Pixelation

Critique => Pixel Art => Topic started by: DragonMarx on March 12, 2013, 07:05:47 pm

Title: Project Grande [C&C greatly appreciated!!!]
Post by: DragonMarx on March 12, 2013, 07:05:47 pm
Hey, my first time posting here.... I posted over at PJ but response there is kind of slow I guess... I'm creating a game right now, and I figured, what better way to improve the quality than to go here :) So I really want all your c&c, don't hold back. I want to this to look really good, and I wan't some ideas on how I should make certain tiles look, etc. So right now I'm working on getting enough to create mockups for a kickstarter, that includes samples from all 6 lands. The 6 lands are as follows: A grassy/light hills area, a darker forest, with japanese inspiration and a focus on lotus, a typical lava land, a red city with stone brick structures,a floating city of ruins, a typical ocean setting. I already have a small palette that goes along with these different lands, here it is:  (http://i.imgur.com/s8I1n38.png)
I really want some comments on it, and a suggestion on how many colors I should use. To give a rough estimate of the size of the game, it will have 81 large open and closed areas to explore, with rpg elements such as many items. I intend each land to have its own artistic and color feel, to make them more diverse and enjyable. Here is a sprite dump of all my tile assets I have completed so far, I am depending on all of you to tell me how to achieve my full potential on this! (http://i.imgur.com/zwjUsYS.png)
Note: Some have some critical mistakes, I just don't know what to do about them. The tiles are 32x32, I included the character, and if you'll notice I included the original grass tile haha. I know, what a piece of crap XD
Title: Re: Project Grande [C&C greatly appreciated!!!]
Post by: DragonMarx on March 13, 2013, 09:14:11 pm
 :yell: Why does nobody even consider dropping at least some C&C....
Title: Re: Project Grande [C&C greatly appreciated!!!]
Post by: Cyangmou on March 13, 2013, 09:23:22 pm
Maybe because there is nothing which can be critiqued right now.

All I see are some different takes on the same subject and 2 other things, and the gray blob which could be the char.

You don't show a complete design, all you show are a few tiles and the presentation of them is kind of meh.
 
People here write to help somebody to evolve his art skill, they won't do the work for you - which means if it isn't clear what should be critiqued or if it's simple too much work to get to the part where you can give critique nobody will help you - because most of the people here don't have a lot of time. Just take a look how other critique threads are written and how they work - you will see that it's bette rto concentrate on one thing instead of a dump.
Title: Re: Project Grande [C&C greatly appreciated!!!]
Post by: Facet on March 13, 2013, 10:39:30 pm
Yeah, what you have is promising, quite nice and chunky :)

Like 'mou says though; as much as anyone is willing to help, you've gotta show some effort presenting your work if you want quick, effective feedback; technical stuff, what goes where, what's finished, a full scene mock-up, what you're having problems with, what you'd like to achieve, references, yada, yada, yada; all help a bunch. Too many unknowns and I just go somewhere else.

I'd concentrate on a single area mock-up at a time.