Pixelation

General => General Discussion => Topic started by: Danik on June 17, 2012, 09:37:11 pm

Title: Pyxel Edit pixel art editor
Post by: Danik on June 17, 2012, 09:37:11 pm
Update:

This summer (2013) I have been working full time on this editor, and I have just released a much updated version.
It's still a beta but a lot more solid and full featured than the previous version.

Some of the new features:

I decided to start charging for it and it currently costs $8 in beta, which will be raised as it gets more mature. (the old version is also available and will remain free)
You can find more info at http://pyxeledit.com (http://pyxeledit.com)

If you liked the first version check it out!

A video demoing the animation feature:
http://www.youtube.com/watch?v=ovKxyDsSwvI (http://www.youtube.com/watch?v=ovKxyDsSwvI)

The new interface:
(http://pyxeledit.com/images/tutorial/interface.png)


Original message:

(http://pyxeledit.com/images/logo.png)
I'm developing a pixel art editor called Pyxel Edit, and it's just now in public beta.
It has some handy features inspired by Pro Motion and Pixothello for making tilesets.

You can get it here: http://pyxeledit.com/

Here are some videos showing its features:
http://www.youtube.com/watch?v=wYowgVn5_8w
http://www.youtube.com/watch?v=DstSI1KCTS0

Hopefully it will be useful to some of you.
I'd love to hear what you think, and if you have any suggestions.


(http://pyxeledit.com/images/screenshotSmall.png)
Title: Re: Pyxel Edit pixel art editor
Post by: Facet on June 17, 2012, 10:58:23 pm
It looks great; user friendly tiling stuff is very welcome but I want to call it 'pie-zel/pikes-zel' :D are phonetic variations like 'pxl', 'piksel' etc. taken? 
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 18, 2012, 05:43:35 am
Thanks.
Yes, most pixel variations were taken. Never thought of "pie-zel" though, but I've already settled with pyxel, bought the domain etc.  :)
Title: Re: Pyxel Edit pixel art editor
Post by: rikfuzz on June 18, 2012, 08:27:11 am
Looks excellent!  Looking forwards to testing it out.  :) 
Title: Re: Pyxel Edit pixel art editor
Post by: Cyangmou on June 18, 2012, 11:06:48 am
The problem which I had with pixothello is that it didn't work right with a graphics tablet. Have you coded anything for that?
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on June 18, 2012, 12:14:33 pm
Wow, this looks great!
Title: Re: Pyxel Edit pixel art editor
Post by: Hideon on June 18, 2012, 12:42:11 pm
I like it so much. ;D
Looking that topic and the previous one, I just have an idea for it that maybe would be interesting:
Implement other "grid types" for different tiles. There could be an isometric grid, for example... Or perhaps hexagonal grid to make hexatiles.
I don't know if it's too complicated to do.
Title: Re: Pyxel Edit pixel art editor
Post by: rikfuzz on June 18, 2012, 01:27:02 pm
Had a quick play at lunch. Exceptionally cool! 

Be nice if I could get the brush size keys in there [=smaller and ]=larger, use them in photoshop a lot! 
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on June 18, 2012, 01:52:57 pm
Tried it and it's fantastic!

The way you can resize brushes in photoshop by holding alt + right click, and dragging left and right is a real time saver and would be an awesome addition.
Oh and being able to dock the tool bars and windows would be great.
What I miss most though is the selection tool, to move stuff around or rotate/mirror, which is another time saver.
Title: Re: Pyxel Edit pixel art editor
Post by: rikfuzz on June 18, 2012, 04:09:30 pm
The way you can resize brushes in photoshop by holding alt shift and dragging left and right is a real time saver and would be an awesome addition.

You can?! I just get a colour sampler in my version (CS3). :(  Does sound pretty intuitive though. 
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 18, 2012, 04:41:25 pm
Thanks for the feedback, I'm glad you seem to like it!  :)

Cyangmou, I haven't coded anything special for graphics tablets. What was the problem in Pixothello?

Hideon, that should be possible... it's just a new kind of mapping transformation. I won't add that anytime soon though, but maybe in the future.

Rikfuzz, sure, I will add that! I might change the keys though, because [ and ] are not very convenient on all keyboard layouts.

Seiseki, cool, I didn't know about that feature! I also noticed you can alt+shift+rightclick to get a color chooser.  :y:
In Pyxel Edit you can shift+scroll to change brush size, but I might add that too later.
Selections are planned, I miss them too in Pyxel Edit for moving parts. I just have to figure out how that would work with tile references without having it go out of sync.
Title: Re: Pyxel Edit pixel art editor
Post by: Cyangmou on June 18, 2012, 06:07:14 pm
The problem with pixothello and the tablet was the cursor. Unless as in "professional" graphic programs the icon haven't changed in the working field (you saw the default special-tablet icons for each click which was nasty to draw) and the programm get horrible slow if you were drawing with a stylus.

I'll test out your software in at least 2 days and give you some feedback to your software.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 18, 2012, 07:11:34 pm
The program changes the native cursor when you move over the canvas, so I think it should work. You will have to try and let me know. :)
Title: Re: Pyxel Edit pixel art editor
Post by: rikfuzz on June 18, 2012, 09:53:02 pm
Works fine with my Wacom Intuos 3
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on June 19, 2012, 09:13:38 am
The way you can resize brushes in photoshop by holding alt shift and dragging left and right is a real time saver and would be an awesome addition.

You can?! I just get a colour sampler in my version (CS3). :(  Does sound pretty intuitive though.  

Oh, sorry, It's actually holding down alt and right-click while dragging the mouse..
And it's not in CS3 or even CS4, I'm pretty sure they added it in CS5 :/

Edit: Posted this on Tigsource, hope you don't mind :)
Title: Re: Pyxel Edit pixel art editor
Post by: Grimsane on June 19, 2012, 05:54:27 pm
oh yeah.
(http://i.imgur.com/IyRNs.png)
supposed to say Confucius bot says yes but couldn't fit it, and it's too difficult to rearrange.
spent 30-40 minutes yesterday, using the tiling and flipping a bit, I liked the X hotkey to flip horizontally, but there is not Y flipping yet? because rotating 90 flipping and rotating back isn't the most intuitive method, but guessing that's on its way? discovered R after i finished :yell:

I didn't really utilize the custom palette settings but from what I glanced looks pretty competent so far.


