sized version that you posted, the issues are much more apparent, though. I'm used to seeing them at phone screen sizes and, for some reason, my app won't export at the appropriate sizes.

I definitely was genuinely grateful for the advice and apologize for making assumptions. Thank you all for the advice and thanks psylent, I'm rarely ever on a computer other than at work so I do a lot of practicing on my phone!

I haven't yet worked on the length but I've improved the image a little bit, I believe.

(http://i.imgur.com/nYRvPLD.png)
Title: Re: Very new. Looking for some C+C
Post by: Tijjer on May 08, 2014, 12:00:24 pm
Some anatomy is off with the kitty and also I get a sense of unwanted banding.  I would also reduce the number of colors currently used.  Thats some of my thoughts on it  :)
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 08, 2014, 12:23:09 pm
Thanks Tijjer! Can you elaborate on the banding? I'm not sure what you mean by that. Thanks for your feedback!
Title: Re: Very new. Looking for some C+C
Post by: Tijjer on May 08, 2014, 02:16:35 pm
Thanks Tijjer! Can you elaborate on the banding? I'm not sure what you mean by that. Thanks for your feedback!

Here are some examples of banding that I mean: http://www.pixel.schlet.net/ after reading that it should be obvious of where the banding is to you.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 08, 2014, 03:26:28 pm
That was a great article, thanks Tijjer!  I am still having a little issue understanding though.  I think I just need a few details for the "AHA" moment.  Is the banding the portions basically where just 2 sets of single pixels line up (or several sets of single pixels line up) without obscuring the shape that the bands create?

In ASCII:
CCCC
AAAA
BBBB

vs

ACAA
AAAA
BBAB

In an image:
(http://i60.tinypic.com/2yyz6t1.png)

Is the above an alright example?  This is 2 copies of the 2 circles just to allow me to circle where I think the problem is.  The red circled bit is the bit that I understand to be banding while the other one I understand to be slightly better.  Am I making any sense?  Sorry, I'm having trouble figuring out how to voice this. 

And, if my understanding is correct, then I see a LOT of banding in my cat.  I don't have much of an art background so I'm just kind of doodling until something looks alright and don't really understand a lot of the concepts.  I'm enjoying learning them though using pixel art.  My hand is not very steady when it comes to freehand so pixel art is great because it allows me to adjust parts where I messed up!



(http://i59.tinypic.com/2vudn2o.png)

Left vs right as well?
Title: Re: Very new. Looking for some C+C
Post by: Tijjer on May 08, 2014, 04:13:10 pm
I'm still trying to understand some of it myself, but perhaps some of our experts could shed some more light on the subject?  :y:
Title: Re: Very new. Looking for some C+C
Post by: JoeCreates on May 08, 2014, 04:44:47 pm
Regarding the shading, I definitely agree when others have said you should focus on the form first (otherwise the shading is pointless). However, I thought I'd try to highlight one of the shading issues the image seems to be suffering from, and that is that you seem to be considering a two dimensional light source and shape, instead of three dimensional. It's evident that you want your light to be coming from up and left, so around the top left outlines you have added highlights, and on the lower right you have added shadows. However, considering only the 2D shape in this way leads the image to look embossed, rather than three dimensional.

To illustrate:

(https://dl.dropboxusercontent.com/u/28458706/dontemboss.png)

Above, the left circle has been embossed by the technique I described. The right circle as been shaded considering where the light might hit it as a 3D sphere, the light being up, to the left, and slightly in front of it.

It might help to practice just shading some simple 3D shapes before trying something more complex like a cat. When you are confident doing 3D shapes, you could try imagining the cat as a set of connected 3D shapes to figure out where the highlights and shadows should be.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 08, 2014, 05:50:35 pm
I found a tutorial when searching for more information on banding in pixel art and that helped a good bit.  It's here: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 but, while I didn't note anything in the rules against posting links to other forums, I'll gladly take this link down if there's an issue with my doing so.

Joe, your tips were very helpful as well.  After this thread, I'm definitely starting again from square one.  Learning some more theory as well.  I've got a 4 color monochrome color palette and I'm going to start by making simple stuff again. 

Thanks all!
Title: Re: Very new. Looking for some C+C
Post by: Seiseki on May 08, 2014, 06:47:42 pm
Don't try and draw what you think a cat looks like.
Look at an actual reference and draw what a cat looks like.

