Pixelation

Critique => Pixel Art => Topic started by: surt on May 07, 2012, 12:14:58 am

Title: [WIP] Modular Fantasy Character Portrait System
Post by: surt on May 07, 2012, 12:14:58 am
I've always wanted to try a modular character portrait system such as in Shadowlands or Transport Tycoon.
This'll be modeled most closely on that in Shadowlands (example (http://www.mobygames.com/game/dos/shadowlands/screenshots/gameShotId,209442/)).
At the moment I figure (much the same as Shadowlands):
Parts:
And some combined parts, such as the eyes-nose on the cyclops.
With discreet colour sets for each material for easy recolouring:

Just a few roughs so far, not yet cut up into their components.
Bottom two are just dirty mixes.
(http://img.uninhabitant.com/farce_wip1.png)
Title: Re: [WIP] Modular Fantasy Character Portrait System
Post by: surt on May 09, 2012, 11:53:37 am
Couple more pieces.
(http://img.uninhabitant.com/farce_wip2.png)
Title: Re: [WIP] Modular Fantasy Character Portrait System
Post by: jinza on May 09, 2012, 01:37:17 pm
The light palette color needs to blend with the dark tones a bit more and it doesn't look relatively close to the example you showed us yours looks more detailed while the example has simple shading and also the shape of the head doesn't match the way the heads are shaped in the example as well.