Pixelation

Critique => Pixel Art => Topic started by: API-Beast on November 26, 2012, 06:48:01 pm

Title: Spill Life - Wood Texture
Post by: API-Beast on November 26, 2012, 06:48:01 pm
Doing something for the current challenge on PJ.

Starting with the background, the wood of the table.
(http://i.imgur.com/DC7fq.png)
Wood colors are a bitch, these work but I am sure it would be possible to make some better ones.

Currently 11 colors of the 24 limit.
Title: Re: Spill Life - Wood Texture
Post by: Beetleking22 on November 26, 2012, 07:28:54 pm
Bitch really? That wood colors is more like a beautiful virgin human. I like it pretty much! Imo you should change only highlight color because its does not fit with gray color.

Uhh i forgot..  I like also the wood texture..
Title: Re: Spill Life - Wood Texture
Post by: Ashbad on November 26, 2012, 11:30:40 pm
The top two or three highlight colors contrast quite a bit with the neutralizing grey midtone, so a possibility is to saturate the midtone and desaturate the highlights:

(http://img.removedfromgame.com/imgs/woodcolors.png)

Or, possibly, desaturate the highlights a bit more and leave the midtone alone (couldn't make an example in time.)  I could be wrong, but I'd say it's a step in the right direction at least.

Also, that very bright highlight color was almost useless (I couldn't see it until I zoomed in 4x), so cutting that out will drop you to 10 colors  with no noticeable effect.  (EDIT: You could also drop the second-to-lowest shadow color, since it's so dark -- or, you could brighten it up a tiny bit more and it would be more worth the extra color.)

EDIT: Perhaps a better color edit:

(http://img.removedfromgame.com/imgs/woodcolors2.png)
Title: Re: Spill Life - Wood Texture
Post by: API-Beast on November 28, 2012, 08:38:14 pm
(http://i.imgur.com/cJJs2.png)
Still not 100% satisfied, just doesn't feel like wood to me. But m'kay, will work on the actual scene now.

Edit:
And now with sketchy spilled and spoiled milk
(http://i.imgur.com/GqicG.png)
Title: Re: Spill Life - Wood Texture
Post by: API-Beast on November 29, 2012, 05:24:24 pm
(http://i.imgur.com/gADHg.png)

Update:
(http://i.imgur.com/vaWfB.png)
1719 colors so far, so I still have plenty
Title: Re: Spill Life - Wood Texture
Post by: Helm on November 29, 2012, 06:14:59 pm
Milk is actually not very dense and would, when spilled on a porous wood floor be quickly soaked up. Unless the floor was waxed, I guess. In either case, you should make the milk less opaque, give it more the colour of the floor. This is where I actually suggest you spill some milk on a wood floor and see what happens, take some pictures.
Title: Re: Spill Life - Wood Texture
Post by: ptoing on December 01, 2012, 01:51:53 am
Milk would certainly not have shading like in your picture. The milk would form a uniform surface, so if there was no cast shadows from other objects onto it the shade through would be very uniform apart from the edge where you'd get a highlight.

(http://25.media.tumblr.com/tumblr_lgxhzbYTdn1qc1zmco1_500.jpg)

I take it that the floor in this picture is treated, like most modern wooden floors are. I would not suggest you find an untreated wooden floor and spill milk on it, because it might not be all to great for the wood. What would be better is getting some old wooden planks, lay them next to each other, and spill some milk on there.
Title: Re: Spill Life - Wood Texture
Post by: Facet on December 01, 2012, 03:22:47 am
I actually think the wood is handled really nicely :y:

I imagine the odd consistency of the milk is because it was mentioned that it's intended to be spoiled, although I see spilt yoghurt: neglected milk splits into 'orrible lumpy curds and whey rather than simply thickening in my experience (perhaps it's it's a progressive thing though). Could do with some strong specular hls for wetness; stronger lights on the glass too probably and darkening due to dampening of the surrounding wood.

I don't have time for an edit right now but I googled up a ref. of the aforementioned. (http://octopusgourmet.files.wordpress.com/2010/11/sam_0057.jpg)
Title: Re: Spill Life - Wood Texture
Post by: Jeremy on December 01, 2012, 04:06:29 am
Yeah the wood texture is nice, but the milk reads more like mashed potato. I'd advise fully working out the glass, so you can better play with transparency and add speculars as Facet said.

Attempted a milk edit, it still reads as too thick though:
(http://i.imgur.com/vpzyr.gif)
Title: Re: Spill Life - Wood Texture
Post by: Beetleking22 on December 01, 2012, 11:27:10 am
Yeah the wood texture is nice, but the milk reads more like mashed potato. I'd advise fully working out the glass, so you can better play with transparency and add speculars as Facet said.

Attempted a milk edit, it still reads as too thick though:
(http://i.imgur.com/vpzyr.gif)

Its looks more realistic if the milk had also some round highlight.
Title: Re: Spill Life - Wood Texture
Post by: Helm on December 01, 2012, 01:41:09 pm
(http://www.locustleaves.com/werwet.png) something like this?
Title: Re: Spill Life - Wood Texture
Post by: Beetleking22 on December 01, 2012, 01:42:53 pm
(http://www.locustleaves.com/werwet.png) something like this?

Thats much better helm  :y:
Title: Re: Spill Life - Wood Texture
Post by: r4c7 on December 01, 2012, 04:46:19 pm
While you guys are doing a great job a making spilled milk, in his first post with the milk, he also said it was spoiled, which would explain the thicker texture to the milk.
Here's the quote:
Edit:
And now with sketchy spilled and spoiled milk
(http://i.imgur.com/GqicG.png)
I guess we'll just have to wait for the artist's reassurance on this, though.
Title: Re: Spill Life
Post by: API-Beast on December 01, 2012, 10:38:30 pm
Thanks for all the answers guys!
Well, I wanted to make the whole think look a bit more interesting, that's why I thought to make it spoiled milk, initially I even wanted to make some kind of milk-slime-monster but well, doesn't really fit the rules and probably wasn't a that great idea after all. (or I am not skilled enough to make it look like it were)

The idea behind those smaller ponds was that the glass was in movement before falling, so that a bit escaped the glass as drops before it fall over.

I thought about adding a few "chunks" of milk to make it look less like yogurt but still have to find out how to pixel them.

(http://i.imgur.com/dOPGy.png)
Title: Re: Spill Life - Wood Texture
Post by: ptoing on December 01, 2012, 11:08:17 pm
There would not be disconnected puddles like that if the glass just tipped over.
Title: Re: Spill Life - Wood Texture
Post by: API-Beast on December 01, 2012, 11:18:56 pm
well, stronger movement.
Title: Re: Spill Life - Wood Texture
Post by: Dusty on December 01, 2012, 11:54:40 pm
If you're looking for a more interesting liquid spill, why not make the milk follow the cracks/grain?