Pixelation
Critique => Pixel Art => Topic started by: Kashlavor on May 05, 2014, 06:27:49 am
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Hello everyone! I'm quite new to pixel art (and art in general) and was looking for some advice. I've started working on making new assets for a custom Hammerwatch (http://www.hammerwatch.com/) campaign. Below is what I have so far, a few walls.
(http://i1005.photobucket.com/albums/af175/Cody_Jordan/demo_zps39ccdf5b.png)
I'm planning on fleshing out all the necessary walls, tiles, and little doodads to build up a dungeon. Any advice on how to improve my technique? (Preferably while still keeping consistent with the Hammerwatch style).
Thanks everyone.
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Hammerwatch seems to have way more contrast, especially on walls. Could you provide us with a few screenshots of Hammerwatch, showing off art assets that you like and represent the style?
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Sure thing and thanks for the reply.
Some of the stuff I was looking at.
(http://zfight.com/misc/images/hammerwatch/2014/february/temple.png)
(http://zfight.com/misc/images/hammerwatch/2014/february/cave.png)
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Ah, I see, there's extra shadow and light layers that will add more contrast. In that case I think you are on the right track, but it's still a bit early to critique. I think I want to see a small mockup with your tiles to be able to critique them properly :)