The thing that stands out the most apart from the wobbly shape, are the eyes which seems to be viewed from the front which gives the appearance of eyes being attached like on a fish or bird.
As for the shading, work with more roundness, right now it looks like a cat shaped in cookiedough. I'm not saying this as an insult, I just want to give you an idea of how it's perceived.
Because your brain will say "this is what a cat looks like" but depending on which side of the brain you ask, you'll get different results. The left side of the brain always wants to think of things as flat, even if they're viewed from an angle. The left side also works more with symbols and predefined images rather than what things actually look like.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 08, 2014, 07:46:27 pm
Don't try and draw what you think a cat looks like.
Look at an actual reference and draw what a cat looks like.

This is an awesome way of saying this.  I've never understood why people needed references before as I can usually picture just about anything as it's said.  I now understand.  I can picture it but that picture doesn't necessarily offer the CORRECT image.

The thing that stands out the most apart from the wobbly shape, are the eyes which seems to be viewed from the front which gives the appearance of eyes being attached like on a fish or bird.

I was having trouble with the eyes because of the pixel limitations.  One issue that I was having was that I knew I needed to add a reflection but I couldn't figure out how to place it with the eye being only 10ish pixels.  I'm understanding now, due to some reading I've been doing, that perhaps it would've been better done with a grey spot instead of a white spot.  However, I understand that that isn't the issue you're talking about and that the shape is way off, I'm just stating another issue that I could fix with it.

As for the shading, work with more roundness, right now it looks like a cat shaped in cookiedough. I'm not saying this as an insult, I just want to give you an idea of how it's perceived.
Because your brain will say "this is what a cat looks like" but depending on which side of the brain you ask, you'll get different results. The left side of the brain always wants to think of things as flat, even if they're viewed from an angle. The left side also works more with symbols and predefined images rather than what things actually look like.

I totally get that!  I'm having that issue right now actually.  I'm trying to draw an apple from reference http://www.wilsonsfruit.com.au/media/uploads/reddel.jpg (http://www.wilsonsfruit.com.au/media/uploads/reddel.jpg) there and I'm having trouble guessing where to even start.  I know that you're supposed to break it down to basic shapes but, to me, it's a few basic shapes and if I put them in the way that I'm seeing it, it turns out completely 2 dimensional.  (This is how I'm seeing it right now: (http://i58.tinypic.com/316kftc.png))

HOWEVER, after looking at it for a while, I may have figured out a better direction to go in.  Maybe someone can tell me if I'm headed the right way? (Here:(http://i61.tinypic.com/24ce0l4.png))

Lastly, I know it's just a simple, tiny sphere (And I see a slight flatness on the sides) but I was hoping I could get some feedback on this: (http://i58.tinypic.com/2lst98h.jpg) 
Title: Re: Very new. Looking for some C+C
Post by: Fizzick on May 08, 2014, 08:49:08 pm
lil too much AA on the sphere. sometimes you don't need dithering and AA, crisp edges and smooth blocks of color can look really satisfying
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 09, 2014, 01:35:01 am
I notice that too fizzick. It almost looks jagged.

WIP: am I even on the right track with this? (http://i60.tinypic.com/6h494g.png) it's not modelled after the above apple but a different one.
Title: Re: Very new. Looking for some C+C
Post by: jams0988 on May 09, 2014, 01:45:02 am
Quote
I say that because I still don't have any c+c on the shading like I asked for
If your form is all incorrect, no amount of shading is going to help you. Shading is based on form. If your cat looks like an alien, there are no magical shading tricks we can give you to make it look like a cat. As for your apples - I'd imagine an apple as basically an oval, and then take a look at where the apple deviates from that, and go from there. I would pick up a pencil and paper if I were you - if you can't draw an apple using the most intuitive medium possible (a pencil), you're not going to do yourself any favors by trying to draw one that's only 16x16 pixels wide. You might get a decent looking pixel apple sooner or later, but it'll be by luck, and you won't be able to draw a larger one later.

If you want to learn to draw, then I'd focus on pencil and paper for now. Your pixel art will come a lot easier to you once you have the basics down. I'd recommend looking through this guy's channel: http://www.youtube.com/watch?v=0K-EStL9yjQ
Some good tutorials there. Your skill will see a big jump if you go through his videos and draw along with him. Good luck! \o/
Title: Re: Very new. Looking for some C+C
Post by: coffee on May 09, 2014, 11:06:06 am
Quote
If your cat looks like an alien, there are no magical shading tricks we can give you to make it look like a cat
So when you see his sprite you rather think this?:
(http://static.guim.co.uk/sys-images/Money/Pix/pictures/2008/10/13/AlienGetty460.jpg)
than this?:
(http://www.thetimes.co.uk/tto/multimedia/archive/00342/114240651_cat_342943c.jpg)

On to more important things

Hey Pixelalex and welcome!

