Pixelation

Critique => Pixel Art => Topic started by: Corinthian Baby on September 15, 2011, 01:52:37 am

Title: Water Tile (Animation Frustration)
Post by: Corinthian Baby on September 15, 2011, 01:52:37 am
Water is so essential to any RPG/tiled game. I can make water tiles, but animating them is another issue.
This is what I have, basically running 2 layers, 1 going to the left, and the other going to the right. I'm open to do a 3rd layer/add more frames for fluidity.
(http://i.imgur.com/5pCWm.gif)
What I need here is crits/guidance/tips for water in general. It is a tricky texture to capture.

The style of the water is heavily influenced/inspired from Jalonso's Medici tiles:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10836&PID=141880#141880 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=10836&PID=141880#141880)
Any help appreciated.
Title: Re: Water Tile (Animation Frustration)
Post by: RedKnight91 on September 15, 2011, 07:03:25 am
Too dark, add some contrast with lighter blue colors!