Pixelation

Critique => Pixel Art => Topic started by: hapiel on May 02, 2014, 04:11:42 pm

Title: MegaMan
Post by: hapiel on May 02, 2014, 04:11:42 pm
Hi guys,

Please let me know what you think of these animations! I'll probably submit them as is to the PJ challenge, but I'd love to learn from your advice and try to make this better.

(http://i.imgur.com/Ziw9klD.gif)

Idle
(http://i.imgur.com/S8l9gbe.gif)

Running looks not so good to me, but since I only show it a split second in the reel I thought I'd get away with it.. But why is it that it sucks?
(http://i.imgur.com/N9rdcG4.gif)

Jump
(http://i.imgur.com/7sBeLHM.gif)

Fire
(http://i.imgur.com/8FkIuYQ.gif)



Oh and a general question: How do you guys deal with afterthoughts? Every time I open the editor I see a new pixel that I want changed, but then I have to go and alter it on an increasing number of frames as well which slows down my process a lot!
Title: Re: MegaMan
Post by: PsylentKnight on May 03, 2014, 04:38:38 am
I don't really have a lot to say, but the reason the run animation looks bad is because it isn't a run cycle... its an angry power walk.  :P In a run cycle, both feet leave the ground at some point.

I used this tutorial as a rough guide for leg placement when I was creating the run cycle for my game.
http://www.killfrog.com/how-to-animate/35-lessons-in-flash-animation/85-lesson-3-basic-run-cycle.html (http://www.killfrog.com/how-to-animate/35-lessons-in-flash-animation/85-lesson-3-basic-run-cycle.html)
Title: Re: MegaMan
Post by: hapiel on May 03, 2014, 10:51:26 am
Yep, you are absolutely right! Thanks, I did not realize it myself. Onwards to the drawing board

EDIT:
Even with quickly drawn broken joints, the run looks a lot better!

Old:
(http://i.imgur.com/N9rdcG4.gif)
New:
(http://i.imgur.com/rzSD5X8.gif)

Hmm, his shoulder also seems to dislocate quite a bit.. Lets see if I can find motivation to fix that too!