Pixelation can be tricky as a forum at first. A lot of people here might come off as harsh and overly critical, that's a fact and I've experienced it myself many times. Try to overlook the tone people have towards you when you are new. If pixelation is anything it's a lot about the "hard school", many here are very technical and that's good, since it's why we are here writing. Just coop with it for a while, try to pick out what you think is suitable for your style/goal and ignore things that stray too far away from it. I don't want to bring up the discussion about what pixel art is, but it is an artform afterall and art is free, so even if there are basics that are good to know, don't be discuraged by the ones trying to pull you towards a very pixel purist way.(If you don't want to go that way of course)

At the same time, people do what they think is best, so be gentle towards them who put time into trying to helping you.(Not saying that you aren't, just a tip)

Now on to your cat & apple.

There are plenty of art out there that doesn't look what it is supposed to be. It's always better to go to yourself when you are doing something and ask yourself two questions, "What do I want this to look like?", "What do I want other people to perceive it as?".

I ask myself this a lot when I do art for games. Things doesn't have to make complete sense, but you do have to mix these two up a little to get a pleasing result to everyone, including yourself.
If on the otherhand you do want both of these questions to have the answer: "It's a cat" you do need to put a real cat in front of you, if you havn't practised drawing cats for a long time.

Regarding your apple, if you ask me the question "What fruit is this?". My first thought would probably be a paprika or something like it. If you ask yourself, you would say an apple 'cos that's what you want it to be.

You have a good reference picture of an apple but you've thought too much in "pixels". A good start if you are not used to pixel art is to block out the colours. Like you would do with a set of crayons. If you want, shrink the picture to the size you want your sprite to be and study how the pixels behave in clusters on such a small scale to get the result you want.

I did this version of your apple in 2 minutes, looking at your reference picture.
(http://i270.photobucket.com/albums/jj114/johanaronson/6h494g_zps2fd3191a.png)

Here is sort of what I did:

(http://i270.photobucket.com/albums/jj114/johanaronson/Apple_progress02_zpsf3de2aae.png)

1. Picking colours suitable for an apple, studying quickly what the largest spots of colours are, making something similar.
2. Creating a rough shape to start working with, think sculpture.
3. Refine shape and define lightsource.
4. Add the other larger parts of colour
5. Add extra colours for AA etc.
6. Add the rest of the details, more colours etc.
-polish*
-polish
-polish

(*Polish being looking over the sprite on a pixular level, adding, changing things around to get closer to the goal result)

Hope this helps you on your way!

Good luck
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 09, 2014, 12:36:29 pm
Quote
If your cat looks like an alien, there are no magical shading tricks we can give you to make it look like a cat
So when you see his sprite you rather think this?:
(http://static.guim.co.uk/sys-images/Money/Pix/pictures/2008/10/13/AlienGetty460.jpg)
than this?:
(http://www.thetimes.co.uk/tto/multimedia/archive/00342/114240651_cat_342943c.jpg)

On to more important things

Hey Pixelalex and welcome!

==Pixelation can be tricky as a forum at first. A lot of people here might come off as harsh and overly critical, that's a fact and I've experienced it myself many times. Try to overlook the tone people have towards you when you are new. If pixelation is anything it's a lot about the "hard school", many here are very technical and that's good, since it's why we are here writing. Just coop with it for a while, try to pick out what you think is suitable for your style/goal and ignore things that stray too far away from it. I don't want to bring up the discussion about what pixel art is, but it is an artform afterall and art is free, so even if there are basics that are good to know, don't be discuraged by the ones trying to pull you towards a very pixel purist way.(If you don't want to go that way of course)==

 :y:

At the same time, people do what they think is best, so be gentle towards them who put time into trying to helping you.(Not saying that you aren't, just a tip)

Now on to your cat & apple.

There are plenty of art out there that doesn't look what it is supposed to be. It's always better to go to yourself when you are doing something and ask yourself two questions, "What do I want this to look like?", "What do I want other people to perceive it as?".