It's looking decent so far, quite intuitive for the most part. nice base palette is that Arne's/based on Arne's?
and yeah a hotkey+ mouse up/down to resize would be great, much more efficient on a tablet, and my old Wacom Graphire 4 works fine too.
and yeah the lack of free select is quite noticeable makes tweaking difficult

I noticed the hotkey for tile-mode is A but it isn't labelled on the tooltip, I had a few suggestions but I've forgotten I'll get back to it when I can.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 19, 2012, 08:14:43 pm
Seiseki, I don't mind at all. :)

Grimsane, thanks for the feedback. That's a good point, I will add a hotkey to flip on the Y-axis as well. You can also rotate CC-wise with the E key.
Yes, it's Arne's palette. I have his 16 and 64-color palettes as presets. I searched for a 32-color palette by him, but couldn't find one. I asked him about it and he's made a few but sadly he seems to have lost them, so if anyone finds one let me know.
Nice pixel bot BTW. :)
Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on June 20, 2012, 12:22:30 am
Here's a 32 one that I think I got from Arne's site: (http://i.imgur.com/VBPun.gif) Edit: Hmm, maybe it's fewer.  ;D It was labelled as a 32 one, though.

Edit: I also have three versions of an eight color palette and a four color palette. They may be less useful for this topic, but may as well post 'em:

4 color: (two 4 color palettes in one image)
(http://i.imgur.com/VLWle.gif)
8 color v1:
(http://i.imgur.com/plt7d.gif)
8 color v2 (not sure if the resize was my doing or not. If I did do it, I'm sure I have the original around someplace.
(http://i.imgur.com/7YX5u.gif)
8 colors alternate with purple:
(http://i.imgur.com/F7sUX.gif)
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 20, 2012, 04:20:59 pm
Are you sure you got it from Arne's site? It looks like some of the colors are pretty similar to each other, not as optimized as his other palettes. It's a pretty nice palette though.
Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on June 20, 2012, 08:45:27 pm
Pretty sure. I only have 17 palette files and most are related to each other. That one was saved on the same day and 18 seconds after the 64 color palette he's still hosting was. I think it's pretty unlikely it's separate since the other ones that aren't related to each other were saved pretty far apart.

It's possible it's not as optimized because it wasn't done. (What with the 28 colors and all.  :( ) Still could be wrong, though.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 20, 2012, 09:09:28 pm
You have convinced me. :)
It's just different from the other palettes, maybe its purpose is different. It's still nice so I might add it to the program anyway.
Title: Re: Pyxel Edit pixel art editor
Post by: Grimsane on June 21, 2012, 10:31:11 pm
I'm sure there are many ways to optimize a palette, but here's a partial attempt to guestimate what the intended palette balance would be and attempt at unifying/optimizing it a tad, it's only partially done, stopped to see if it is even remotely close to what should be done?
using perceptual contrast and greyscale value-luminance averages to make the contrast stepping consistent. and some real quick suggestions on possible colours to fill out the 32 slots
(http://i.imgur.com/aDuyv.png)
remarkably I actually did a palette not too long ago using base increments to decrease the colour choice to 4bit per channel(if i recall, could've been 2 bit, I can only remember it involved breaking the 0-255~256 choice down into steps of say 8 or 16, I took ages coming up with my own reference sheet and creating the resulting palettes for each bit range and colour ranges (only really low bit ranges, upto 8bit i think), but it died with my old PC) and then made my own palette and tweaked it a bit after choosing those, and when I discovered Arne's palette awhile ago it was incredibly similar to what I had done, but mine was a tone or two darker and tinted slightly differently but the core range was the same found it quite interesting :B guess he had a similar logical approach? although i might add I was consciously influenced by text I read somewhere on how they chose palettes for old palette restricted consoles and PCs, maybe he was too? :crazy:
Title: Re: Pyxel Edit pixel art editor
Post by: Ai on June 23, 2012, 08:18:25 am
remarkably I actually did a palette not too long ago using base increments to decrease the colour choice to 4bit per channel(if i recall, could've been 2 bit, I can only remember it involved breaking the 0-255~256 choice down into steps of say 8 or 16, I took ages coming up with my own reference sheet and creating the resulting palettes for each bit range and colour ranges (only really low bit ranges, upto 8bit i think), but it died with my old PC)

.. I did that once, too. These days I just use the RGB intensity levels restriction in Grafx2 (right click on 'Pal' button). Saves all that repetitive grunt work..
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 24, 2012, 07:05:26 pm
Grimsane, I think it's a good start.
I worked on it some more based on your palette, made the greys pure, added a skin color and then I tweaked some of the other colors to be more fitting when I drew the test sprites under the palette. There are a lot of browns/oranges now, maybe one could be replaced with a more important color.

(http://i.imgur.com/8nIar.png)
Title: Re: Pyxel Edit pixel art editor
Post by: Mr. Fahrenheit on June 25, 2012, 01:12:35 am
Wow this editor is really brilliant :o. Great job, especially on the tile editor.
Title: Re: Pyxel Edit pixel art editor
Post by: yrizoud on June 26, 2012, 03:06:10 pm
(Edit: not tested, I can't use AIR. These are just my thoughts based on the screenshots)
I think that heavy tile users are going to want tools that help them detect single-use (or little-used) tiles : So maybe a usage count, and also probably a 'find' function to locate all instances of a tile. This would then lead to a 'replace' function.

