Pixelation

Critique => Pixel Art => Pixel Art Feature Chest => Topic started by: Fickludd on November 09, 2011, 07:52:15 pm

Title: GR#078 - Generic Soldiers + Tiles
Post by: Fickludd on November 09, 2011, 07:52:15 pm
I happened to play a game on kongregate http://www.kongregate.com/games/ryzed/xenosquad which was a blunt copy of the good old Incubation. That got my brain rolling for a bit, so I've mocked up some soldier and a couple of tiles for a turnbased squad-tactics game in some city.

(http://img526.imageshack.us/img526/4120/incube1.png)

Ok, grid size is 16x16, sprite size 16x24, size refs are obviously ffVI

So any feedback would be great - palette, design, readability, anatomy... yeah. I'm gonna try animating the sprite (walking, firing standing and lying and crawling).
Title: Re: [C+C] generic soldier + tiles
Post by: milleja46 on November 09, 2011, 09:08:17 pm
Looks good...though you really should of tried elminating the grid :P
Title: Re: [C+C] generic soldier + tiles
Post by: pistachio on November 09, 2011, 09:22:02 pm
Background is good, but the character sprite seems to blend into it a bit too much. You could add more contrast, or speculars/highlights.
The edit, with previous suggestions applied:

(http://i.imgur.com/HVorj.png)

Also toyed with some pixels a bit to distinguish from the generic Final Fantasy face more, but it's still seeming out of place. (Compare front sprite to back.) In that case there's this (http://i.imgur.com/Q2yz5.png) version. Better?

Other than that, I'd like to see more cracks/debris on the ground to reflect the demolished bricks.
Title: Re: [C+C] generic soldier + tiles
Post by: Fickludd on November 10, 2011, 08:37:01 am
Wow, that was a quick and great edit =).

(http://img502.imageshack.us/img502/8981/soldier2c.png)

For the readability, I don't want a specular on the helmet since i imagine it being quite dull (cloth more than metal). Instead i've just tried pushing the highlight color.

Redid the face as well, better? I like the one pixel eyes, but i think they look at the camera as opposed to along the ground, which bugs me a bit in this perspective.

The ground needs work for sure - cracks, derbis and broken walls coming up!
Title: Re: [C+C] generic soldier + tiles
Post by: yrizoud on November 10, 2011, 07:23:42 pm
"The grid" can be pretty useful for a turn-based game, so the player can immediate estimate distance in tile units.
See the (map) backgrounds of Advance Wars or Fire Emblem.
Title: Re: [C+C] generic soldier + tiles
Post by: TPoe on November 11, 2011, 01:32:23 am
The thing that bugs me is the shading on the face seems to be coming from the bottom right, but on the helmet it's on the left
Title: Re: [C+C] generic soldier + tiles
Post by: Fickludd on November 11, 2011, 10:08:30 pm
New version

(http://img827.imageshack.us/img827/6803/sketch2if.png)

@TPoe: I was trying to make the helmet shade the face but i agree it went to far. Is this better?

Some new tiles. I am having immense trouble with making the brick rubble in the demolished walls. Anybody got any good samples of pixel art rubble?
Title: Re: [C+C] generic soldier + tiles
Post by: Mahan on November 11, 2011, 11:03:11 pm
Have you thought about a re-colour on the mortar and floor? The bricks and the dudes look good, just the pallet doesn't sit right with me.
(http://img213.imageshack.us/img213/6803/sketch2if.png)   

Not that this seems totally right to me but I think blue looks nicer than the yellow.
Title: Re: [C+C] generic soldier + tiles
Post by: jams0988 on November 12, 2011, 01:26:44 am
Well, I think it depends on where they are, Mahan. The original looks like they're outside, or in a place with a lot of sunlight. Yours looks more like they're inside of a building/somewhere with florescent lighting. From a purely aesthetic standpoint, I prefer the original a bit. It looks more colorful and happy, which sits well with the chibi-style spritework, I think.
Title: Re: [C+C] generic soldier + tiles
Post by: Mahan on November 12, 2011, 01:57:58 am
or winter, or in the northern hemisphere. The blue green spectrum of light is what I'm used to and so retain the preference I guess. Might even be influenced as far as war is a cold bleak dreaded thing so bouncy happy :D sunshine doesn't spring to mind :lol:
Title: Re: [C+C] generic soldier + tiles
Post by: jams0988 on November 13, 2011, 05:13:05 am
As a New Englander, I think I'm allowed to ask "what kind of sick person *prefers* Winter weather over Summer?!" ;P
Also, you didn't change the coloring of the soldiers in your edit, which might be a factor behind why I prefer the original one.
Title: Re: [C+C] generic soldier + tiles
Post by: Fickludd on November 13, 2011, 08:55:16 am
@Mahan: It's pretty cool how you turned the scene into nighttime. It's not what i had in mind though, and I also think you need to change the soldier coloring for it to work.
Title: Re: [C+C] generic soldier + tiles
Post by: Fickludd on November 14, 2011, 08:31:28 pm
After messing and failing with Tiled's automap feature (God that was confusing!), I gave up and made a mockup by hand.

(http://img577.imageshack.us/img577/7096/mockupd.png)

I'm happy with the walls and roads, but the sewers and cracks don't work so well. Help anyone?
Title: Re: [C+C] generic soldier + tiles
Post by: Fickludd on November 24, 2011, 09:09:47 pm
After seeing StevenM's recent awesome 8-bit mockups I had to revisit my tileset to try to achieve something similar... tadaah:

(http://img263.imageshack.us/img263/8808/mockup2f.png)

Yeah the tiled floor are almost identical to Steven's, but they where so genious I had to use them! This style rocks btw, anybody know of any good games using similar techniques? C+C welcome as always.
Title: Re: [C+C] generic soldier + tiles
Post by: PypeBros on November 25, 2011, 09:33:58 am
wow. outstanding difference, imho. Just don't forget to check your soldiers pop out on these tiles as well.

As for the "tiled dust", It reminds me of StarOcean-BlueSphere on GBC for which there used to be a "commercial critique" thread around.
Title: Re: [C+C] generic soldier + tiles
Post by: Fickludd on November 27, 2011, 09:37:39 pm
Thanks!

oh yeah, found the commercial critique thread, that's a pretty cool game. Used some of their ideas to further improve the tiles.

Added soldier + tank, and pushed saturation way up. Cool? Partial outline or no outline? I'd prefer not to need the outline, but I suppose this is one of those function over form situations.
(http://img38.imageshack.us/img38/9569/mockup3.png)