Pixelation
Critique => Pixel Art => Topic started by: Basketcase on December 16, 2011, 01:19:12 am
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(http://www.skycardboard.co.uk/public/warrning-animation01.gif)
This is supposed to be like a warning sign you might see in an arcade shooting game (http://www.hardcoregaming101.net/rsikaruga/rsikaruga.htm)before a boss. Each letter will spin in and spin out of view. So when that's done, it'll start and end with a row of pink rectangles. I need to decide a nice way to have those rectangles animated into and out of existence. Maybe by spinning along the Y-axis.
There might be more text underneath, that's why I left that space.
I think I should put down the outlines for everything before I colour and AA. (Instead of polishing each letter one by one, like I did the G.)
I want to make a couple of these.
Comments + critiques + ideas appreciated!
(http://www.skycardboard.co.uk/images/warrning-animation06.gif)
(http://www.skycardboard.co.uk/images/warrning-animation05.gif)
(http://www.skycardboard.co.uk/images/warning-flash-loop.gif)
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It starts out right but you don't see the other side of the G when it rotates it does it partially then goes wrong with the rest of the rotate
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It starts out right but you don't see the other side of the G when it rotates it does it partially then goes wrong with the rest of the rotate
If you're talking about what I think you're talking about, that's the point of it. He said they'll all start as rectangles and then rotate into letters.
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(http://www.skycardboard.co.uk/images/wip/warrning-animation02.gif)
Outlines finished. Now need to colour them. And then animate some sort of fade in/out. Might re-calibrate the timing so each letter starts spinning in earlier in relation to the previous.
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I think the lighting on the tops of the letters needs to fade in a bit. It just appears out of nowhere. And the yellow part of the G shows up too early.
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(http://www.skycardboard.co.uk/images/wip/warrning-animation03.gif)
Previous one was mostly uncoloured. Here I've tried to have the hilight on top slide in... and it looks real choppy. Maybe i need an intermediate colour between pink and orange to do a fade effect.
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I liked the orange/pink dither lines on the old "G" animation! I rather see that put to use than an additional color.
Looks good so far, keep it up! :)
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You shouldn't make it one letter at a time. Start it like a cascade, it will look way more dynamic.
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I liked the orange/pink dither lines on the old "G" animation! I rather see that put to use than an additional color.
Yeah, do this. Makes it look shinier and a little more interesting. No need to raise your color count when you don't have to.
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will it animate faster in-game? i expect that something saying WARNING shouldn't be anywhere near that slow. i'd love to see this thing sped up to really give a feel of WARNING.
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will it animate faster in-game? i expect that something saying WARNING shouldn't be anywhere near that slow. i'd love to see this thing sped up to really give a feel of WARNING.
My thoughts as well..
You need another faster warning text that warns the players about not paying attention to the slowly appearing warning and instead look at the actual danger. ;)
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I've played some shmups were you could actually shoot the warning text, as though it were an enemy. When shot they would spin around, until you finally had them destroyed. Something like that would be applicable in this case too. Consider it! ;)
Otherwise, as standard warning-text for a shmup, I agree that it's moving too slow.
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I think you should have the letters begin turning before the previous letter is done turning.
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I think you should have the letters begin turning before the previous letter is done turning.
You shouldn't make it one letter at a time. Start it like a cascade, it will look way more dynamic.
He already suggested that a while ago-
Might re-calibrate the timing so each letter starts spinning in earlier in relation to the previous.
But I still agree.
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(http://www.skycardboard.co.uk/images/wip/warrning-animation04.gif)
Dither lines are back by popular demand! Also, faster with less lag between letters. And there's a (very rudimentary) 'shine' effect.
Next things:
-refine the shine (maybe replace completely. It's simplistic but it seems to look OK...)
-fade out: I don't want to draw the letters rolling in the other direction.
-fade in: something.
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Yeah definitely go for a fade out because personally I think adding anything more to the animation would be rediculous. I'd make the shine come a bit earlier, maybe two or three frames. It just feels a bit delayed. The animation still seems a bit too slow to me. Though it is smooth, I'd imagine a warning sign to be a bit more... flashy? If that's the right word choice :P Anyway, awesome progress. I love where this is going!
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Start the flash shine earlier, like said above. Make the shiny shape that moves across the letters diagonally slanted. Make the letters rotation animation start fast and exponentially slow down so the G is slowest at the very end.
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@slym: I hear you on the need for more flashiness.
@Mathias: slanted shine shape sounds good. (Above, all I did was flood-fill each letter white, then yellow, then orange, one by one.)
I'll have it flash earlier and continuously, like a siren light, yeah. I was wary of having the flash begin earlier because I didn't want it to disturb a still-spinning letter. As it stands, the G gets to exist for two frames before being lit up. I plan on having a thinner band of light do the thing, and have 2-3 visible at a time. I'll leave the still-spinning letters untouched at first...
For the fade out I'll have it fade to white and dissolve into triangles.
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(http://www.skycardboard.co.uk/images/warrning-animation05.gif)
(http://www.skycardboard.co.uk/images/warning-flash-loop.gif)
Yeah I'm done with this.
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Argh, my eyes! :yell:
In different words: Thats way too much effect, its just annoying. I couldn't concentrate seeing that.
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(http://www.skycardboard.co.uk/images/warrning-animation06.gif)
alright
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I think it would be best if you only play the shine effect once. After that still image.
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The single flash was much, much more effective. Repeating it just lessens the impact.
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3 should be the absolute max. I think a sort of ping pong back and forth once might also work well.
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I'd make it shake rather than flash more than once (What Atnas said would be best in my opinion).