I ask myself this a lot when I do art for games. Things doesn't have to make complete sense, but you do have to mix these two up a little to get a pleasing result to everyone, including yourself.
If on the otherhand you do want both of these questions to have the answer: "It's a cat" you do need to put a real cat in front of you, if you havn't practised drawing cats for a long time.

Regarding your apple, if you ask me the question "What fruit is this?". My first thought would probably be a paprika or something like it. If you ask yourself, you would say an apple 'cos that's what you want it to be.

You have a good reference picture of an apple but you've thought too much in "pixels". A good start if you are not used to pixel art is to block out the colours. Like you would do with a set of crayons. If you want, shrink the picture to the size you want your sprite to be and study how the pixels behave in clusters on such a small scale to get the result you want.

I did this version of your apple in 2 minutes, looking at your reference picture.
(http://i270.photobucket.com/albums/jj114/johanaronson/6h494g_zps2fd3191a.png)

Here is sort of what I did:

(http://i270.photobucket.com/albums/jj114/johanaronson/Apple_progress02_zpsf3de2aae.png)

1. Picking colours suitable for an apple, studying quickly what the largest spots of colours are, making something similar.
2. Creating a rough shape to start working with, think sculpture.
3. Refine shape and define lightsource.
4. Add the other larger parts of colour
5. Add extra colours for AA etc.
6. Add the rest of the details, more colours etc.
-polish*
-polish
-polish

(*Polish being looking over the sprite on a pixular level, adding, changing things around to get closer to the goal result)

Hope this helps you on your way!

Good luck

I definitely see what you're talking about and now it looks like a paprika to me as well! haha

Thank you so much for your help! These are definitely all very helpful tips!  I had actually used a different reference on mine because I couldn't find the same one when I was putting it up on my screen as reference.  (It's here actually: http://www.personal.psu.edu/afr3/blogs/siowfa13/1369381208_89403.jpg) I did leave off the leaf intentionally and the shape/lighting isn't quite as off as it looks when you compare it to the original reference pic. 

I'm trying to limit my colors to the 4 colors available to the original gameboy in an attempt to improve my technique and that's making it a little more difficult to me but, shapewise, I think that I'm off a bit as well.

I also really liked your version of the apple and will study that plus I loved your suggestion to shrink my reference down to the size that I want and study the way that the pixels interact.  Thanks for your time!

Thanks again for your help!  Admittedly, I was getting a little discouraged so it's nice to have some positivity!
Title: Re: Very new. Looking for some C+C
Post by: coffee on May 09, 2014, 01:05:56 pm
Quote
Thanks again for your help!  Admittedly, I was getting a little discouraged so it's nice to have some positivity!

Yeah, In my own humble and honest opinion I think this forum could use a bit more love. Not saying that Cyangmou, PPD or anyone else had bad intentions. I just know that even if you say "think" instead of "feel" people do have feelings and art is feeling just as much as technique, in many cases more.

So, if you still want to go for a Gameboy look and feel I made another version:
(http://i270.photobucket.com/albums/jj114/johanaronson/Apple03_zps4a253f14.png)

Maybe, now I feel that it looks more like a peach. Anyhow, it can hopefully give you some ideas of how to play around, even with a limited palette
Title: Re: Very new. Looking for some C+C
Post by: Cyangmou on May 09, 2014, 01:18:39 pm
Just a critique of a critique

People shouldn't go to a critique forum if they expect praise in first case.

[sarcasm] if one wants to get love give the drawing to your mom, since it's mother's day soon and let it put her on the fridge [/sarcasm]

If someone wants to get praise, he rather should post his stuff on gallery sites.
If one says someones art looks off, it's not a personal insult.
There is not much connection between the feelings we have for a person and the feelings we have of a piece of art that person did.
IMO If one takes critique to his art as personal insult, he is just a douchebag who can't distance himself, get a neutral and unattached point of view and look objectively at things.

Art is free, of course. One basically could call two lines describing the soul of the universe, find a moneybag who pays for it since the artist who did it is popular and the piece of art is an article of value, like a gold ingot, since the artists name is worth a lot. That's what the art market looks like. If one pays for it, it's OK.

However if we follow an illustrational scientifical and technical approach in order to describe something which we want to illustrate or to get our point across we need the basics.
Here we try to describe something, so we need the basics.
In this thread people tried to teach the OP some valuable basics.
Everyone needs a technical approach for the basics, since it's hard work to learn and master them.
There aren't neither shortcuts which will lead around learning them, nor any shortcuts which will lead around mastering them.
Every decision we make in drawing is closely connected to the outcome of the illustrationv.
One could call his issues „his style“, however they will perceived as issues and the more realistic we go the more exact we have to be.