While laying out existing tiles, do you plan on doing a helper for "transition" tiles (edges) ? Some time ago I made such a tool as a Lua script in Mappy, it avoided all the hassle of picking the correct edges tiles for Tranzam remake:
http://retrospec.sgn.net/screenshots.php?link=tranzam

Last, about the license: If you release a full working version 'free for personal use', aren't you afraid that nobody will buy it ?
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 26, 2012, 08:48:29 pm
(Edit: not tested, I can't use AIR. These are just my thoughts based on the screenshots)
I think that heavy tile users are going to want tools that help them detect single-use (or little-used) tiles : So maybe a usage count, and also probably a 'find' function to locate all instances of a tile. This would then lead to a 'replace' function.

While laying out existing tiles, do you plan on doing a helper for "transition" tiles (edges) ? Some time ago I made such a tool as a Lua script in Mappy, it avoided all the hassle of picking the correct edges tiles for Tranzam remake:
http://retrospec.sgn.net/screenshots.php?link=tranzam

Last, about the license: If you release a full working version 'free for personal use', aren't you afraid that nobody will buy it ?

Some good points there, thanks. Yes, I have planned indicating all instances of a tile when you mouse over it in the tile set window. Usage count and replace are good ideas too.

I do have 'auto-tiling' planned also, but I have not yet decided how that should work exactly.

About the license, I guess I will have to trust people not to use it for commercial purposes without a license. An alternative would be to make a pro version, and having for example animation support and gif export only in the pro version, I have been considering that also. I don't want to piss people off, but I still want to have enough income from it to justify continuing the development.

Wow this editor is really brilliant :o. Great job, especially on the tile editor.
Thanks a lot.  :)
Title: Re: Pyxel Edit pixel art editor
Post by: Ravenseye on June 28, 2012, 06:13:19 pm
How much will you be asking for for this tool?
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 28, 2012, 07:21:47 pm
How much will you be asking for for this tool?
Probably $10-20, I have not decided yet.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on June 29, 2012, 12:03:16 am
I'd buy it if there was a pro version with animation support. 10-20$ sounds like a steal!

When I first read about having to buy a license to release art made through pyxel it felt like you were keeping my work hostage (even though I haven't actually made anything with pyxel, apart from messing around).
Then I realized, well of course he should be able to charge for this, it's a great program! But the thought of your work not really belonging to yourself when using the program felt really strange.
You should make it abundantly clear that the free version is for private use only, or strip some of the features to include in the pro version.
Title: Re: Pyxel Edit pixel art editor
Post by: Grimsane on June 29, 2012, 02:45:15 am
yeah nice palette approach, played with it some, and one suggestion would be a darker grey so it has more flexibility in darker scenes, and would essentially become a dark end of the ramp for every colour
(http://i.imgur.com/ZT8Tt.png)


and my 2 cents about the licensing, there is already a saturation of tools available and some free, to stand out make sure you implement some features that the others lack, and if you do have competent animation then yeah especially compared to pro motions licensing and prices it'll definitely be worth and very attractive between $10-30
I think $10 will be more attractive generally and you'll have more purchases from people who think 20 might be a tad too much,
at least until you fully implement some of the heavier features, and then as an early adopter's incentive it seems like a good idea to specify how much it will be when you go 1.0 and of course early adopter's should get all updates included, and my suggestion would be to have a Donate button on your site there is goodwill and gratitude around for projects such as these, and the ease of a donation feature may well sway them to throw a few dollars your way =) and the possibility of them feeling guilty for paying so little for it may sway them too  :lol:

and yeah having a don't release any imagery made with this software will likely be ignored by a lot of people and potentially turn off the genuine so I'd personally not recommend that approach, free ed and Pro ed sounds like a win-win situation, especially if the user loves the interface and gets to the point they start craving the additional features
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on June 29, 2012, 04:26:34 pm
Seiseki & Grimsane:
Yes, I think you are right. I definitely don't want to hold anyones work hostage, that's just dumb. There's no way for me to claim that something was made using the program so all that would achieve would be to turn off the honest people from using the program.

A basic and pro version is probably a good way to go...
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on July 10, 2012, 01:19:57 am
you should rename the file to .air, I was so confused because I couldn't remember how I ran it last time and I kept unzipping the download and trying to run the .swf somehow. :D
So I tried renaming it to .air and it was instantly recognized by adobe air as an install package.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 10, 2012, 07:35:35 am
Isn't it called .air?  ???
Maybe your browser did something funny to it when you downloaded it. Which browser do you use?
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on July 10, 2012, 03:37:44 pm
Isn't it called .air?  ???
Maybe your browser did something funny to it when you downloaded it. Which browser do you use?

Opera, it's saving as .zip.
There used to be a link where it would open with air, but now it just saves as a zip file.. :o
Title: Re: Pyxel Edit pixel art editor
Post by: Grimsane on July 10, 2012, 07:39:16 pm
I had the exact same issue when I downloaded the Zip when you had both options, it's .swf inside the zip, and refused to run at all, I didn't think of renaming it at the time,

I don't see it likely that a browser could rename the file extension within an archive
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 10, 2012, 10:24:29 pm
Thats really wierd. I don't have any zip files for download anywhere on the site. :S
...
Looks like it's a server configuration issue, gnuski.blogspot.com/2012/06/adobe-air-downloading-as-zip-files-on.html.
Turns out .air files are actually renamed zip files.  ::)
I have redirected the download link to my dropbox account for the moment. Hope that fixes it.

Thanks for letting me know!
Title: Re: Pyxel Edit pixel art editor
Post by: yrizoud on July 11, 2012, 09:10:18 am
One suggestion about the website : You may want to write a date next to the download link of the beta, and maybe changelog entries (or at least on some versions that you consider landmarks). This would give people a better idea that they just found something recent and active, and people who have already tested the program will easier see if they have the latest or not.
It's double-edged though, as it will be very visible if the project goes into a hiatus.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 11, 2012, 07:07:17 pm
One suggestion about the website : You may want to write a date next to the download link of the beta, and maybe changelog entries (or at least on some versions that you consider landmarks). This would give people a better idea that they just found something recent and active, and people who have already tested the program will easier see if they have the latest or not.
It's double-edged though, as it will be very visible if the project goes into a hiatus.

