Pixelation

Critique => Pixel Art => Topic started by: GamerGuy12345 on November 06, 2012, 10:37:20 pm

Title: Turf Guidance needed
Post by: GamerGuy12345 on November 06, 2012, 10:37:20 pm
Alright so I'v been trying to ease up on the details and I'm not very good with turfs so the most simplistic look is what I'm shooting for. Here is all the variations of Dirt tiles I worked on the squares are 2 by 2. So far my personal favorite is the second row middle section.
(http://i1160.photobucket.com/albums/q496/DannyIsAHippy/Dirttiles.png)

Here's the different grass tiles.
(http://i1160.photobucket.com/albums/q496/DannyIsAHippy/Grasstiles.png)

Small Mock up.
(http://i1160.photobucket.com/albums/q496/DannyIsAHippy/MockUp-3.png)
Title: Re: Turf Guidance needed
Post by: Cyangmou on November 07, 2012, 08:43:57 pm
Your problem is atm that you are working with too much outlines, while your whole textur looks really busy. The only version which has a bit of volume is the third line middle position try.
Atm your turf looks also more like a bunch of small round stones. You can change this if you are cluster more of the single planes together and work with bigger shapes to simplify the forms drastically.

It's possible to add material structure with just 2 colors, the secret is the design of the line where the 2 colors hit together. It's possible to simplify grass down to a spiky line and mud to a line made out of some circle segemnts. By adding some additional single forms you can make a smother gradient.

look which styles other games used. this is a completely different approach with just some raw forms of color.

(http://www.abload.de/img/turf_guidance07ros.png)