Coffee, on the one hand you say the cat looks like a cat and how one couldn't see this, while the apple looks like a paprica? Really? I mean it don't makes sense at all.
Then the apple should be exactly an apple as well.

(http://abload.de/img/2014_5_9_1zrcod.png)



The starter of the thread obviously don't gets his point across what he wants to describe, in fact he failed 2 times by now.
That's not a problem, we all failed like that earlier. The OP will also fail a lot more often, but also will nail it more often if he proceeds and gets experience.

I mean it's nice that you try to encourage Pixelalex, and that's honorable, however neither the cat nor the apple look like what they are supposed to illustrate. The critique of what's off was there multiple times.
And as earlier brought up in this thread the main problem why stuff don't looks like what it should be supposed to be is shape or proportion.
There was a good edit of PPD which exactly showed off what has to be done in order to get it better. The next edit of Pixelalex don't addressed any of the big issues. In fact it don't even looked a lot different then the initial piece of art.
Means Pixelalex don't understood what we tried to explain to him. Well it's ok for me if one don't understand things immediately.

However from an educational point what you did there with your „step by step“ approach to show off how easy it is to get to a result – which basically reads like a quick shortcut – you don't help the OP, since it adresses the biggest issues with a quick note „Refine shape and define lightsource.“

As the OP already stated with his edits, he neither understand how to refine a shape, nor how basic lighting works.
It's great that you can do this result in 2 minutes, but it won't help Pixelalex at all.
He will just jump over step 3 - compare the progress of Pixelalex's first edit, and PPDs rough edit:
)yeah, PPD refined just the shape, he don't even set light, although it looks like a cat now)

(http://abload.de/img/2014_5_9_2g3df5.png)

The OP however will proceed with steps 4, 5 and 6 and his apple still wouldn't look like an apple and his cat not like a cat even after step 6.
Also just if we look at step 4, do you really think if the opener has problems with shading a sphere he will be able to shade a sphere with a gray backlight, add a desaturated teflection like in step 5, which is advanced knowledge of light or he will be able to polish up his clusters like in step 6? DO you think he will see those things as you do if he don't knows the underlying concepts?

If drawing something would be that easy to understand, there would just be great artists around. In reality everything you showed of in 2 minutes takes hundreds and thousands of hours to understand. It's not more than a tutorial approach how you would do things.

You are basically selling there a lie how easy it is to create an apple. The OP will fail and get frustrated, because he can imitate it, but the result will look still off, because there is no underlying understanding of all the techniques you used. He will try it, maybe get a decent apple, but fail if he has to draw a... pineapple? or anything else still will look like the initial piece of art.

The critique introduces a bunch more advanced concepts we haven't talked of so far, while the OP hasn't even understood the most basic concept yet of how to fix the shape, which if he understands will help him in the long run.
Title: Re: Very new. Looking for some C+C
Post by: jams0988 on May 09, 2014, 02:29:50 pm
Quote
So when you see his sprite you rather think this?:
@coffee:I think of neither, which is a unique problem for this drawing.  :lol:
@Cyangmou: Yes, that.
@Pixelalax: Don't get discouraged by a few honest critiques. It's going to take thousands of hours for you to be able to draw a cat realistically. Which is fine, because that's simply how drawing is. Take all the critique you get to heart, and remember that you are *not* your art. As long as you're working to improve, you're doing what you need to do as an artist. Skill and the praise that come along with it will come with (lots) of time and hard work, so don't worry too much about it.

I've been drawing awhile now, and I'm still pretty terrible. If you asked me to draw a cat without reference, I'd be pretty hard pressed to do it. :lol:
Did you check out the channel I sent you? You might think I'm a jerk, but my advice to you was honest. That channel covers the basic building blocks of drawing, which will help you improve a LOT faster than drawing cats right now. Cheers. o/

Title: Re: Very new. Looking for some C+C
Post by: coffee on May 09, 2014, 02:44:38 pm
@Cyangmou

I'm not going to quote that entire piece of text. What I was talking about when mentioning "love" is that most people can't distant themselves to their feelings on command (Which you have proven multiple times on this forum that you can and it's always fun to read when you don't understand it yourself) and most people will only be scared away or discouraged instead.

