Pixelation

Critique => Pixel Art => Topic started by: Ovyx on July 11, 2011, 11:08:32 pm

Title: Grass tiles.
Post by: Ovyx on July 11, 2011, 11:08:32 pm
      I was working on some sidescroller tiles and the grass I created really bothered me, I think it might stand out to much. I am concerned it Isn't stylisticly the same as my dirt tiles to the left of it. I am also concerned it might be too busy and blurry.. So I was wondering if you guys think I should redo it or just move on with the other tiles. If I do redo it, should I try a different style, something more simple?   :-\   ???  :huh:
(http://img96.imageshack.us/img96/6879/captureiqo.png)
Title: Re: Grass tiles.
Post by: Seiseki on July 11, 2011, 11:43:15 pm
I think the grass has too strong shadows which makes it stand out too much.
You have the right shapes, but you should tweak the palette.

Also, the part where the grass meets the dirt is very dark compared to dry rocks which fade in smoothly.
Try having grass that hangs down the sides to naturally blend the dirt and the grass.
Title: Re: Grass tiles.
Post by: Ovyx on July 11, 2011, 11:53:09 pm
       I suppose I should have clarified the grass does'nt meet the dirt like that, I have transition tiles. I just put the dirt next to it to compare the dirt tiles to the grass tiles, so you can clearly see the style change, which is my main concern.
Title: Re: Grass tiles.
Post by: Seiseki on July 12, 2011, 12:24:46 am
ah, well of course, what I meant was the dirt below the grass :)
Edit: It's such a harsh color and it makes a large dark area which looks quite out of place.

I tried just reducing a few colors and this is what happened.
So much detail in there, I've struggled with grass tiles myself and I can never get it to look like grass great job on that, I'll have to study it closer..

(http://img705.imageshack.us/img705/3490/grasstile.png)
Title: Re: Grass tiles.
Post by: Batzy on July 12, 2011, 01:57:41 pm
Looking gooood there ovyx i don't think you can push it much further, i'd just go on with other tiles :) oh and seiseki i don't want to sound like a biatch but i don't think that your edit does any good here.
Title: Re: Grass tiles.
Post by: Seiseki on July 12, 2011, 06:55:02 pm
Feel free to elaborate on that. :P
I think the biggest style difference between the two tiles are the increased contrast in the grass, the amount of colors and the dark area below it.

Title: Re: Grass tiles.
Post by: EyeCraft on July 13, 2011, 05:19:22 am
I think Seiseki is on the right track. I think the contrast just needs to be tweaked, lighten the darks and darken the brights in the grass. That way you keep the detail in the OP but balance out the focus a bit.

It would help a little to see these tiles in context.
Title: Re: Grass tiles.
Post by: Ovyx on July 13, 2011, 07:46:28 pm
(http://img849.imageshack.us/img849/5273/capture2c.png)
Is this better?
Title: Re: Grass tiles.
Post by: xanthier on July 26, 2011, 05:29:58 am
I would completely change the shadow under the grass to the next lighter brown color, the shadow contrast is too stark IMHO.
Title: Re: Grass tiles.
Post by: Psiweapon on July 26, 2011, 06:43:27 am
I myself like the OP version better. In fact, I'd add more highlights to the dirt below the grass  :crazy:
Title: Re: Grass tiles.
Post by: Olothontor on July 26, 2011, 02:40:45 pm
(http://img849.imageshack.us/img849/5273/capture2c.png)
Is this better?

Solution: transition tile. One tile that merges the two more naturally. That'll give you an excuse to keep both of the differences in contrast.

Although I am thinking that the dirt tiles could use another shadow color.
Title: Re: Grass tiles.
Post by: Ovyx on July 26, 2011, 10:01:38 pm
I think I've fixed the stlye issues on the grass now. Also, I added my transition tiles...
(http://i.imgur.com/pg6tR.png)
I am moving on now, thanks for the help.  :)
Title: Re: Grass tiles.
Post by: NickZA on August 03, 2011, 10:31:51 pm
I like your new tiles. But let me just suggest that on the original, the problem I saw was that there should have been darkening on blades of grass furthest from the viewer. That gradient would have (I think) given it the right visual weight and increased realism.
Title: Re: Grass tiles.
Post by: HughSpectrum on August 03, 2011, 11:04:02 pm
Grass wouldn't really gradate that way unless you were under a very low light source, though.  It would get smaller or less detailed with distance though, which is something you might consider.
Title: Re: Grass tiles.
Post by: Ovyx on August 04, 2011, 03:47:07 am
I like your new tiles. But let me just suggest that on the original, the problem I saw was that there should have been darkening on blades of grass furthest from the viewer. That gradient would have (I think) given it the right visual weight and increased realism.

Always open to new ideas, Not sure If I like the result however.

(http://i.imgur.com/X6QA6.png)
Title: Re: Grass tiles.
Post by: xanthier on August 19, 2011, 03:17:46 am
once again, eliminate the shadows behind that first hedge of grass and it should look fine, as it is now it's like a cardboard cut-out almost.