Pixelation

Critique => Pixel Art => Topic started by: Chis on November 04, 2012, 06:55:23 pm

Title: Character sprite, trying to imitate my own style
Post by: Chis on November 04, 2012, 06:55:23 pm
Hey guys! I am makin gaem. The problem is, I drew my concept art in a specific art style and I'm having a hard time getting my sprites to match. The game is on a hexagonal semi-topdown grid.

(http://i.imgur.com/pFjbm.png)

(http://i.imgur.com/PrPtI.png)

And a clearer version of her outfit (http://i.imgur.com/EzabQ.png)
Title: Re: Character sprite, trying to imitate my own style
Post by: NordicSoul on November 04, 2012, 07:22:17 pm
Love the concept! I dont think it is too busy, but I guess that is just my opinion. :)
Title: Re: Character sprite, trying to imitate my own style
Post by: ErekT on November 04, 2012, 07:24:09 pm
Nice character design and palette :)

The busy feel comes from too many similar colors I think. The yellow and skin ramps especially.

(http://i834.photobucket.com/albums/zz263/ErekT_Pixel/Chis_sprite.gif)
Title: Re: Character sprite, trying to imitate my own style
Post by: Chis on November 04, 2012, 08:04:30 pm
Thanks guys! And sorry, I meant that it doesn't look busy now but when I try to make it more like the concept art it does. -edits-
And thanks for the edit ErekT! I see that I need to fix her wing guard  :crazy: I think I will keep the shading on the skin though, to stay consistent with the lighting.
Title: Re: Character sprite, trying to imitate my own style
Post by: NaCl on November 05, 2012, 10:38:29 am
Can we see some of your attempts at translating the concept art that you would consider too busy? I think the concept art is really cool but I'm a little skeptical that it can be translated into a small sprite like that. The concept has lots of wild and small lines that make it feel kinetic, it's hard to get that with pixels. The main thing I'd do would be focus on getting more action into the pose, it's not reading great right now.

The colors are fantastic  :y: