Pixelation

Critique => Pixel Art => Topic started by: 9_6 on March 01, 2012, 12:17:58 am

Title: Hyperwars Remastered
Post by: 9_6 on March 01, 2012, 12:17:58 am
Reappearing:

(http://i41.tinypic.com/mj7sl0.gif)(http://i40.tinypic.com/34fywiq.gif)(http://i40.tinypic.com/dffvxs.gif)
(http://i43.tinypic.com/j77n2p.gif)(http://i43.tinypic.com/2h67p5d.gif)(http://i41.tinypic.com/157c8xc.gif)
(http://i41.tinypic.com/71o3gh.gif) (http://i42.tinypic.com/a1gy1l.gif)
Level 1:
(http://i44.tinypic.com/52jaft.gif) (http://i44.tinypic.com/zircpt.gif) (http://i44.tinypic.com/r06z42.gif) (http://i40.tinypic.com/qxqnmg.gif) (http://i43.tinypic.com/hs24is.gif) (http://i43.tinypic.com/x2w0lt.gif) (http://i39.tinypic.com/ivvnz5.gif)

So I made a game (http://sandbox.yoyogames.com/games/328-hyper-wars-the-mega-firestorm) forever ago which has been in kind of an almost-finished limbo ever since.
I've added some pretty retarded rpg-esque upgrade system which brings the flow of the game to a screeching halt and keeps me from flat out releasing the current version.
But that is another story.

Most of its graphics are an overdesigned mess of patterns with no definition or depth when I was all like "loldetails".
Well, this has been on my list of "things to do some day maybe perhaps"-list for a while and also the one thing that got me into pixel art in the first place so I probably shouldn't leave it unfinished.

Current screenie:
(http://i43.tinypic.com/x1c9so.png)
HUD will probably be remade.
Background is 2 colors only, it's still 3 colors in the even linked version.
Not sure what to do with the tilesets anyway. Too noisy perhaps?

Anyway, lets get started with the first 5 enemy remakes:
(http://i40.tinypic.com/2qastaq.png)

Any ideas/wishes/propositions?
Title: Re: Hyperwars Remastered
Post by: Joe on March 01, 2012, 01:18:05 am
Needless to say, that is a huge improvement.  I would suggest redoing the wings of the 4th ship down, since the black not only makes the planes hard to read(I can't really tell what's going on there) but also garners a lot of visual attention, and would probably be jarring in-game.  Everything else is awesome though, sharp and clean.
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 01, 2012, 09:51:46 am
Well it was supposed to be black and heavy cause this is the strongest "fly down and shoot forward" enemy in level 1 there is.

(http://i40.tinypic.com/qxqnmg.gif)
I removed the blackness so it falls more in line with the other enemies

(http://i42.tinypic.com/111593d.gif)
I also made adjustments to the transporter so it makes nice and fat.
It was too tiny before.

(http://i44.tinypic.com/zircpt.gif)
The small enemy was a bit too pointy so I smoothened it a bit.

(http://i44.tinypic.com/r06z42.gif)
Some minor adjustments for this one.

Also:
(http://i41.tinypic.com/ae86k4.gif)
Title: Re: Hyperwars Remastered
Post by: PypeBros on March 01, 2012, 10:43:39 am
I would suggest redoing the wings of the 4th ship down, since the black not only makes the planes hard to read(I can't really tell what's going on there) but also garners a lot of visual attention

Which also means such black ornment can be used to draw player's attention to a more rare but highly dangerous ship (laser-beaming, anyone ?)
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 01, 2012, 11:51:42 am
Or mines.
(http://i43.tinypic.com/9t1vg6.gif)->(http://i44.tinypic.com/52jaft.gif)
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 01, 2012, 09:52:39 pm
So:
(http://i40.tinypic.com/22ql5.gif)->(http://i43.tinypic.com/hs24is.gif)
This concludes all standard enemies in level 1.

Some adjustments:
(http://i41.tinypic.com/71o3gh.gif) (http://i43.tinypic.com/x2w0lt.gif)
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 03, 2012, 12:25:32 am
Redid the tileset of the first 2 levels.

