Pixelation

Critique => Pixel Art => Topic started by: Mahan on November 08, 2011, 11:32:04 pm

Title: Cave, crit and tips please
Post by: Mahan on November 08, 2011, 11:32:04 pm
Hi all, I've been lurking around for a while now and finally have something I think is not half bad :D. So I would like any tips and crit on this picture. I want It to be better than It is and could do with a couple of kicks in the right direction. And how do you draw grass? Random flocking really looks a mess.  :huh:
(http://s8.postimage.org/5klrd8set/Image3.png)
Title: Re: Cave, crit and tips please
Post by: Sharm on November 09, 2011, 05:43:06 am
It's looking all jpeged.  Did something happen to it while you saved it or is it your hosting service trying to be "helpful"?
Title: Re: Cave, crit and tips please
Post by: bengo on November 09, 2011, 09:42:07 am
(http://img715.imageshack.us/img715/5787/rockedit.jpg)
The way you've rendered (shaded) is very pillow-shadeyish; I can't imagine a worse place this could be, but on something like rocks. The light source is wacky, no definite light source. The black outlines around everything make it look flat; this doesn't help with atmosphere either, it looks very cartoon-esque. I do not think you should have a white background (especially with the shadow being brown, and not a gray). It's got potential, and I have a few pointers I think might help out:
* Think of the rocks as shapes, very boxy, having definite edges; define your planes with line in the initial sketch before rendering
* Define your light source, make sure to stick with it! I suggest sticking to one
* Use reference! Look at how life itself handles everything (and perhaps a good pixel artist, one that is very technical). I think it would greatly help you to do so.

I hope I've been able to help you out. Good luck with your piece!
Title: Re: Cave, crit and tips please
Post by: Red_Mist on November 09, 2011, 06:08:13 pm
I think the palet needs work, but lets let a palet expert tackle that one.
Personally I think the cave has too smooth a look, try adding some more details now that you have a base started.. like this
(http://img338.imageshack.us/img338/8721/cave.gif)

I feel perhaps the scale is a bit large too as it would take some time to make the whole cave more detailed.. good luck in any case.
Title: Re: Cave, crit and tips please
Post by: Mahan on November 11, 2011, 09:24:18 pm
Thanks for the replies guys.
I tried to take on board everything that was said. I felt the best way to do this was just to start again as putting lipstick on a pig is too much effort to end up with a pig wearing lipstick. 

The pallet by the way was a combie of pallets I grabbed from adobe Kuler and it really doesn't look quite right.(on reflection)
What is the recommended way of pallet forming? Is there a correct/better way or a most used technique?

The white back drop was inspired by translucent backgrounds of the Gale variety, I was going blind looking at it and had to just get it saved and uploaded ASAP before I got too sick of trying to save it.

It must have been Jpeg'd by the host, I had to upload it to several and did not really read the fine print of what the host did/didn't do to the image.
What is the recommended host for this board?

So without further rambling,I present 1 art for your crit and advice  ;D
(http://img192.imageshack.us/img192/2509/image9tf.png)

Pallet doesn't seem right to me...