Pixelation
Work => Job offers => Topic started by: Bad_Syntax on May 15, 2013, 03:56:50 pm
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I am spending way too much money on the Robotech kickstarter, but want to do a computer game for it (not commercial). However, I simply *must* have top down graphics of stuff in order to do this, and even though Robotech has been around 25 years there is very very little in the way of new graphics for it.
Soooo, I'll pay money for art of Robotech stuff, top down views, in a few different color schemes (I may be able to change colors if they are grayscale, like http://goodsects.gotdns.com/rrt/striga.gif)
A few things:
2 scales:
Mecha Scale: Perhaps 15 pixels per meter or so, must be able to draw a human next to a 15m tall mecha.
Starship Scale: The smallest is maybe 50m wide, the largest 6000m or so long
The macross saga will be part 1, followed by the other sagas.
There is tons of resources online for this.
It'd be a freebie game of my own making, I know I could make Harmony Gold upset, but I'd still do this even if I'm the only one who could enjoy them.
I don't think there are 20 starships total, maybe 50 mecha total, but I'm guessing... it isn't that much. I can get more details if you require and can list stuff out and give art.
I'm also open, especially for starships, to custom designs that still fit within the theme. Damaged versions are a plus, as are any animations for things like wings folding back, weapons fire, missile trails, and transformations. I'd also consider some isometric art, obviously thats quite a bit harder though.
These need to be non-anti-aliased pixel art.
Shoot me an email/PM with prices per mecha and per starship averages, or if you need more detail but would still be interested.
If the price is ok, we could move on this today. I'd need to see some demo art and I am amiable to any sort of payment arrangements.
Bad_Syntax at Yahoo.com
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i kind of disagree with the "it isn't that much. " as sounds like a two-weeks task, at the very least, unless you have a four figure budget, that is.
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i kind of disagree with the "it isn't that much. " as sounds like a two-weeks task, at the very least, unless you have a four figure budget, that is.
Well I wasn't looking at getting it done in a day. A month or more would be fine. And a four figure budget would be acceptable depending on quality and quantity.
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Here is a list of the units I'd need for the Macross Saga:
Mecha/Vehicles:
RDF, Destroid Tomahawk
RDF, Destroid Defender
RDF, Destroid Phalanx
RDF, Destroid Spartan
RDF, Destroid Monster
RDF, Veritech VF-1 (3 modes, 6 different heads)
RDF, Armored Veritech VF-1 (1 mode, 6 different heads). This is really an overlay for the previous mesh as it can be jettisoned.
RDF, Super VF-1 Veritech (3 modes, 6 different heads). This is really an overlay for the previous mesh as it can be jettisoned.
RDF, F-203 Dragon II
RDF, MiM-31 Karyovin
RDF, S-12 Avenger
RDF, AH-68 Commanchero
RDF, SH-62 Sea Sergeant
RDF, LH-2000 Snoop
RDF, ES-11 Cat's Eye
RDF, EC-33B Tiger's Eye
RDF, VC-27 Tunny
RDF, VC-33 Mom's Kitchen
RDF, SF-3A Lancer II
RDF, QF-3000 Ghost
RDF, SHC-08 Star Goose
RDF, EVRP-1 Spiderbug
Zentraedi, Regult
Zentraedi, Gluuhaug-Regult
Zentraedi, Serauhaug-Regult
Zentraedi, Quel-Regult
Zentraedi, Glaug
Zentraedi, Glaug-Eldare
Zentraedi, Nousjadeul-Ger
Zentraedi, Queadlunn-Rau
Zentraedi, Gnerl
Zentraedi, Heavy Infantry
Zentraedi, Light Infantry
Zentraedi, Quel-Gulnau Recovery Pod
Zentraedi, Quel-Quallie Cyclops
Starships:
RDF, Oberth
RDF, ARMD
RDF, SDF-1
RDF, Daedalus (part of SDF-1, but want unique as well)
RDF, Prometheus (part of SDF-1, but want unique as well)
Zentraedi, Liewneuatzs Shuttle
Zentraedi, Frandlar-Tiluvo Reentry Pod
Zentraedi, Tou-Redir Scout
Zentraedi, Thuverl-Salan Destroyer
Zentraedi, Quiltra-Quelamitz Destroyer
Zentraedi, Quiltra-Queleual Landing Ship
Zentraedi, Queadol-Magdomilla Command Ship (2 parts that unite)
Zentraedi, Nupetiet-Vergnits Flagship (4km long, biggest starship)
Some bonuses in this:
- Animation, even if just 2D, of the veritechs transforming between each mode, Daedalus opening, armored armor jettison, etc
- Damage textures for the units
- Support for various color schemes
- Listing of pixels that are "fire points". Basically x/y coordinates on the image where a particular beam/gun/missile is created from
- Any animations, like blinky lights, idle animations, afterburners, explosions, etc
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just checked scales and sizes ; about "weeks", make it "months". and the 4 into a 5 to add all "bonuses"
I don't mind, but are you really sure to pay months of work for something that could be taken down with a legal notice ?
ok, things could be modified afterwards, but that would add on the top of existing costs
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just checked scales and sizes ; about "weeks", make it "months". and the 4 into a 5 to add all "bonuses"
I don't mind, but are you really sure to pay months of work for something that could be taken down with a legal notice ?
ok, things could be modified afterwards, but that would add on the top of existing costs
I was going to ask Palladium books about getting permission, but if they say no I would still plan on doing it, just that distribution would be far more limited and have to be "my friends" to comply with fair use.
I can't see how this could take 4 months. I would think artistic folks could knock out at 150 pixel square grayscale image in a couple hours or less... maybe I'm just not getting it.
I'll go tinker with this myself, but I know anything I make won't be as good as somebody else, and I'd still be interested in getting some quotes from folks, especially the mecha.