Pixelation

Critique => Pixel Art => Topic started by: Ninjus on June 10, 2012, 05:43:09 am

Title: Desert Mockup
Post by: Ninjus on June 10, 2012, 05:43:09 am
Hello, I made some desert tiles months ago and I am looking for feedback on how to improve. ;)

Title: Re: Desert Mockup
Post by: Jeremy on June 10, 2012, 01:01:09 pm
What kind of game is the mockup? The perspective on the cacti and skull are a bit odd. I do like the sand tiles, they are a bit repetitive but I don't think it's detrimental.
Title: Re: Desert Mockup
Post by: Ninjus on June 10, 2012, 02:14:24 pm
It is suppose to be Top Down rpgish. Thanks for the feedback,I now see I have shaded the cactus wrong.
Here is a sketch of me trying to correct the prespective

(http://img35.imageshack.us/img35/7955/cactuslightsource.png)



Title: Re: Desert Mockup
Post by: DungeonDan on June 11, 2012, 04:06:57 am
I love they style i perspective could be fixed i will post a edit im working on to show you what i mean
Title: Re: Desert Mockup
Post by: Seiseki on June 11, 2012, 08:15:51 am
You've drawn your character sprite completely from the side, which is fine for a side-scroller, but not an rpg.
If you place that sprite in your mockup it's going to look like he's lying in the sand sunbathing..

He needs to have the same kind of top down perspective as the cacti does.