Pixelation

Critique => Pixel Art => Topic started by: Hazzy on May 06, 2012, 06:43:29 pm

Title: [WIP] Dungeon/Castle tileset
Post by: Hazzy on May 06, 2012, 06:43:29 pm
Me and my team are planning a RPG-ish game for android and right now I'm playing around with a dungeon/castle sort of scene.
The black outline around the player is there to stay and will be included on most things to keep with the same style. I like the cartoon effect that it gives. I have yet to apply it to the walls as I'm still working on them and that's where I want a little help.

Not sure if having the tiles darker at the top to indicate the top of the wall is a good idea, I tried a lighter shade instead of darker but I don't know :/. Anyway, any advice is welcome. :)

(http://i288.photobucket.com/albums/ll190/Hazz995/dungeon.png)

This is from another tileset I did, more of a facility-basement place than a dungeon. Just something to compare to be honest, to show how I expect the walls to look like around the edges.
(http://i288.photobucket.com/albums/ll190/Hazz995/facility.png)

I'll follow up with screenshots while I work on it, including any feedback taken in.

Edit: Update
(http://i288.photobucket.com/albums/ll190/Hazz995/dungeon2.png)
Title: Re: [WIP] Dungeon/Castle tileset
Post by: blumunkee on May 20, 2012, 09:24:36 pm
Hey, these look nice!

The edges from the last image are what you should go with. Decorative borders look much better than darker tiles.

There is too much contrast on the tan brick floor texture. It's fighting for attention with the character sprite. If you turn down the light tan and turn up the brown shadow it should make things much more readable.

Keep it up! This is very competent pixel work.