You can learn by looking and copying just as well as learning the theory behind a proffession. It's called being an apprentice usually and is being applied to many proffessions other than the artist one.

If you want people to learn, you have to be educational with your criticism and that is not done with an essay, explaining how you think Pixelalex is more or less shit and unable to learn.

So no, sorry, I think your approach on things probably harms a great deal more people than it helps them.

We clearly have different perspectives when it comes to pixel art and art in general. Yours is obviously, vigorously technical and theoretical.

NOTE:
Saying that people are douchebags because they can't distant themselves from their feelings is complete nonsense and an ability almost solely possessed by psychopaths.
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 09, 2014, 03:01:36 pm


You are correct that I don't understand the entirety of the proportional issues that you all are pointing out.  However, I do see an obvious length issue that is there and, I believe, that would correct the bulk of the issues.  I'm not attempting to make a cat that looks like it is in a photograph I am simply drawing a cartoon cat and trying to make it look alright.  Therefore, legs being a little fatter than those of a cat or thinner or anything aren't an issue in my eyes.  I agree that the length of the body/shading/form needs work but, I decided to drop the cat for now because, obviously, I have more basic things to work on.  That said, I didn't want to spend the time that it would take to lengthen the body (which I stated) but fixed the simple things that were personally bothering me such as the ear size (which you mentioned) and the nose.  However, I do understand the issue there and, if I made another cat, I would definitely work more on length especially if I was going for a photographic look to my cat. 

I didn't come here hoping for praise I just expected a little more friendly discussion.  I'm not going to follow you into name calling but when someone comes on a forum and, in a friendly manor, asks for comments and criticism and the first guy beats down his work by saying that he never would've guessed that it was supposed to be a cat instead of being objective about it, that person goes on the defensive.  I understand that you view it differently than I do and I apologize for jumping on the defensive but, I believe, it is within the human nature.  I haven't seen any of your work but, if I had, and I didn't like it so I said "Wow, all of this guy's work is total shit!" I'm pretty sure that you'd feel a little down as well.  If not, I'm sorry that you are more robot than I. 

I agree that we should follow technical and scientific approaches because it's really the only way to describe certain things.  That said, I have been reading up on this stuff and trying to understand it as much as possible.

coffee being able to see the cat and not the apple does make sense.  My drawing, while not perfectly proportioned, has cat-like features and is colored like a cat may be.  A 32x32 monochrome drawing of an apple comes all down to shape, which, I flubbed on a little.

I don't really know what I expected but I'm done rambling.

@coffee, thank you.  You explained my feelings completely (Especially with "explaining how you think Pixelalex is more less shit and unable to learn") which is a relief that someone else gets it because I was having trouble proving to myself that it was more than just feeling bad because "he insulted my work", ya know?  It's just something about the tone of it.

@jams0988: Admittedly, I was a little put off by your first sentence or 2 in your post but I did read it and don't think that you're a jerk haha.  However, I'm not sure how I missed your suggestion to check out that guy's channel.  That sounds like it may be exactly what I'm looking for and I'll definitely look over that tonight when I can!  Thanks! 


I definitely appreciate all of the suggestions here and hope to improve!

Thanks guys!
Title: Re: Very new. Looking for some C+C
Post by: RAV on May 09, 2014, 03:52:05 pm
Maybe it's like, if you want to attain the secret knowledge of the devil, you gotta live with getting your feet burned on the way through hell.
I could sell you this newest model of fire-fighter shoes. It's a bargain, a steal even, it just costs your soul.
No biggie though, you can draw yourself a new one then, to put in place of that hole.
=)
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 09, 2014, 03:57:07 pm
Maybe it's like, if you want to attain the secret knowledge of the devil, you gotta live with getting your feet burned on the way through hell.
I could sell you this newest model of fire-fighter shoes. It's a bargain, a steal even, it just costs your soul.
No biggie though, you can draw yourself a new one then, to put in place of that hole.
=)

