Pixelation
Critique => Pixel Art => Topic started by: Lazy Brain Games on October 08, 2012, 02:48:25 am
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Hi all! I've been working on a walk cycle for this foot soldier, I feel like I'm pretty close to what I need. My goal is to get one good walk cycle so I can apply it to more content in the game I'm working on :) I like this walk cycle, but I feel like it could be slightly better.
(http://lazybraingames.files.wordpress.com/2012/10/npc_walk.gif)
(http://lazybraingames.files.wordpress.com/2012/10/npc_walk_strip.png)
Walk cycles aren't my strong suit, so I'm trying to work my way through this to try an get a little bit better at them :)
Thanks to all who reply!
-Johnny B.
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(http://lazybraingames.files.wordpress.com/2012/10/npc_walk.gif) - (http://i.imgur.com/wP4HR.gif)
old - new
For the running animation, I have tweaked the following:
- You should use an even number of running frames. The first and the last frame are identical and so the animation stalls at this position.
- The bouncing: It should bounce the same way for each leg. You made him bounce up for the one leg and down for the other leg.
Other than that: Already quite solid, I like it!
Hm... You could make the animation even fancier: Include some sub-animations, e.g. move the weapon left and right while running. Or... give him a larger Antenna on the helmet which wiggles a bit.
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Oh wow! Your edit really made it much better. Extremely helpful info, thanks so much!
I updated it with the better timing, and took a stab at a sub animation with the shoulders. The shoulders go up when he impacts the ground, which I think might be right, but I haven't put in the time to make sure yet. I'm going to keep working on some sub animations and see where it leads me :)
(http://lazybraingames.files.wordpress.com/2012/10/npc_walk_v2.gif)
Having a sub animation didn't even occur to me, but yeah, way more interesting to look at :) This guy's shaping up quite nicely!
Thanks again!
-John
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I borrowed this from ptoing ... Hope this help.
(http://www.wayofthepixel.net/pixelation/upload/12framerun.gif)