Critique => Pixel Art => Pixel Art Feature Chest => Topic started by: AlcopopStar on March 22, 2014, 10:35:18 am

Title: GR#179 - Temple Tileset - RPG view
Post by: AlcopopStar on March 22, 2014, 10:35:18 am
Hey Guys,

Working on a temple tile set for a project, i'm taking over from a considerably more talented artist as you can see below but i'm trying my best to keep up.

Mine (so far):
(The walls are rough but mostly work for me. The floor feels thematically confused but the ceiling isn't working at all. Happy with most of the well though)

Previous Artists:

Would love some suggestions, though I don't have the luxury of time to fully remake anyone given thing except maybe the ceiling. Regardless, any crits would still be very welcome.
Title: Re: Temple Tile Set (WIP)
Post by: Johasu on March 22, 2014, 12:07:57 pm
Your ceiling is shaped like boards of wood and they don't match the wall, the floor, or the style of the setting so much.
If you look at the previous artist's, the top surface matches the wall in texture and shape fairly closely.  It's almost the same wall segments with different highlighting and shadows.

As far as your own work goes the floor, pit, and wall have a pretty solid direction as far as style goes, but the top is pretty barren of detail. It looks unfinished compared to the rest.
Why don't you try using the wall texture on the top as well?  Or perhaps giving your top surface some more surface detail to the smooth panels.
Title: Re: Temple Tile Set (WIP)
Post by: AlcopopStar on March 22, 2014, 03:07:58 pm
I definitely agree with your assessment Johasu. The roof was giving me the most issue, that said I just don't know what direction to take it! I'll try a more textured approach, and maybe something more architectural after that. Either way the current roof will be scraped. (sometimes you just need someone to say it)
Title: Re: Temple Tile Set (WIP)
Post by: sykobee on March 24, 2014, 04:00:37 pm
For dungeon type games, you might want to transition to black the ceilings/solid rock/etc, if they're not visible to the player on the ground.

I think your floor is very nice.

The previous artist has run against the overhead-with-some-perspective problem with the vertical door I see - it's larger than the horizontal door. This isn't a simple problem to solve, as you want all floor tiles to remain visible rather than being obscured by walls.
Title: Re: Temple Tile Set (WIP)
Post by: AlcopopStar on March 29, 2014, 09:04:24 am
yeah I can't transition to black as the other assets already don't. not really in charge of that decision.

Here is a new attempt at the ceiling, there are a few tiling issues that i'll iron out later, my real question is how do I add highlights to this thing? I've been trying for the last hour to no avail.

Title: Re: Temple Tile Set (WIP)
Post by: astraldata on March 30, 2014, 05:14:41 am
Definite improvement on the ceiling. The problem with the highlights on the ceiling is that there's nothing indicating any real sense of depth.

The best you could do with this texture is recess some of the blocks by giving  them more clearly defined borders against the others. If you still find you need a slight highlight, put a few pixels in the top left of some of the non-recessed blocks. I'd suggest highlighting in clusters though, to give the overall texture more visual interest.
Title: Re: Temple Tile Set (WIP)
Post by: AlcopopStar on March 30, 2014, 08:24:47 am

Good advice astral!

I attempted to follow what you explained and hopefully an improvement has been made.


it still tiles a bit obviously but it should work even better when I get around to making some alternating tiles.

Also added stairs.
Title: Re: Temple Tile Set (WIP)
Post by: astraldata on March 30, 2014, 03:24:14 pm
Great improvements man! Definitely exactly what I was suggesting there. And your stairs look great too.

As far as the texture goes, I personally don't think it tiles poorly at all. I would almost think making an alternate tile for such a simple texture would be a waste since it does tile so well. Most likely you've just been looking at it too long. It happens. xD

The only further suggestions I can make at this point is possibly to introduce the darkest shadow color on the frontmost bottom edge of the rim (surrounding the roof texture) since, now, with the highlight color on the stones on the roof, the rim part looks too flat. The darkest shadow color would work well to give it the 'pop' it needs to separate the rim from the roof texture (since atm the roof texture looks like it's on a higher plane at some points than the rim around it due to this back area not having much perceivable depth. Doing it this way will prevent you from having to put a highlight on it to show depth (which would look wrong anyway due to the fact that you want the back portion to be 'background' and not be noticed that much compared to the front of the building, which does have a highlight.)
Title: Re: Temple Tile Set (WIP)
Post by: AlcopopStar on April 05, 2014, 01:13:22 pm

So I tweaked the roof and changed the pallet as a whole. Also added in stairs and doors.

The set is "complete" but I still need to make some alternating tiles for the roof and fix some of the cut and paste issues for the wall.

Title: Re: Temple Tile Set (WIP)
Post by: Beetleking22 on April 06, 2014, 09:27:35 am
Yeah its looks now more vibrant which is nice touch! The older one looked little bit dull. I really dont have any Criticism  because its looks already pretty damn fine. Good work man!
Title: Re: Temple Tile Set (WIP)
Post by: ErekT on April 06, 2014, 09:21:48 pm
It looks very nice. If anything I'd try to break down the detail a little on the large plateau and walls especially. It feels just a little bit noisy with so many small bricks together. Maybe you don't need to draw/accentuate all of them?