 :y:
Title: Re: Very new. Looking for some C+C
Post by: wolfenoctis on May 09, 2014, 07:25:21 pm
The main weakness of your cat is as others have already said the shape(also I know you said you wanted to draw a cartoon cat, but what I have to say will still be relevant even if applied to a cartoon):
(http://i61.tinypic.com/30th2df.png)
As you can see, it is rather difficult to see, just by looking at your silhouette, what exactly it is. It is obviously a mammalian quatroped of some kind, but it is unclear what species it is. This is because as Cyangmou rightly points out, the proportions are off. The ears in relation to the head, the head in relation to the body, the tail's shape and the oddly shaped hind quarters are key issues that make the shape ambiguous. He had no intent to insult you, and clearly was putting a lot of effort into trying to explain his points to you. He also wouldn't waste time trying to teach you something if he thought you incapable of progressing. Try not to take things personally, while a natural thing for people to do, it can be of no benefit to either you or the people dedicating time to help you. Not saying you should be a robot, no one is, but that you should learn to restrain your emotions long enough to analyze the validity of the arguments you are presented with.

In my silhouette, you can see clearly that what you are observing is indeed a cat. Why do you suppose that is? There is literally no shading applied to the specimen, so how can you possibly tell what it is, much less what species it is? All the shading skill in the world can't make the shape of the first more recognizable.

It should be clear that the shape communicates the most information about the subject, before you can master shading you have to understand shape. After that it is important to grasp 3 dimensional form and how light affects said form and lastly you can worry about shading :
(http://i62.tinypic.com/28cd1qw.png)

Finally, you should be aware that many members of this forum are not native English speakers, myself included, and it is worth bearing in mind that meaning is often lost in translation as it were.
Don't give up on your cat, pour your passion into learning to make him look great  ;D

Good luck  :y:
Title: Re: Very new. Looking for some C+C
Post by: pixelalex on May 09, 2014, 07:51:00 pm
The main weakness of your cat is as others have already said the shape(also I know you said you wanted to draw a cartoon cat, but what I have to say will still be relevant even if applied to a cartoon):
(http://i61.tinypic.com/30th2df.png)
As you can see, it is rather difficult to see, just by looking at your silhouette, what exactly it is. It is obviously a mammalian quatroped of some kind, but it is unclear what species it is. This is because as Cyangmou rightly points out, the proportions are off. The ears in relation to the head, the head in relation to the body, the tail's shape and the oddly shaped hind quarters are key issues that make the shape ambiguous. He had no intent to insult you, and clearly was putting a lot of effort into trying to explain his points to you. He also wouldn't waste time trying to teach you something if he thought you incapable of progressing. Try not to take things personally, while a natural thing for people to do, it can be of no benefit to either you or the people dedicating time to help you. Not saying you should be a robot, no one is, but that you should learn to restrain your emotions long enough to analyze the validity of the arguments you are presented with.

In my silhouette, you can see clearly that what you are observing is indeed a cat. Why do you suppose that is? There is literally no shading applied to the specimen, so how can you possibly tell what it is, much less what species it is? All the shading skill in the world can't make the shape of the first more recognizable.

It should be clear that the shape communicates the most information about the subject, before you can master shading you have to understand shape. After that it is important to grasp 3 dimensional form and how light affects said form and lastly you can worry about shading :
(http://i62.tinypic.com/28cd1qw.png)

Finally, you should be aware that many members of this forum are not native English speakers, myself included, and it is worth bearing in mind that meaning is often lost in translation as it were.
Don't give up on your cat, pour your passion into learning to make him look great  ;D

Good luck  :y:

Nicely done on the cat!  I really like your having put them in silhouette form.  It really shows how important the shape is.  This may be a simple thing for a lot of people, especially those seasoned in this, but, for some of us, it's obviously been missed.

Thank you very much for your concisely stated advice!  I'm loving all of the information that I'm getting on this forum!
Title: Re: Very new. Looking for some C+C
Post by: coffee on May 09, 2014, 07:57:13 pm
Just wanted to drop by one last time and say that your edit is wonderful wolfenoctis

I agree on what you said. Although I know, myself being a very emotional person. It took me a long time to get used to being just objective with my art when I wanted to. Being a good teacher is not just about knowing how to teach and knowing all the facts, it is remembering how you were taught yourself and it is to *know* that all people are not tought the same way.

I bumped in here because I saw a bad tendency. You need both sides of the coin afterall and I don't want this forum(personally) to scare away more people.

again, great edit!

Title: Re: Very new. Looking for some C+C
Post by: HarveyDentMustDie on May 09, 2014, 09:01:33 pm
@ coffee That apple in 2 min, you must be kidding me. ;D Great skill. :)

@ wolfenoctis Amazing edit. :) So much details, you can almost guess type of the cat. I post this comment, just to give compliments.  :D