Yea, that's probably a good idea, I'll do that.
Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on July 24, 2012, 08:45:47 am
So I just started seriously using this, and I already can't imagine doing tiles any other way.

One feature I would like is a way to lock tiles from being edited. Sometimes one tile is as I want it, and right now I feel I have to be super careful when trying to edit other tiles I want to make link to it. It'd be neat if I could just lock the tiles that are done so brush strokes would just be ignored on them. Then I could edit new tiles without walking on eggshells around the borders of finished tile.

Another feature I'd like is a way to see the tile indices on the Tileset window. You can make them appear on the map with TAB, but then I can't quickly see which tiles they are in the tileset. I found it hard to recreate structure of multiple tiles because of this. I can see on the map that I want a square of indices 11, 9, 3, and 4. But if I want to create that elsewhere, I can't quickly see which in the tile set is number 4.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 26, 2012, 08:27:26 pm
Locking tiles is a good idea. I might put that on right click on tiles in the tileset.
Showing tile indices in the tileset is also a good idea, thanks!
Title: Re: Pyxel Edit pixel art editor
Post by: wurfle on July 27, 2012, 01:45:36 am
This is absolutely fantastic for a program this size that works on mac and pc.
The only things I would like to see that are not there are scroll bars on zoomed in images and selection/copy/paste function, because I use both of these quite a bit. Other than that, you can count on $20 from me when its done.
Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on July 27, 2012, 02:13:59 am
Okay. A bug report and another feature request.

If you do an action immediately before you start panning, the undo buffer seems to ignore it.

Click to place a tile. (We'll call this mark one)

Click and drag to place more tiles (we'll call these mark two) and press space (pan) before you release the click. (Optional: Release and click again while the space bar is still held to pan)

Click to place another tile. (We'll call this mark three)

Undo. Mark three will be undone.

Undo. Mark one will be undone.

Redo. Mark one will be redone.

Redo. Mario three will be redone.

Mark two cannot be undone or redone.

As of 2.19, it seems the brush tool sometimes groups mark one with mark two's undo. (So both are undone and redone at once.) For the tile place tool, it usually happens as I described.

And feature request: The Tileset window should be resizable. Right now it's pretty easy for high index tiles to end up off screen.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 28, 2012, 09:46:12 pm
This is absolutely fantastic for a program this size that works on mac and pc.
The only things I would like to see that are not there are scroll bars on zoomed in images and selection/copy/paste function, because I use both of these quite a bit. Other than that, you can count on $20 from me when its done.

Thanks a lot, glad you like it. Selections, copy and paste is coming. I will see about scrollbars, I have avoided them until now because I could but I might need to implement them later. :)

Okay. A bug report and another feature request.

Thanks, I have fixed that bug now, and I also made the tileset resizeable!
Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on July 30, 2012, 12:14:58 am
Thanks for such quick updates!  :)

For some reason, clicking on the canvas with the nudge tool with the document I've been using  makes the program stop responding 100% of the time.

Import this image: http://i.imgur.com/TaKow.png

with Tile Height = 8, Tile Width = 8, Offset X = 0, Offset Y = 0 and identify tiles checked. Use the nudge tool anywhere that's blue on the document. Crash.

I still have an same issue with high index tiles being hidden. I have a document with 58 unique tiles. When I open it with PyxelEdit 0.2.20, Only 25 of them appear in the tileset window. I can now resize the Tileset window vertically. What I would expect is that tiles 25-49 would appear on a row underneath tiles 0-24. Tiles 50-57 would appear in a row underneath that. Instead, resizing the window just creates more gray space. And since the Tileset window can't be resized horizontally, I have lost access to tiles 25-57 through the Tileset window.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 30, 2012, 07:16:35 pm
Thanks for the reports!

Looks like a last minute change I made last night made it impossible to resize the tileset widget horizontally. I uploaded a fix a few hours ago.

Your test image makes the program crash for me too. I think the many tiles makes it so slow that it times out. I only tested it with 16x16 tiles and moderate canvas sizes , it looks like it needs some serious optimizing for when there's a lot of instances of the same tile!  :P
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on July 30, 2012, 07:21:47 pm
D'oh! It was another stupid bug. I really shouldn't upload a new release late at night. :P
I will upload another fix soon (0.2.22).

Edit: New version uploaded. Now it has reasonable performance even when nudging 100x100 instances of a tile of size 16x16.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 04, 2013, 08:01:24 pm
This summer I have been working full time on this editor, and I have just released a much updated version.
It's still a beta but a lot more solid and full featured than the previous version.

Some of the new features:

I decided to start charging for it to support development and it currently costs $8 in beta, which will be raised as it gets more mature.
If you liked the first version check it out!

http://pyxeledit.com (http://pyxeledit.com)

A video demoing the animation feature:
http://www.youtube.com/watch?v=ovKxyDsSwvI (http://www.youtube.com/watch?v=ovKxyDsSwvI)

The new interface:
(http://pyxeledit.com/images/tutorial/interface.png)
Title: Re: Pyxel Edit pixel art editor
Post by: breakfast on September 05, 2013, 12:02:41 am
Very exciting new features! Glad to see you're still working on the program.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 05, 2013, 04:11:49 am
This is awesome!
I'll probably buy it at some point.

What keeps me on the fence is that I'm so used to photoshop..
Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on September 05, 2013, 04:13:26 pm
I'll throw eight bucks your way next paycheck, it really is a fine program. I wish you great success with it!
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 07, 2013, 06:42:09 am
Just bought it!  ;D

Edit: This is amazing! It's awesome to animate in, much better than photoshop. The only thing I miss is a keybind to switch back and forth between frames.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 07, 2013, 01:51:55 pm
Thanks for the kind words!  :)

Seiseki, you can switch between frames with "," and ".", or Ctrl + Mousewheel.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 07, 2013, 05:59:28 pm
Nice!
Another thing which I haven't figured out how to use is the colorswapper.


Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 07, 2013, 07:57:09 pm
You mean the replace color function? You select the color you want to replace as the foreground color, then choose Color > Replace color, and you then get to choose a new color and see a live preview of how it will look.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 08, 2013, 07:44:27 am
Oh, I was clicking like mad, trying to find out how it worked..
I don't really get what the tool itself does, if you still have to use the menu and click replace color? It just selects a color like the colorpicker.

Would be nice if you selected a color and then another color, not replacing the palette, but instead replacing the color in the image with another selected color from the palette.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 08, 2013, 08:21:56 am
Aha, you mean the tool! I thought you meant the "replace color" option in the menus. :)
With the tool you draw to replace the current BG color with the FG color. It's like the pen but only draws on pixels that are of the BG color.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 08, 2013, 09:57:10 am
Ohh..
I was going to ask if you had plans for such tool..
I thought right-clicking selected what color to paint on. There's already alt for selecting a color, so it might make more sense that way.

When the selection tool gets finished, there's no reason for me to use photoshop for pixel art anymore and that's awesome!
(regarding the selection tool, I think you should have a smaller selection border, preferably animated blinking so it stands out)
Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 08, 2013, 10:23:46 am
Nice to see it's got docking panels now.

The slow animated zoom is really horrible.  :ouch: I want to zoom in on an area by ticking the mouse wheel up 3 times and be immediately zoomed in 8x. I want to be able to instantly zoom in and out to any desired zoom level. I don't want to be furiously spinning the mouse wheel for a minute.

The palette editing workflow needs a lot of work. I can't find any way to merge colours, or to manually reorder colours. Opening up the colour selector and changing the colour doesn't change the palette entry, awkwardly need a special duplicate colour selector from the menu. The current tool colour swatches are right over the opposite side of the screen from the palette so a lot of travel for colour work.

Is there no repeating tile view/editing for working on seamless tiles? This seems to me to be the single most natural feature for a tile-oriented editor.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 08, 2013, 06:37:23 pm
Yeah, I had trouble adding new colors to the palette..
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 08, 2013, 08:54:07 pm
Thanks for the feedback, Surt.

Nice to see it's got docking panels now.

The slow animated zoom is really horrible.  :ouch: I want to zoom in on an area by ticking the mouse wheel up 3 times and be immediately zoomed in 8x. I want to be able to instantly zoom in and out to any desired zoom level. I don't want to be furiously spinning the mouse wheel for a minute.
Do you mean at high zoom levels, like over ~2000%?

The palette editing workflow needs a lot of work. I can't find any way to merge colours, or to manually reorder colours. Opening up the colour selector and changing the colour doesn't change the palette entry, awkwardly need a special duplicate colour selector from the menu. The current tool colour swatches are right over the opposite side of the screen from the palette so a lot of travel for colour work.
Yeah, I agree the palette has been overlooked. It's almost the same as in the old free version. It needs work.

Is there no repeating tile view/editing for working on seamless tiles? This seems to me to be the single most natural feature for a tile-oriented editor.
How do you mean? You can place a number of instances of a tile and edit it seamlessly. Press W or Tab to see placed tile indices.

Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 09, 2013, 08:17:56 am
Do you mean at high zoom levels, like over ~2000%?
All zoom levels. When I spin the mouse wheel a number of clicks it redraws every intermediate zoom with a half second delay for each. This isn't helped by the apparent linear scaling of zoom steps. Exponential scaling is most desirable for me (eg. 0.25, 0.5, 1, 2, 4, 8, 16, 32), or step through a custom list of zoom levels like in GraphicsGale.
If this isn't normal behaviour then it might be that I'm running it on linux by way of Wine, given that Air has been abandoned on linux. If only this were ported to Haxe for a native linux build.  :P

How do you mean? You can place a number of instances of a tile and edit it seamlessly. Press W or Tab to see placed tile indices.
I didn't think of that and it's workable, but you've still got to replace those instances for every different tile you want to edit.
The ideal would be to toggle repeat mode and have the image view filled with the repeating tile and edit it seamlessly.
Title: Re: Pyxel Edit pixel art editor
Post by: yrizoud on September 09, 2013, 12:20:17 pm
Surt, you shouldn't ever need to fill a screen with a single tile just to preview how it behaves when tiled :
If a tile needs tiling on all 4 edges, it's because one of your maps or mockups is going to use this pattern.
So you have to first place the/a new tile in as many places as you need it, and then you modify it graphically to resemble what you need.
(In Grafx2 I implemented identical workflow, it completely replaces the need for a "repeating mode", and works with any repetition pattern instead of just 1x1)
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 09, 2013, 04:37:51 pm
All zoom levels. When I spin the mouse wheel a number of clicks it redraws every intermediate zoom with a half second delay for each. This isn't helped by the apparent linear scaling of zoom steps. Exponential scaling is most desirable for me (eg. 0.25, 0.5, 1, 2, 4, 8, 16, 32), or step through a custom list of zoom levels like in GraphicsGale.
If this isn't normal behaviour then it might be that I'm running it on linux by way of Wine, given that Air has been abandoned on linux. If only this were ported to Haxe for a native linux build.  :P
Half a second sounds painful... is it as sluggish when you pan around the canvas?
I'll change to exponential scale levels, good idea.
Title: Re: Pyxel Edit pixel art editor
Post by: breakfast on September 09, 2013, 10:13:01 pm
Is there a way to make an animation by importing several gif frames made outside of Pyxel Edit? Everything's drawn already, just need to place each frame.

Also, it would be really helpful if you could implement an option for different frame rates per frame. With this feature I could replace my current animating software with yours. Thanks!
Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 10, 2013, 08:32:25 am
Half a second sounds painful... is it as sluggish when you pan around the canvas?
I'll change to exponential scale levels, good idea.
No panning's all fine.
Booted into windows and tried it and the lag between zoom levels isn't so noticable, so it's probably just Wine.
With exponential zoom levels it'd probably be tolerable.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 12, 2013, 11:11:03 am
Is there a way to make an animation by importing several gif frames made outside of Pyxel Edit? Everything's drawn already, just need to place each frame.

