Pixelation

Critique => Pixel Art => Topic started by: Yukishi on December 19, 2013, 03:04:44 am

Title: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 19, 2013, 03:04:44 am
Hi, i'm beginner to pixel-art and I work on a character :

Edit :
(http://imageshack.com/a/img22/3070/l878.png) (http://imageshack.com/a/img856/954/tkv.gif) (http://imageshack.com/a/img844/9121/ohin.png) (http://imageshack.com/a/img51/9735/u6l.gif) (http://imageshack.com/a/img545/4025/hkbg.png) (http://imageshack.com/a/img23/4477/ikmc.png) (http://imageshack.com/a/img824/6535/y1lq.png)

Just a test, but if you want to advise me or something, you're welcome ;).
Title: Re: [WIP] Charadesign | Plateform Game
Post by: astraldata on December 19, 2013, 04:27:29 am
The armor and face scarf needs some indication that they recede into the distance. You should add some form of shading to the bottom-right to indicate this. Also the yellow on the staff rings needs more contrast with the shadows. The bottom end of the staff looks like it's separate from the rest of the staff without it, for example.
Title: Re: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 19, 2013, 05:03:43 am
Thanks, more details/contrast added :

(http://imageshack.com/a/img51/857/cbja.png)
Title: Re: [WIP] Charadesign | Plateform Game
Post by: astraldata on December 19, 2013, 05:46:21 am
(http://img.photobucket.com/albums/v84/aceallen/gz4e.png)

I took out the massive amount of white highlights and gave the armor a more rounded, striated form (which I believe is what you appeared to be going for).

I removed an extra color from the blade, which made it just look dull (metal is reflective so why would it cast shadows on itself?) and that single color makes it appear as if there's something reflected on the blade from the environment.

For the most part, otherwise, minus the overuse of white to make the armor appear metallic, I didn't need to tweak much other than the general lighting on the armor a little (darkening/blending values that receded into the distance) and I fixed the scarf just a tiny bit.

I also shifted the chest over to make it appear less crunched into his shoulder.
Title: Re: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 19, 2013, 06:24:02 am
This is really better, great !
I've mixed with your modification :

(http://imageshack.com/a/img163/386/4dop.png)
Title: Re: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 20, 2013, 11:25:31 pm
New version, sword/halberd :

(http://imageshack.com/a/img191/5314/vezb.png)

No weapon :

(http://imageshack.com/a/img534/2308/lpos.png)
Title: Re: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 21, 2013, 12:24:14 am
Without armor :

(http://imageshack.com/a/img191/6303/qv6k.png)
Title: Re: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 21, 2013, 03:27:27 am
Line version, more cell-shading :

(http://imageshack.com/a/img22/3070/l878.png)

EDIT :
First test with basic animation :

(http://imageshack.com/a/img856/954/tkv.gif)
Title: Re: [WIP] Charadesign | Plateform Game
Post by: scarmy on December 21, 2013, 09:29:44 am
Respected Mr Yukishi,

This is going to be a fair miniature, but your character's animation is jerkier than that of Guybrush Threepwood. Would you mind reducing the number of pixels changed per frame?

Yours truly,
scarmy
Title: Re: [WIP] Charadesign | Plateform Game
Post by: Yukishi on December 21, 2013, 10:35:01 am
Three frames only, but i can add more frames I agree. But I'm very newbie for the animation. Thanks ;).



(http://imageshack.com/a/img844/9121/ohin.png)

Not really satisfied by this posture.