Pixelation

Critique => Pixel Art => Topic started by: lenich on December 25, 2011, 12:56:50 pm

Title: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on December 25, 2011, 12:56:50 pm
(http://lenich.ucoz.ru/2011/billie_20x_grid5_scale.png)
http://lenich.ucoz.ru/2011/billie_20x_grid5_scale.png (http://lenich.ucoz.ru/2011/billie_20x_grid5_noscale.png) (original size)
http://potatofarmgirl.deviantart.com/art/Billie-the-Unicorn-202641532 - original book and art

I don't draw so much pixelart. I would like to know what could be improved, or is it total mess?
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: Facet on December 26, 2011, 02:47:19 pm
Not a mess, a nice start ;D

The grass is quite striated currently; try patches of light and dark more like your avatar or else subtle colour change as in your posted ref.
   
Make sure your approach to outlines is consistent - is the sweetcorn foreground (interact-able) or background?

Pixel wise your outlines are a bit jagged, try to keep to smoother transitions on the curves (eg; 1-2-3-2-1 pixel steps) and maybe stick with straight lines where something is nearly straight already.

No need to post blown-up versions of your work with the forum's zoom script :)

I demand more flowers & sparkles!
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on December 28, 2011, 10:22:05 am
(http://lenich.ucoz.ru/01_billie/new_tileset_scale_2.png)
Decided to make from scratch... Are there any templates for walls and wall joinings? I usually get confused that how to do it.
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: Jim16 on December 28, 2011, 03:26:33 pm
Hi, I really like what you have right now. Its not so much a mess but something I think can be improved on, that is with more reference to the comic in terms of the colour use and tiles. I'm not sure you should go the generic platformer tiles with this game mockup. I'd stick clear from it in fact and try as best as can to stay as close to the comics style. If your new to pixel art or art in general then Its not a problem I'd carry on with the route your on now.

I actually did like the original mockup more, it was clean in terms of style, just like the comic. but had a few flaws as Facet has pointed out.
I'd actually look at this image, it seems more feasible as a reference.
http://potatofarmgirl.deviantart.com/gallery/#/d35q709 (http://potatofarmgirl.deviantart.com/gallery/#/d35q709)

The character is also missing some characteristics, such as the tuft of hair on the back and in front of the ears. The hat(I think its a hat) looks very flat and I think that selective outlining would work very well with this character. You are also missing a lot of darker blues, which are used for selective outlining and general shading , and your colours are very close at times, so it can be very hard at times to read the detail that you've so carefully placed. I'd urge you to create more contrast.

Are you working with a limited pallet? If you'd like I could do a edit of the character. Oh and sorry if I'm being vague, I'm not good at putting into words what I'm thinkning and working at a pub and having 3 shots of Vodka isn't helping ;)
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on December 28, 2011, 06:28:26 pm
(http://lenich.ucoz.ru/01_billie/billie_bridge_noscale.png)
update.

Quote
I'm not sure you should go the generic platformer tiles with this game mockup. I'd stick clear from it in fact and try as best as can to stay as close to the comics style.
Well ... I still think a good solution, what I have now. But I like to try different options :)
Comics style hard to imitate.

Quote
I'd actually look at this image, it seems more feasible as a reference.
I just make rubbings from this picture and quite worn out with the form)
Yeah, forgot about the hair...

Quote
Are you working with a limited pallet?
No. This is almost my first pixel art and i honestly don't like the fixed palettes. Or rather don't know how to work with them. :)
I just only restrict myself in the colors for each sprite.


and I beg apologize for my English. I not especially know how to form sentences and use a google translate.)

+
Quote
If you'd like I could do a edit of the character.
Yes, you can of course)
I just need more keyframes to jump and walk and I don't understand how to draw it (artiodactyls, 4 feet, etc.) and keep a dynamic.
(http://lenich.ucoz.ru/01_billie/billie_final_idle.png)
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: Jim16 on December 28, 2011, 11:17:06 pm
Quote
Comics style hard to imitate.
Carry on with what you have by all means. What I meant was how clean in detail the comic is. I think the rocks are a bit detailed and noisy in comparison to the comic.

Colour pallets aren't that necessary, but are a good standing point for beginners. Right now I can't even remember why I asked the question. It will come to me sooner or later.

Edit
(http://img820.imageshack.us/img820/2374/hediteie.png) -> (http://img3.imageshack.us/img3/6062/hedited.png)
I'm not the greatest pixel artist, but I think the biggest difference here is the attention to the reference. Mainly with with colour. Oh and watch out for cyclops eyes in the future  ;) I don't have much time to explain the process, but I hope the edit speaks for itself. Feel free to use the colours and edit in anyway.
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on March 31, 2012, 09:02:16 am
(http://tau.rghost.ru/37327851.image)
Tried to animate it… never did this before.
I think there need some more head motion for better realism.
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: Seiseki on March 31, 2012, 01:10:31 pm
A unicorn you say? Time to call the bronies!
Here are some animated sprites I found on DA.

(http://fc02.deviantart.net/fs70/f/2011/234/5/4/twilight_n_spike_4_chosenkaze_by_jenetikitty-d47fwm5.gif) (http://fc03.deviantart.net/fs71/f/2011/319/8/f/__rarity___by_alittleriddle-d4bwtwb.gif)

Also, why does he have the tail of a donkey? :/

edit: Oh, it's a character from a book.. and a she..
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on March 31, 2012, 08:49:49 pm
Yes, the animation of the "desktop ponies" is very good, but i don't want to simply copy it.
And I don't know how to smooth the animation. Drawing frames between keyframes as normal animator's do? Too hard to me. I have 4 keyframes now, in mlp animation — 16 frames at all.
mmm... In any case I need to add motion to mane.

also, in my animation she's walking, in mlp - running\throttling.
I don't know what's need to change that the first one looked like a second one
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: PypeBros on April 01, 2012, 02:22:48 pm
And I don't know how to smooth the animation. Drawing frames between keyframes as normal animator's do? Too hard to me. I have 4 keyframes now, in mlp animation — 16 frames at all.
I suggest you start on the basis of 6 frames instead: one for each 'passing by' and two for 'leaving contact'. That usually brings the required 'happiness' of the walk with some pendulum because the 'passing' frame looks twice shorter while still having a constant frame rate.
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on June 12, 2012, 12:18:18 pm
(http://lenich.ucoz.ru/01_billie/all_test1.png)
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: lenich on September 18, 2012, 11:45:19 am
(http://plasmon.rghost.ru/40431479/image.png)
Instead of leaves i have got some cactus thing .___.
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: rikfuzz on September 18, 2012, 12:09:31 pm
Try going for larger and less detail.  More rounded.  Everything looking very 'gritty' at the moment.
Title: Re: [WIP] Billie the Unicorn platformer mockup
Post by: Stava on September 18, 2012, 12:19:34 pm
Try going for larger and less detail.  More rounded.  Everything looking very 'gritty' at the moment.

I was just making a edit for him :
(http://i.imgur.com/bDLvS.png)