Also, it would be really helpful if you could implement an option for different frame rates per frame. With this feature I could replace my current animating software with yours. Thanks!
There's no support for importing animated gif's yet unfortunately, so you'd have to convert it to separate files or a sprite sheet and then import it.
Per-frame delays are a possible addition. I'm thinking of still having the base frame delay, but adding delay multipliers per frame (as a percentage), that way you can easily change the overall speed of the animation.

Booted into windows and tried it and the lag between zoom levels isn't so noticable, so it's probably just Wine.
With exponential zoom levels it'd probably be tolerable.
I see, good to hear. I will fix the zoom levels.
Title: Re: Pyxel Edit pixel art editor
Post by: Seiseki on September 12, 2013, 08:30:41 pm
A percentage sounds weird..
Milliseconds is pretty much standard, so it's best to go with whatever people are used to.
Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 12, 2013, 08:36:50 pm
How about a base "tick" duration with per-frame duration as an integer number of "ticks".
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 13, 2013, 11:40:36 am
A percentage sounds weird..
Milliseconds is pretty much standard, so it's best to go with whatever people are used to.
What I mean is having a base frame duration (in millisecs), but making it possible to make some frames longer or shorter with a multiplier.
Of course I could also just have one frame duration per frame but that is more unwieldy when you only care about the overall speed, which I think many people do. Being able to change the base duration means you don't have to change each frame separately.

How about a base "tick" duration with per-frame duration as an integer number of "ticks".
This is basically what I'm thinking of, only with more freedom for fractions of ticks. 1 tick = 1.0 = 100%
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 13, 2013, 05:40:00 pm
You've got my support!

I'm a newbie, so if any of you other guys have some good tutorials or anything to work with, no matter how simple, I'd be thrilled to do them.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 14, 2013, 04:12:02 pm
You've got my support!

I'm a newbie, so if any of you other guys have some good tutorials or anything to work with, no matter how simple, I'd be thrilled to do them.
Thanks! Do you mean tutorials for Pyxel Edit in particular or pixel art in general?
Title: Re: Pyxel Edit pixel art editor
Post by: Pix3M on September 14, 2013, 05:45:23 pm
Sounds like a program I could learn how to use. Graphicsgale is an aging piece of software with a couple of bugs and imperfect interface which I probably can't count on having them fixed.  :'(
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 14, 2013, 06:47:19 pm
Thanks! Do you mean tutorials for Pyxel Edit in particular or pixel art in general?

I'd like to see both, but I'm particularly interested in various tutorials for Pyxel Edit  :)
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 15, 2013, 03:48:04 pm
My first effort at using Pyxel Edit, and I'm starting to get the hang of it.  I'm going to have to scrap this, as I realized the tiles won't really fit the way I need them to, but what do you guys think?  The tiles on the right are variations of the middle and bottom type.

(http://s16.postimg.org/yz03xhy6d/exported.png)

Great program, looking forward to tutorials, updates, and seeing the work of others here :)
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 15, 2013, 08:41:26 pm
Looking good.  ;D
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 16, 2013, 02:58:23 am
Looking good.  ;D

Thanks :)

Say, is there a way to remove or set the undo limitation?  I'd really like to be able to undo all the way to the opening of the file, if possible.
Sometimes I end up wanting to see how something looks and 50 clicks later, find I've gone on a bit too far.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 16, 2013, 08:15:05 am
Thanks :)

Say, is there a way to remove or set the undo limitation?  I'd really like to be able to undo all the way to the opening of the file, if possible.
Sometimes I end up wanting to see how something looks and 50 clicks later, find I've gone on a bit too far.
There's no way to change that for the user at the moment, but I could make that a configuration option.
Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 16, 2013, 09:24:04 am
Just for reference: GraphicsGale defaults to 200 level of undo. I certainly make use of a good proportion of those when testing stuff out like Poli mentions.
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 21, 2013, 07:40:20 pm
I have a suggestion.

So I like that you can right click on an empty tile to erase other tiles on the canvas, the same way that you can right click on any tile to place it again.
Do you think you could implement the same effect for the pen tool?  I have the habit of right clicking on an empty spot to gain it's 'empty properties' like you would right click on another pixel to sample its color.

Oh, and once again, good work. Great program.  :)
Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 21, 2013, 10:10:30 pm
Cool an update.

Zoom works great now. :)

Got to second Poli about being able to colour pick transparent. It took me a while to figure out why the colour picker wasn't working as I expected.

GUI nitpicks:
Palette panel column count looks to be fixed at 12. Can be clipped is the panel width is reduced. It'd be nice if a fixed column count was configurable per project to best suit the chosen palette as well as an option to fit panel width. Failing that a fixed value of 16 would be nicer than 12 as many palettes are built around power of 2 length ramps.
Tool settings for pen tool, brush size and brush shape (brush construction related) are separated by line style (stroke related). This is the kind of thing that bugs me. :P
On-canvas brush preview draws over the top of the tile grid lines.
It'd be cool if there was an option for tile indices to show when using tile-oriented tools but remain hidden when using pixel-oriented tools. The button in the tile draw tool options kind of suggests this.

Small bug:
If you toggle the tile indices flag with the hot key the menu entry doesn't reflect the current state of the flag.
Title: Re: Pyxel Edit pixel art editor
Post by: Pix3M on September 22, 2013, 02:42:58 pm
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 22, 2013, 03:45:59 pm
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:

Mine has the same problem. 

First, paste it in.  Then delete the space after '--- Begin Activation Key ---' and then add it back in by pressing enter.
For some reason you just have to jostle it around or something.  Simply pasting it in doesn't do it for me.

