Pixelation

Critique => Pixel Art => Topic started by: Shadoku on July 13, 2006, 10:07:57 am

Title: Mario stuff
Post by: Shadoku on July 13, 2006, 10:07:57 am
Screen from a Mario fangame I'm working on.

(http://img215.imageshack.us/img215/2250/pm24et.png)
Title: Re: Mario stuff
Post by: Morph on July 13, 2006, 11:02:02 am
Hmmm looks pretty cool  :P you're making a flash game?
Title: Re: Mario stuff
Post by: Zach on July 13, 2006, 12:03:50 pm
the hud is quite large and takes up too much screen
Title: Re: Mario stuff
Post by: Shadoku on July 13, 2006, 06:38:10 pm
Hmmm looks pretty cool  :P you're making a flash game?

No, Flash is horribly ill suited to game making, I'm using Multimedia Fusion 2.

Quote
the hud is quite large and takes up too much screen
The hud isn't finalized, eventually it will all take up no more vertical room than then the life meter.
Title: Re: Mario stuff
Post by: Skull on July 13, 2006, 07:55:22 pm
I really like the style, almost 3D, reminds me of the DS for some reason. Great work. And yes, the HUD text is much to big.. but overall very eye-pleasing.
Title: Re: Mario stuff
Post by: Andy Tran on July 13, 2006, 10:34:56 pm
 I don't really like making games in flash. Flash is ideal for movies/films.
Title: Re: Mario stuff
Post by: Zolthorg on July 13, 2006, 10:40:59 pm
Looks cluttered and i'm having mad depth perception problems, try to desaturate and or darken background layers
Title: Re: Mario stuff
Post by: Xion on July 14, 2006, 12:20:46 am
Looks cluttered and i'm having mad depth perception problems, try to desaturate and or darken background layers
My thoughts exactly.
Title: Re: Mario stuff
Post by: Andy Tran on July 14, 2006, 02:20:53 am
 Ack, forgot my comments. The colors look good and the tiles look nice too. It would look better if the thick outline is thinner.
Title: Re: Mario stuff
Post by: Zach on July 14, 2006, 05:05:39 pm
actually you'd want to desaturate and lighten the background, that would give more depth perseption
Title: Re: Mario stuff
Post by: Andy Tran on July 15, 2006, 07:52:21 am
I think the background could be lightened. The tile saturation is fine. I'd leave it there. Make sure the lines are smooth. Smoothen them out, or they look much like drawings for concept art.
Title: Re: Mario stuff
Post by: yosh64 on July 15, 2006, 04:28:39 pm
hey

I quite like the style of this, and I also strongly agree with Zolthorg!

BTW, I'm no expert... but I do think it would be more suited to actually darken the background (sorry Zach). It's just that I think it's meant to be nightfall, with the blue fading into the purple, far in the background :). But maybe this is a miss-conception of my own to darken due to it being nightfall?

cyas
Title: Re: Mario stuff
Post by: fil_razorback on July 15, 2006, 09:40:58 pm
Hmmm looks pretty cool  :P you're making a flash game?

Sorry for being off topic but this is wrong, flash is an ideal way of making 2D games. Check out games like Heli Attack 3, Sylvaniah, Death in Sakkara etc etc... and you'll now that flash is GREAT tool.

Title: Re: Mario stuff
Post by: Shadoku on July 15, 2006, 11:14:29 pm
Hmmm looks pretty cool  :P you're making a flash game?

Sorry for being off topic but this is wrong, flash is an ideal way of making 2D games. Check out games like Heli Attack 3, Sylvaniah, Death in Sakkara etc etc... and you'll now that flash is GREAT tool.



Point taken, but its a non-issue anyway, I'm using Multimedia Fusion 2 regardless of Flash's suitability.

And to whoever mentioned it looks too much like a drawing, thats the point ;P
Title: Re: Mario stuff
Post by: Brian on July 21, 2006, 10:56:29 pm
cute :-)