(http://i43.tinypic.com/sncqc1.gif)
(http://i39.tinypic.com/2mxn028.gif)

Update:
I've managed to add a highlight layer for the tileset that can't be darkened by shadows so for example water has less dense shadows than the ground.
Preview:
(http://i39.tinypic.com/2gvkhoi.gif)

Also the player.
The old player ship consists of 3 parts that change for each shot, max health and speed.
(http://i39.tinypic.com/33cytmo.gif)

Anyway I'm dropping upgrading the maximum health and speed pickups.
Having a massive sprite thanks to the wing upgrade graphics also doesn't help dodging bullets.
Instead, I'll have a turning frame for the player:
(http://i44.tinypic.com/oau5fm.gif)

And have the player reflect the damage taken so it replaces/supplements the health bar:
(http://i41.tinypic.com/2cosun9.gif)

Update:
(http://i43.tinypic.com/jhanm8.gif)
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 05, 2012, 03:40:23 am
Tried doing an explosion but got the perspective wrong:
(http://i42.tinypic.com/dnedsy.gif)~>(http://i43.tinypic.com/1goeg.gif)

Villain plane:
(http://i39.tinypic.com/2ilda0x.gif)->(http://i42.tinypic.com/a1gy1l.gif)

Boss 1, first stage:
(http://i44.tinypic.com/w1z5us.gif)->(http://i39.tinypic.com/ivvnz5.gif)

Next up is the second stage:
(http://i41.tinypic.com/2ekkux2.gif)
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 05, 2012, 12:32:55 pm
Quadruple post!
You know I kinda can't believe that I am supposedly so good that no one has anything to say.
Okay maybe tiny graphics with only 3 non-negotiable colors don't leave much to crit on.

So lets do something larger, more organic:
(http://i43.tinypic.com/24azcwg.gif)
Title: Re: Hyperwars Remastered
Post by: ScaryPotato on March 05, 2012, 02:33:53 pm
I think the new version of aircraft look really great, my favourite being the one with the big strobing grille. Looks like it'd have some heavy firepower!

I'm assuming the cutscene with the angry alien and her cat is a WIP? Right now it looks good, but without any black in it, it lacks the depth of your ships. To get nitpicky, her arm on the left of the image looks a little rubbery. If the forearm part bent outward slightly instead of inward like it is now, it would look more convincing. Hope that helps!
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 06, 2012, 03:06:12 am
Thanks.

I think the new version of aircraft look really great, my favourite being the one with the big strobing grille. Looks like it'd have some heavy firepower!
Well it doesn't shoot, it just flies down, having a ton of health so you instantly die if it rams you.

(http://i41.tinypic.com/nv2o1c.gif)
Title: Re: Hyperwars Remastered
Post by: ErekT on March 06, 2012, 03:21:42 am
Love all of this!

The right arm (left in image) looks better but still too short. Try putting your arm straight down and feel where the elbow ends up poking your ribs.
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 06, 2012, 07:59:33 am
Thanks.
Well I dunno, I find it kind of hard to judge the length of arms if this happens:

(http://i40.tinypic.com/kas1k.gif)

Update:
(http://i41.tinypic.com/118gmzd.gif)
Tried adjusting that arm.
Also that keyboard thing you saw there that had a million buttons? Fuck that.

Also portraits are starting to pile up:
(http://i42.tinypic.com/141l7b7.gif)
Title: Re: Hyperwars Remastered
Post by: ErekT on March 06, 2012, 11:56:16 am
Actually I think it's the shoulder that freaks my brain out. When the shoulder's raised like that, wouldn't it be because the arm supports the body leaning forward = different arm angle? Tried an edit:

(http://i834.photobucket.com/albums/zz263/ErekT_Pixel/9_6.gif)
Title: Re: Hyperwars Remastered
Post by: Helm on March 06, 2012, 05:51:21 pm
please consider this fist reference

http://www.officialpsds.com/images/thumbs/FIST-THROUGH-THE-WALL-psd37380.png

for constructing the ever-popular straight-ahead clenched fist. It's a bit more complicated than it would seem, symbolically.
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 08, 2012, 12:31:03 am
Didn't work on the cutscene pic yet.
Sorry, the hand studies and jiggle physics (yes they will come be afraid) will have to wait for now because explosions.