Anyway, it'll work.
Title: Re: Pyxel Edit pixel art editor
Post by: Pix3M on September 23, 2013, 08:13:01 am
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:

Mine has the same problem. 

First, paste it in.  Then delete the space after and then add it back in by pressing enter.
For some reason you just have to jostle it around or something.  Simply pasting it in doesn't do it for me.

Anyway, it'll work.

For me, there is no space after the '--- Begin Activation Key ---'... there is a break but no space.
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 23, 2013, 09:30:42 am
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:

Mine has the same problem. 

First, paste it in.  Then delete the space after and then add it back in by pressing enter.
For some reason you just have to jostle it around or something.  Simply pasting it in doesn't do it for me.

Anyway, it'll work.

For me, there is no space after the '--- Begin Activation Key ---'... there is a break but no space.

Sorry, that's what I meant.
I paste it in.. still not working. Remove the break, put it back in with enter, and suddenly it reads it.

It just doesn't seem to like the paste function, so work it in a bit.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 23, 2013, 12:17:14 pm
I just got myself time to poke with this editor since I just got my not-sucky computer up and running. For some reason my activation code does not work  :ouch:
There was a bug in the last version that made activation break for certain special characters, it should work in the latest version (0.3.101). Sorry about that!

If that does not seem to be the problem let me know and I'll look into it further.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 23, 2013, 12:26:19 pm
I have a suggestion.

So I like that you can right click on an empty tile to erase other tiles on the canvas, the same way that you can right click on any tile to place it again.
Do you think you could implement the same effect for the pen tool?  I have the habit of right clicking on an empty spot to gain it's 'empty properties' like you would right click on another pixel to sample its color.

Oh, and once again, good work. Great program.  :)

I have been considering that, but drawing "absolute pixel values" makes it impossible to draw with opacity, blending a brush color with the existing color in the canvas. Right now the current color is always fully opaque, although alpha drawing is not implemented.
Maybe I should make it an option of the pen tool though, to either "blend" or "set" pixels.


Cool an update.

Zoom works great now. :)

Got to second Poli about being able to colour pick transparent. It took me a while to figure out why the colour picker wasn't working as I expected.

GUI nitpicks:
Palette panel column count looks to be fixed at 12. Can be clipped is the panel width is reduced. It'd be nice if a fixed column count was configurable per project to best suit the chosen palette as well as an option to fit panel width. Failing that a fixed value of 16 would be nicer than 12 as many palettes are built around power of 2 length ramps.
Tool settings for pen tool, brush size and brush shape (brush construction related) are separated by line style (stroke related). This is the kind of thing that bugs me. :P
On-canvas brush preview draws over the top of the tile grid lines.
It'd be cool if there was an option for tile indices to show when using tile-oriented tools but remain hidden when using pixel-oriented tools. The button in the tile draw tool options kind of suggests this.

Small bug:
If you toggle the tile indices flag with the hot key the menu entry doesn't reflect the current state of the flag.

Yeah, the palette needs some work. My plan is to make the width configurable per document, just like with the tileset width. Possibly the number of swatches will also be fixed, so that you can structure the palette more freely.
Good point about the line style, I will move it to be more logically grouped.
Hmm, yeah. Myabe it's a good idea to hide the tile indices unless using the tile tool...
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on September 23, 2013, 09:13:30 pm
I have been considering that, but drawing "absolute pixel values" makes it impossible to draw with opacity, blending a brush color with the existing color in the canvas. Right now the current color is always fully opaque, although alpha drawing is not implemented.
Maybe I should make it an option of the pen tool though, to either "blend" or "set" pixels.



Oh, I see.  Well, how about this:   What if, when you right click on an empty pixel, it auto selects the eraser for you, and when you right click on an opaque pixel, it auto selects the pen tool and that color?


Also, I did have a little trouble pasting in my activation for the updated version, so the bug or whatever quirk it is, still exists.
I did what I described above though, and it lit up the activation text, so not too troublesome.

edit:

I don't mean to be annoying, but I've been working on some terrain tiles today, and I've got another suggestion for Pyxel Edit, if you don't mind hearing it.

Often, I'll decide to alter a single pixel or two on a specific tile, and though all tiles with that index are updated, other tiles, which are almost identical, but have been altered for different situations i.e. edge tile, edge tile with bottom, edge tile with top detail, etc,.. These tiles I need to remember to update later, while observing the latest revision side by side with it.

Is there a way to turn on and off a secondary shared index? And if not, might you consider adding such a thing?
Example: *Index On* Basic tile created, *Index Off* situational detail added, *Index On* minor pixel adjustment made (pixel is added to the same coordinates in all, all though tiles aren't copies).. and turned on and off again later as needed..

Title: Re: Pyxel Edit pixel art editor
Post by: Pix3M on September 24, 2013, 06:42:50 am
Got it working.

Out of curiosity, how do the default shortcuts compare to whatever shortcuts are used in other programs? I hope I didn't teach myself a bad set of muscle memory with my own set of custom shortcuts on graphicsgale.  :yell:
Title: Re: Pyxel Edit pixel art editor
Post by: surt on September 24, 2013, 08:43:40 am
I have been considering that, but drawing "absolute pixel values" makes it impossible to draw with opacity, blending a brush color with the existing color in the canvas. Right now the current color is always fully opaque, although alpha drawing is not implemented.
Maybe I should make it an option of the pen tool though, to either "blend" or "set" pixels.
You don't need to do any blending. Just pick the pixel value of the transparent pixel, so you can paint with it like any other pixel value. Solid or fully transparent. Or am I missing something?  ??? I don't think the colour picker is really usable in its current state.
Title: Re: Pyxel Edit pixel art editor
Post by: Danik on September 24, 2013, 09:50:03 pm

Oh, I see.  Well, how about this:   What if, when you right click on an empty pixel, it auto selects the eraser for you, and when you right click on an opaque pixel, it auto selects the pen tool and that color?
Yeah that could work...

