Pixelation

Critique => Pixel Art => Topic started by: king_bobston on April 28, 2013, 03:45:07 pm

Title: [wip] Gameboy stuff, c&c is appreciated.
Post by: king_bobston on April 28, 2013, 03:45:07 pm
Hello!
I'm trying my best with 4color stuff to improve my pixel-technique and thought that the most fun way is to immitate some GB graphics.
So I'm doing some GB-graphics every now and then.
I will crosspost them here and on pixeljoint (http://www.pixeljoint.com/forum/forum_posts.asp?TID=16235&PID=172582#172582) to get critique and opinions.

I plan to update this header every now and then with new and updated stuff.

As first six portrait variations I did with a mirror:
(old)
(http://img703.imageshack.us/img703/7739/201304selbstportait.png)
I intend to use the middle bottom as avatar here, on pixeljoints forum and their gallerie and want to make sure I haven't done any mayor mistakes.
(current)
(http://img850.imageshack.us/img850/1225/20130430avatar.png)

Here are some 16x16 tiles done throughout the year. I had to sort them somewhat, otherwise I would have posted them sooner.
(http://imageshack.us/a/img708/5754/20130506tilesetoutside.png)(http://imageshack.us/a/img826/9680/20130506tilesetbuilding.png)(http://imageshack.us/a/img842/2484/20130506objects.png)(http://imageshack.us/a/img22/772/20130506fonts.png)

And to view them in some context a few mockups:
(http://imageshack.us/a/img132/6757/2013mockscreeninside001.png)(http://imageshack.us/a/img839/2751/2013mockscreenoutside00.png)(http://imageshack.us/a/img59/2751/2013mockscreenoutside00.png)
(http://imageshack.us/a/img823/2751/2013mockscreenoutside00.png)(http://imageshack.us/a/img51/2751/2013mockscreenoutside00.png)(http://imageshack.us/a/img267/4240/2013mockscreenworldmap0.png)
Note that I have made some edits and extras in the mockups which I haven't make in the tiles, yet (the shadow from the font, two sprites and the portrait).

Some of the stuff I learned from or used as reference:
http://www.pixeljoint.com/pixelart/42309.htm
http://www.pixeljoint.com/pixelart/42344.htm
http://www.pixeljoint.com/pixelart/72156.htm
http://www.pixeljoint.com/pixelart/76736.htm
http://images3.wikia.nocookie.net/__cb20120430134851/elona/images/0/0e/Dragon_Slayer.png

I used the Game Boy Turns 20 challenge palette (http://www.pixeljoint.com/pixels/challenge_item.asp?id=1131) plus transparenecy.

Also I can't say how active I will be, so sorry in advance if it takes me some time before I read your comment and/or critique.
Title: Re: [wip] Gameboy stuff, c&c is appreciated.
Post by: king_bobston on May 13, 2013, 06:22:45 pm
I've made a new mockup with these tiles to compete in this (http://jamato-sun.deviantart.com/art/Spring-love-Gameboy-3000-points-pixel-contest-369057858) competition.
(http://imageshack.us/a/img19/985/20130509dagameboycompet.png)
Also the pixeljoint link is here. (http://www.pixeljoint.com/pixelart/77961.htm)
I'm not very happy with the titlescreen.
Also I tried my hand at some sprites
(http://imageshack.us/a/img854/4598/spritesr.png)
(http://imageshack.us/a/img713/6954/spriteanimation.gif)
and to do something like a swordslash
(http://imageshack.us/a/img577/6219/slashj.png)
and a little interface with portrait
(http://imageshack.us/a/img51/2338/interfaceph.png)

I'm currently struggling with stairs, how to make them interesting and how to make them work on cliffs.
(http://imageshack.us/a/img189/1811/cliffbo.png)
(http://img841.imageshack.us/img841/5536/stairsg.png)
problem is that the front and back stairs on the cliff is uninteresting and that the side stairs doesn't work with anything higher that a 1 tile high cliff.
I could add some shadows to the front and back stairs, but then I would have the same problem as with the sidestairs.

Would be dope to get suggestions and examples to this problem plus of course any c&c to everything posted.
Title: Re: [wip] Gameboy stuff, c&c is appreciated.
Post by: hawken on May 29, 2013, 02:27:05 am
Continue in games is usually abbreviated as Cont.
Title: Re: [wip] Gameboy stuff, c&c is appreciated.
Post by: Ryumaru on May 29, 2013, 03:55:08 am
This is some nice stuff, Very classic! Especially digging the portrait. If you are going for GB restrictions, you should note that sprites can only utilize 3 colors ( with one for transparency). right now yours would essentially be using 5 as you are including all the available shades + assuming transparency.

Also, since you're doing GB stuff you should take a look at the commercial critique thread! We're analyzing pokemon, and whether you participate or not there might be some posts you find useful involving the world of 4 colors :]
Title: Re: [wip] Gameboy stuff, c&c is appreciated.
Post by: king_bobston on June 01, 2013, 03:29:44 pm
@hawken
I know. I remember thinking about it but decided to shorten it the way I did. Sadly I can't remember my reasoning so I assume that it wasn't reasonable at all  :lol:. I'm not statisfied with the hole title-screen, so I'm going to fix it anyways when I hopefully have more time.

@Ryumaru
Thank you! Right now I'm just messing with the palette. Sprites are momentary my biggest problem to get right (imho), but I'm going to try it!
I took a look at the commercial critique thread and it's accompanied challenge, it sure looks interesting and I will fallow their course.

I hope it doesn't take me to long to post new stuff, but I'm currently moving so I can't promise anything.