Progress:
(http://i44.tinypic.com/35a9lrq.gif)->(http://i41.tinypic.com/mj7sl0.gif)(http://i40.tinypic.com/34fywiq.gif)

(http://i41.tinypic.com/107730x.gif)->(http://i40.tinypic.com/dffvxs.gif)

(http://i43.tinypic.com/j77n2p.gif)
Title: Re: Hyperwars Remastered
Post by: st0ven on March 11, 2012, 01:49:20 am
ive been checking out some of your work lately, and youre clearly very good at animation, i really love your latest effects, particularly the bananas! i wouldnt blame you if you were using a reduced 3d render/reference for it, but if not, id be doubly impressed as they look rotoscoped at that scale and color depth, which is fun :).

for the alien illustration, id say make those tri-tits pop! (lol...) but if its a comedic point, it looks a little on the subtle side. also agree with helm on the fist feedback, it is definitely more complicated than it seems, because the fingers dont align evenly like one would initially think without reference. as it stands now it looks kindof like a strange hammer appendage.

Title: Re: Hyperwars Remastered
Post by: 9_6 on March 12, 2012, 01:38:33 am
Thanks.
The bananas are prerendered and cleaned up, here's the raw animation: (http://i44.tinypic.com/hryf6t.gif)
I wanted a smooth rotation without working on it for hours and hours, especially since it's very basic shapes anyway.
Maybe it would be a good animation practice but a bit pointless otherwise.
I wish I did the same for the mine but it's done and functional so I'm kinda done with that.

No progress on the cutscene again.
I'm programming and making stuff I need in the game right now and that isn't just the cutscene yet.

I've worked on the bosses second form:
(http://i41.tinypic.com/2zxy0rk.gif)

and made a new hud:
(http://i43.tinypic.com/54ejjn.gif)
Is it clear what everything means?

I've also been on adding another player shot.
It's supposed to be a slow moving steamroller with a very low firerate.
(http://i44.tinypic.com/2iw6bkm.gif)(http://i41.tinypic.com/20ii0kh.gif)(http://i41.tinypic.com/2eo9o5e.gif)

Also another tileset:
(http://i40.tinypic.com/2ro52tv.jpg)->(http://i41.tinypic.com/eb785z.gif)
It's less noisy but I'm not sure if it's better.
Title: Re: Hyperwars Remastered
Post by: Helm on March 12, 2012, 08:54:20 am
Less noisy is certainly better.

I actually have an instinctive bit of advice on the water tile. Given that you're only using two colours for it, it might be a good idea to try to fatten up the bright lines that make the 'reflective' water surface up, here and there. Because right now it looks too ordered, too much like a marble surface, perhaps. Will you animate that tile? You really should, given that few colours need a counterweight with fluid animation. Try some subpixelling just by introducing half-pixel fatness in the in-between frames of the light color on the water, perhaps?

I really like how you're revamping stuff here, everything so far is a clear step up or two.
Title: Re: Hyperwars Remastered
Post by: 9_6 on March 12, 2012, 11:03:52 am
Thanks.

No I don't think I'll animate tiles.
During some scenes, the whole screen is filled with water tiles and if those were animated choppily, it would be an eyesore and I simply can't animate them as smoothly as I'd need to from a technical standpoint.
It would have to cycle through each tile every x frames and replace its background which will lead to problems due to my "endless scroll" events that have to line up with the current tile layout and it might also eat up performance because game maker.
I can break bones here and there as I already did adding the shadow stencil tile layer but overall, the engine is pretty much done and not to be tampered with.
That's also why I can't have the player have hitscan laser weapons or actual screen clearing bombs.

If I coded that game nowadays, I would do things very differently allowing for various different things I can't have with this engine (and also saving me a lot of work) but now, what I have is what I work with and I don't have animated tiles.

And now, more boring stuff:
(http://i43.tinypic.com/2h67p5d.gif) (http://i41.tinypic.com/157c8xc.gif)
Title: Re: Hyperwars Remastered
Post by: orange08 on March 12, 2012, 05:08:28 pm
And now, more boring stuff:
(http://i43.tinypic.com/2h67p5d.gif) (http://i41.tinypic.com/157c8xc.gif)

What are those cherries doing?  ???
It just looks wrong to me the way they are wiggling :0