Also, I did have a little trouble pasting in my activation for the updated version, so the bug or whatever quirk it is, still exists.
I did what I described above though, and it lit up the activation text, so not too troublesome.
That's odd. Which OS are you on?

I don't mean to be annoying, but I've been working on some terrain tiles today, and I've got another suggestion for Pyxel Edit, if you don't mind hearing it.

Often, I'll decide to alter a single pixel or two on a specific tile, and though all tiles with that index are updated, other tiles, which are almost identical, but have been altered for different situations i.e. edge tile, edge tile with bottom, edge tile with top detail, etc,.. These tiles I need to remember to update later, while observing the latest revision side by side with it.

Is there a way to turn on and off a secondary shared index? And if not, might you consider adding such a thing?
Example: *Index On* Basic tile created, *Index Off* situational detail added, *Index On* minor pixel adjustment made (pixel is added to the same coordinates in all, all though tiles aren't copies).. and turned on and off again later as needed..
You are not the first to suggest such a feature. I'm not sure how practical it would be though. I could imagine maybe selecting multiple tiles in the tileset somehow and draw in all of them simultaneously.


Got it working.

Out of curiosity, how do the default shortcuts compare to whatever shortcuts are used in other programs? I hope I didn't teach myself a bad set of muscle memory with my own set of custom shortcuts on graphicsgale.  :yell:
Glad it worked out for you.  :)
I'm not sure how standardized the shortcut keys are, probably not that much. I have tried to follow Photoshop as often as possible though.

You don't need to do any blending. Just pick the pixel value of the transparent pixel, so you can paint with it like any other pixel value. Solid or fully transparent. Or am I missing something?  ??? I don't think the colour picker is really usable in its current state.
The idea is currently that the picker only picks the color, and not the opacity. The thing is that I plan to add an opacity slider to the pen tool, which would require alpha blending. If the pixel values would just be set to the opacity value it would be pretty counter-intuitive (drawing with low alpha would erase previous pixels), although it could work like that in a second mode.
Title: Re: Pyxel Edit pixel art editor
Post by: Polioliolio on October 07, 2013, 06:47:27 pm
Because of certain alterations on a similar tile (edge, round edge, thin edge, slope edge etc).. I now have over 100 tiles of rock and grass in a single tileset.
It's starting to get confusing, and without placing easy to understand example structures on the canvas, I'm afraid things'll get difficult to follow, very quickly.

What would you say about some kind of annotation system, where if one were to hover over a tile, perhaps with a certain tool selected, some editable text will pop up?
It'd be very handy to help keep things organized.


edit:

Also just noticed that when you increase the canvas size, animation frames get displaced from their original positions.
Title: Re: Pyxel Edit pixel art editor
Post by: Antylum on October 13, 2013, 01:59:25 pm
Could you add some features for quick game prototyping, like:

- collision property of the tile
- ability to control tile-sprite, used for player, with simple WASD or arrows control scheme. Also camera movement, if the map is too big(or do you have it now?) What is the largest size of the map that is supported?
- mini-view window, representing downscaled hole map(also player movement in real-time)
- animated and/or moving tiles(for example, animated waterfall - not moving, clouds - moving animated object)


I haven't tried Pyxeledit yet, only watching tutorial videos in the description, so I may be wrong, and some of these features are already implemented.
Title: Re: Pyxel Edit pixel art editor
Post by: yrizoud on October 14, 2013, 12:42:19 pm
- ability to control tile-sprite, used for player, with simple WASD or arrows control scheme.
I don't think this needs a specific functionality in the program, especially since each game needs different sprite, run speed, jump curve.... In order to see if a jump is doable, you need the very precise physics of the game.
Title: Re: Pyxel Edit pixel art editor
Post by: Pix3M on July 31, 2014, 07:33:11 pm
Hey, just got a new email about the newest version.

Gonna bump this thread to let people know that this is apparently still in development
Title: Re: Pyxel Edit pixel art editor
Post by: hawken on April 27, 2015, 09:03:03 am
I have just tried out Pyxel edit for some animations and heres some things I noticed:

Arrow Keys: these could be so much more useful! How about apple + arrow to change frame & arrow to move layer contents by 1 pixel?

V Key: please assign this to move later or selection contents tool... pressing Apple + T every time you want to move something is taxing.

M Key: in photoshop this is Marquee (S key in Pyxel edit) - would be nice if we could just setup the shortcuts our selves, then you wouldn't have to choose whats best for us ;)

Palette: would be nice to be able to import your own palette from an .ase or whatever.

Cheers!
Title: Re: Pyxel Edit pixel art editor
Post by: Theoden on June 21, 2015, 10:28:59 pm
Just bought it. Really helpful software.
Title: Re: Pyxel Edit pixel art editor
Post by: Drazelic on July 02, 2015, 09:53:47 pm
I've been using this program tons recently, it's really been super helpful. Thanks for making it!

There are some features I still would love to see though. Is there a way to place multiple tiles at once? Like, say I select a 3x3 tree; I want to place the entire tree with one click, rather than going back and forth between the tileset to place each block of the tree.

Similarly, a feature that'd let you make meta-tiles that would auto-tile would be nice, sort of like what the RPG Maker programs let you do with textures like grass, water, sand, etc. For example, if I were placing grass tiles on dirt, instead of manually placing the border between the grass and dirt in each instance, I'd put the transition-grass tiles in a template and then just draw a blob of grass and let the program automatically place the transitions in the appropriate positions.

Title: Re: Pyxel Edit pixel art editor
Post by: Kasumi on July 02, 2015, 11:14:25 pm
A better way to contact the developer is probably twitter (https://twitter.com/PyxelEdit/with_replies) or the PyxelEdit forum (http://pyxeledit.com/forum/). Multi tile placing is an often requested feature. He knows we want it, but it may be a while before the feature arrives.

I know your suffering. I've gotta use 8x8 tiles...
(http://i.imgur.com/qigHvaN.gif)
What I used to do is just export the image, do the copy and paste with another image editor, then reimport in pyxeledit which will re-identify the tiles.